(08/2009 - 10/2009 ) General Discussions [Closed]

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Sat 10 Oct 2009, 03:20
Gimli.SoG wrote:
DOOMONYOU wrote:and can the name of the 'dragon skin vest' please be changed.
ya, the word dragon makes doom nervous

http://en.wikipedia.org/wiki/Dragon_Skin_%28body_armor%29

Got nothing to do with real dragons. The name comes from the overlapping layers of ceramic plates inside the vest, not unlike a dragon's scall.
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Sat 10 Oct 2009, 07:56
The beacon reminds me of the homing device in Starcraft that lures all the Zerg to it
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Sat 10 Oct 2009, 10:30
how about making some mission after saving civis that u must lock up some caves where alot of zombs are when u had a WOW FActr of mass zombs and diffrent zombs the normal zombs are removed but green blue zombs will sprawn much more mabye new zomb too this wil lreduce mass i think u can increse chance of assasins and stuff and perhaps ucan make that ghoul that steps on u chance sprawned from felhound /pudgy

i whould like to see that so u dont just have mass later game but more stronger monsters only

[u can make some mass sprawned zombs nearby unit u can make some caves where the zombs come out and them ission whould be like u have to light the cave so the air support can bomb them down, u have to flash cause radar doesnt work yet]
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Sat 10 Oct 2009, 13:44
So um... can someone translate?
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Sat 10 Oct 2009, 14:05
Very Happy noo^^
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Sat 10 Oct 2009, 17:34
X.Terror.X wrote:how about making some mission after saving civis that u must lock up some caves where alot of zombs are when u had a WOW FActr of mass zombs and diffrent zombs the normal zombs are removed but green blue zombs will sprawn much more mabye new zomb too this wil lreduce mass i think u can increse chance of assasins and stuff and perhaps ucan make that ghoul that steps on u chance sprawned from felhound /pudgy

i whould like to see that so u dont just have mass later game but more stronger monsters only

[u can make some mass sprawned zombs nearby unit u can make some caves where the zombs come out and them ission whould be like u have to light the cave so the air support can bomb them down, u have to flash cause radar doesnt work yet]

Translate (i think):

How about making some new mission after civs?. U must look up some new caves, where alot of zombies are. This would give a good "Wow! Factor". This caves would make the normal easy zombies to stop spawning, and on the other hand, it will be make an increased rate of green-black zombies spawn. Moreover, maybe a new kind of zombie too. I think this will reduce the "mass" of zombies in game, and increase the chance of "assasins" . Perhaps u can even make that a ghoul spawns from dead felhound/pudgy when u step on them, etc.

I Would like to see all this, so u don't have mass zombie spawns in late game, but rather more stronger ones.

U could also create a "cave" which would work as a mass-spawning-unit of zombies. Then the squad should illuminate this area as a sidequest so that the air support can bomb the location. U would need to flash the area, cause the radar would not be working at that time.

---------------------

I had to read him like 3 times, and this is what i understood. lol... terror, i guess u aint native english speaker. But dude, try to make ur points more clear plz xD....was a pain in the ass reading u xD
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Sat 10 Oct 2009, 18:07
Piscis you Mindfreak
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Sat 10 Oct 2009, 20:21
How about every five minutes the game checks to see if the highest ranked person actually has battlefield control. That way, when the highest ranked guy doesn't give control and leaves it doesn't screw the rest of the team over because he was to selfish to share control.
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Sat 10 Oct 2009, 20:25
You mean something like a dungeon, I guess! In Beta 8 there is something like this in the upper right corner.

