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Thu 10 Sep 2009, 22:30
Good I have some Garbage I need to get rid of Among other things...
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Fri 11 Sep 2009, 07:40
Here's a coolio idea for you to implement, s3rius. I hope you s3riusly consider this idea too. Instead of the radar tower at the base w/ Col.White being used to call in an airstrike on the shell beetle, I think that OmniNet should be activated. What is OmniNet? Well it's a network of satellites that reveal the entire map to us, hence having OmniVision and since it's late game anyways, I think that the damn Army should use its uber cool technology already. AND it fires lasers! Omninet is charging lasers.. firing lasers at Shell Beetle!(I know you like to fire lasers too, s3rius.)Since OmniNet revealing the whole map is sorta overpowered, maybe more enemies could be added, or stronger enemies used.(or both) I for one think that Frost Wyrms should be brought back with this Omninet deal. When the APCs leave and everyone evacuates or dies,(SRT) then the Omninet purges the overran sector of San Francisco with its lasers.(Pretty cool amirite?)

Also add this item: Medi-Gel Module: Gives increased hp regen rate of 2 hp/sec (By way of constantly applying needed amounts of Medi-Gel to wounded areas. Maybe it shouldn't heal wounds and ailments though, just give increased hp regen to sorta balance it.)
Medi-gel (medical gel) is an all-purpose medicinal salve combining an anaesthetic and clotting agent used by paramedics, EMTs, and military personnel, produced by the Sirta Foundation. It heals various wounds and ailments, instantly sealing injuries against infection and allowing for rapid healing by having the gel grip tight to flesh until subjected to a frequency of ultrasound. It is sealable against liquids - most notably blood - as well as contaminants and gases.(From Mass Effect, controversial RPG-Shooter game with alien sex in it.)

Maybe this too: Combat Exoskeleton: Increased hp regen, increased hp, increased melee damage, increased sprint speed + increased armor.
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Sat 12 Sep 2009, 19:10
If I get a Exoskeleton I want a Katana. End of story.


Last edited by Proxy on Sat 12 Sep 2009, 21:55; edited 1 time in total
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Sat 12 Sep 2009, 19:42
Hi guys

i have also some good ideas, same like pestilence with radar tower but it should be as it is but add some global flares which reveals random area off the map! And the difficulty should be decreased because hell on beta 7 is really impossible! Gargs should be weaker and shouldnt gank all the time! Third thing is there should be some submission where u can get/rescue some ncps because when u only play with noobs (most of the time) ncps can be very useful ( maybe some submission where they get in ambush and u have to rescue them) , And a second medic class would be cool like Piscin said ( a medic who has revive as skill ). Hope s3rius read this thread...looking forward for the garbage area Smile
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Sun 13 Sep 2009, 11:25
Ah i forgot something, some new officer abilities would be nice if i count correctly there are 7 spots left, i thought about cloaking, flaring and stimpack skill! would be nice to see that in next beta! And of course change the 75k exp mark to 100k !
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Sun 13 Sep 2009, 12:12
officers already got cloack and flare with the battlefield control.... giving it to them as an ability would make them too uber...
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Sun 13 Sep 2009, 12:51
But most of the games are on normal where u dont have battlefield and on nightmare all blame u when u search for stuff and waste mana from battlefield, difficulty has increased with new beta but skills from officers didnt changed i think thats why some veterans quit playing because its really hard to search for supplies on nightmare or hell and u get ganked by 5 gargs because some zombies saw you !
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Sun 13 Sep 2009, 15:02
as s3rius said: the extreme jump in difficulty on nightmare was a mistake
so in next version, nightmare shouldn't be that hard...

the scout is there to gather supplies, he has the flare... and there is plenty of flare items around anyway... giving it to every veteran will make every nm and hell game very easy to find stuff vecause everyone would simply flare everywhere...