Cant tell you for sure, we always died before we get there. It seems like a factory.
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Sun 11 Oct 2009, 00:22
Your in the middle of San Francisco There isn't going to be caves in the middle of the City.. Also wasn't that mission done in another map? NOTD:AM I think

Also I think the Virus should mutate at some point in the game...
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Sun 11 Oct 2009, 03:14
It kinnda does...with the "mutated dogs" Razz...
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Sun 11 Oct 2009, 07:17
if im not mistaken the mutation was from genetic experiments from the lab
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Sun 11 Oct 2009, 17:26
Your in the middle of San Francisco There isn't going to be caves in the middle of the City.. Also wasn't that mission done in another map? NOTD:AM I think


caves or somethign like u can call it that that comes from the sewers
so iguess the side mission whould be exacly when u killed the plant so u got enogu given time to take out the mass zombs and if u dont u got mass zombs rest of the game ^^
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Sun 11 Oct 2009, 17:41
caves u can call ? piscis pls translate Smile
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Sun 11 Oct 2009, 17:51
when you do call those caves make sure you call on the weekends so you don't use up your minutes Cool
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Sun 11 Oct 2009, 18:54
Megakilll wrote:caves u can call ? piscis pls translate Smile

Translation:
They could be called caves, but could also be things like sewer entrances where they come from.


Really it isn't too hard to understand..
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Sun 11 Oct 2009, 19:35
Proxy wrote:if im not mistaken the mutation was from genetic experiments from the lab

thats why i said "Kinnda" and not "exactly" Razz

^^
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Tue 13 Oct 2009, 17:52
I had a game yesterday where someone put an item into the factory during the Blackout mission. This meant we could no longer put the spare parts in the factory, thus stopping the story line in its tracks. Is there something you can modify to make this quest (BloodMessiah) proof?
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Tue 13 Oct 2009, 18:39
Gimli.SoG wrote:I had a game yesterday where someone put an item into the factory during the Blackout mission. This meant we could no longer put the spare parts in the factory, thus stopping the story line in its tracks. Is there something you can modify to make this quest (BloodMessiah) proof?

xD LOL BloodMessiah Proof pirat
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Tue 13 Oct 2009, 19:01
It's now BloodMessiah-proof.
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Wed 14 Oct 2009, 00:22
Lies, nothing will ever be BloodMessiah proof.

Theres always something I will find to exploit like infrared on doors , agent orange not disappearing, infinite exp after coons(dont let zan find this out he might go into an exp hungry coma), game end not fading black because when someone but still has 3% life left on scoreboard which causes monsters to run around bf control which makes it awesome to art strike, skills that are suppose to immobilize you dont do so when having aura/sprint/roids, reapplied abilities after a cinematic, dieing with parts in backpack, putting parts on medevac,killing that civ for that awesome axe that does crits on firebat,killing navy/other dudes for items,rushing waterplant with heals/manashield, letting medevac tank art shells while landed, ect ect ect.


-BloodMessiah
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Wed 14 Oct 2009, 01:58
And this is exactly why I need to be able to either control the dead or enter the dead field mahself to stop such exploiting people.. Twisted Evil

pirat
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Sun 18 Oct 2009, 01:04
I guess it was already dicussed here...

In the last mission with Kimberly, when the heli comes and drop of the soilders which shut go into the APCs.

This stupid maggots just run directly to the apcs, they dont care about zombs... I hate it...
You can only win this mission if you're lucky and the drop off point is near kimberly. At least they shut walk like all other npc squads, not like sheeps to the slaugtherhouse.

Give them the little invisble footman!!! We need his leadership!!! Plz S3rius!!!
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Sun 18 Oct 2009, 03:36
no, completely wrong.

Thats because u hve no organization...and they only die unavoidable, when they meet a fatty in a corner.

Otherwise...the way to win this mission is to split the group and have disablers in the front to avoid them getting ownt by boss. Everyone has to have a secondary weapon by now (thats why serius increased sec weaps in this part of the map). The rest its just plain simple.

U can have the 10 SRt members if u have a good organized team... otherwise u deserve to die =) or fail =)
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Sun 18 Oct 2009, 04:24
i don't know about deserving to die or fail, seems a bit harsh. But you must lead ahead of the group to prevent fatty pawnage.
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