so giving everyone the good abilities from the scout would make the scout pretty useless...
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Sun 13 Sep 2009, 15:20
ok the thing with flare u are right but at least some cloak skill would be nice
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Mon 14 Sep 2009, 04:30
I have a minor idea, S3rius since you currently use starcraft marine voices for the characters, i think it would be pretty cool if you used the actual starcraft firebat for the firebat voice, and the ghost could be the AM//sniper voice. Sounds pretty good
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Mon 14 Sep 2009, 04:49
Also just adding, S3rius Im not sure if you ever played Undead Assault 2. But they have 2 classes the cyborg and the detachment commander, and someone suggested something that relates to one of the cyborgs skills which is increasing your hp/regen/dmg/reload/speed. The other skills arent to effective just kinda add but he kinda is a stand alone guy. The detachment command I cant remember to much about but he had the ability to call in 3 roflmen as back up. Just a thought for new classes
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Mon 14 Sep 2009, 05:06
Safer)Sephiroth wrote: The detachment command I cant remember to much about but he had the ability to call in 3 roflmen as back up. Just a thought for new classes

This would be OP. UA2 is really easy, it's just Umbrella mode that gives you a challenge since you are dealing with zombies AND Umbrella mercs that are armed in the same way as you are. The other unique ability that the DC had was an endurance aura type thing, that increased movement speed + attack speed. The speed aura is already present on Captains + up. Although some type of commander unit might make a good addition.
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Mon 14 Sep 2009, 07:32
S3rius maybe create auto turrets for colonel white mission at the base incase the engineer dies Smile esp for hell mode
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Mon 14 Sep 2009, 16:44
A attentive scout can still go out and find supplies - even on Hell mode. I've done it myself.

@Takayanagi: There are sentry items that you can use. No need for more. If your engi dies, you better get him back alive or deal without him.
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Mon 14 Sep 2009, 16:49
Safer)Sephiroth wrote:I have a minor idea, S3rius since you currently use starcraft marine voices for the characters, i think it would be pretty cool if you used the actual starcraft firebat for the firebat voice, and the ghost could be the AM//sniper voice. Sounds pretty good

LOL omg if its possible using Stukov for the Sniper would be hawt ^^ anyway... like I said earlier... if we can all cloak... GitS: S.A.C anybody? lol
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Mon 14 Sep 2009, 17:04
Eulogy wrote:GitS: S.A.C anybody? lol
Thermo-optical cloaking Razz

Safer)Sephiroth wrote:I have a minor idea, S3rius since you currently use starcraft marine voices for the characters, i think it would be pretty cool if you used the actual starcraft firebat for the firebat voice, and the ghost could be the AM//sniper voice. Sounds pretty good
All Starcraft units are two dimensional - a flat image. I can't use them as models, which are three dimensional. They are also too low resoluted to look good.

The SC Marine I am using is inside WC3's files by default as a gimmick. There are a few fan-made SC models for Firebat, Medic, Ghost, etc, but most of them look very bad. The few good ones are high-resoluted and thus very large in file size. Adding them would make DotD easily twice as large as it is right now.
Same goes for voices. The gain is relatively low in comparison to the additional file size (the marine's sound set takes up ~500-600 kb if I remember correctly)
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Mon 14 Sep 2009, 21:51
But if u always think about the file size that makes lots of ideas to end pretty soon Sad

Another thing... when people post ideas, they usually think about how to make the game easier or "soloer".

I think that no one besides two or three so far, have posted ideas which will increase the Cooperative idea of the whole map.

I'm tired of playing with "high rank" (overranked..) officers... who solo all the time and even die in normal lol. They rush everywhere alone, not even in groups of 2, etc etc etc...

Those are the same who then say the game its this and that Razz

stop complaining... and learn to team work Razz (The only thing they are right its that gargs are too way op when ambush on building), and post ideas which increase that coop teamwork ^^.

Serius said lots of times...the idea of every class its not being a solo-class or a uber-rambo-hero.... the idea is that they complement each other.
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Thu 17 Sep 2009, 22:37
Long time no see. As always i must tell you something to increase my rank in the forum.

I have a suggestion for a new class... maybe someone like a radio operator.
He keeps contact with HQ, providing you the oppertunity to get the newest battlefield informations, calling for assistance, ...

Possible skills could be an attack speed aura because of the data he gets he can tell his squadmembers where the next zombies will strike making them react faster, maybe an air-strike; like in the radar-tower mission, a drop-off of one random item (could be food or a Baretta, drop-off with time-delay,2min), a disturbance call (makes the zombs in the era go insane killing each other or make them flee from the operator, could safe your ass) and Crit of course.
Ok, he shut have a fighting skill too but i dont know what it could be. HE-Grenade perhaps or the good-old Deagle.

Ye, i know.... the scout blablabla...

Pvt. Biberkrieger has spoken...

Complain about it, IF YOU DARE.
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Thu 17 Sep 2009, 23:25
I still wanna see a ghost pirate ship put in pirat
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Fri 18 Sep 2009, 23:06
It would be nice to have a mission which you have to trigger after Kimberly mission. So you can search some stuff and chill a few minutes before the action starts again.

Maybe you must rescue some prisoners in the police station. Or you have to kill them because they are a threat to your mission. So you have to make a siege. Something like this.
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Sat 19 Sep 2009, 00:20
Biberkrieger84 wrote:
Maybe you must rescue some prisoners in the police station. Or you have to kill them because they are a threat to your mission. So you have to make a siege. Something like this.
I already suggested this ;p Also, at some point in the game, a mysterious Col.Black contacts you and says that he has some nukes to wipe out the city, it's your choice whether or not you choose to use them.
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Sat 19 Sep 2009, 00:38
hahahahahah col black xD

bieberkrieger...ur idea of a radio operator it was already posted in the characterization thread like 4 months ago xD
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Sat 19 Sep 2009, 12:31
That's not an issue with DotD, that's hard programed into WC3 that items are destroyable. Only way s3rius is going to resolve that issue is drastically increase the life of all items or make then invulnerable. But that's up to him, if he wants the extra work.

serious if u want to make the items undestroyable on nades [i dont think ur going to do it anyway jsut suggestion]
u add a delay when the items are dropped



Police station:
i think he whould lock his self in a basement or something i dont think hes save in a police cell zombies whould rip is body apart alredy xd
and i like the idea more u need to guard him to the truck and when u reach there he turns in some boss or sumthing because hes infected
when u take him to it hes like a civilian running behind you he has 1k hp and u need to protect him while running to it [he runs away somethimes mabye]


also i still had a idea because its not realistic when u stand in a building grags come to u killing you [is it just me but i dont think but gargs cant fly in a building unless it has no roof but i tink u should make some places where gargs cant come in [air blockers]
that gives some tactical advancements no need to lower gargs hp or anything then if ppl thinkt here to imba
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Sat 19 Sep 2009, 20:59
about garg and air blockers...

Thats a matter of how the map is designed.... the whole map has "buildings with no roof". Thats just because if there would be like "caverns" like in NOTD, would not only be a hell of a work there...but its also annoying not having good visual of ur units.
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Mon 21 Sep 2009, 11:14
Here are the following suggestions that I hope S3rius would consider. Hi Eulogy, love ya.
Apologies if they have been mentioned previously. I will have them removed if so.
- Regardless if the SRT players have chosen their classes, Madigans SRT will engage hostiles 2 seconds after his team of 4 has extrated.
- The mass zombie zerg that begins after approx. 9-15 seconds of gameplay time should be increased, not so much as doubled.
- City Map's radius increased. I find it ironic that it's called "City Map" given that it's radius is so small it should've have been called "Torn City Map" or something along those lines.
- Prespawned zombies: Several buildings will contain a small amount of zombies in them and can be engaged when the player breaks down a gate/door.
- Several known locations such as the Police Station, Bob's Gun Store etc. contains randomly spawned items that are associated to it, every game. For example, the police station will always have a randomly selected item within the category: ammo, shotgun, uzi, armor.
- A new class. Perhaps Delta and/or MQ-9 Reaper
- Night vision.
- Knife nerfed: The range of the knife is changed to melee. 10-15% slower/20-25% less damage and 2% faster.
- All classes are equipped with a knife: Can only be used in the place of the main weapon. Only Officer's can have the quick-draw ability: knife is automatically equipped while reloading.
- Thousands Corpses. Have all the undecomposed bodies removed from the map and in return place corpses and other areas as well (alot)
- Civilian rescue quest amended. The first S.O.S should contain a family; children, women and men to prevent it from being repetitive. Later rescues should have a chance to spawn either a female or child. I realize this may stuff up the save system but I believe you can work it out S3rius.
- Hunter becomes the hunted. Infected animals will spawn and attack players in the two parks when they enter them.

s3rius: Merged with Ideas Thread
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