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Thu 18 Sep 2008, 13:43
yea repair is just a stereotype of the eng purdy much....n there isnt even anything to repair purdy much..
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Thu 18 Sep 2008, 13:56
Repair was intended for purposes which I have decided not to implement. Repair is now replaced.
Turrets can now be reloaded by dropping clips or ammo boxes into their inventory.
I'll try to find a solution to the kick-bug.
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Fri 19 Sep 2008, 09:30
New occupations as well? There is still room for newer dudes i guess.
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Fri 19 Sep 2008, 14:30
Yes, with new occupations as well. I won't add 4 new chars at once, but B3 will probably have at least one more MOS.
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Fri 19 Sep 2008, 18:46
make the eng's "creat ammo skill" make more than just 1 clip for 100 mana... thats kinda spendy cosidering eng is needed for turrets later on... and is needed for ammo cuz ammo is hard to come by later when you have a hord of zombies after you... cuz you cant really move later or you die like right away... you should also impliment some new building designs and try to fill up the empty places n you should make like a school yard n everything. just an idea or an abandon hospital area or some shiz... football field maybe?
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Fri 19 Sep 2008, 18:57
Yes I would alsow like to see new enviroment with larger spaces in it, umm mabye an abandoned air field or army base.If you can sqeeze them in that is Razz
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Sat 20 Sep 2008, 00:28
o yea n also i had an idea about like the "monstrosity" or the "hellspawns" dropping items that would be useful like some ammo or medkits or some armor... nothing major but just something to help the marines along. also i could be a tester for you if you want =] i play alot


Last edited by Fully-Flared on Sat 20 Sep 2008, 00:29; edited 1 time in total (Reason for editing : wanted to add more?)
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Sat 20 Sep 2008, 05:45
so yea... firebat needs range horribly... eng's mana aura should be upped just a tad not much but still, the point could be used on crits instead of a 0.1 mana regen...
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Sat 20 Sep 2008, 06:56
Agreed. 0.1 mana regen seems too low to even make an impact. Thats like 1 mana in 10 seconds.
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Sat 20 Sep 2008, 12:33
Changed regeneration bonus of Energy Generator from 0.1/0.15/0.2/0.25/0.3 to 0.1/0.2/0.3/0.4/0.5
Remember that the aura is for everyone, not only for the Engineer.
With a 5 man team, the aura will also be 5 times as effective. Now add the Engineers ability to suck mana and you'll have a neverending power supply.

Bosses won't drop items. The players will have to cope with what they find on the streets, the item stashes and services from Engineer and Medic.

The next beta will contain a abandoned military base and some sort of sewage plant. More buildings might follow later.

Flared, at what times are you usually playing (also name your GMT please) and on which gateway? And is your b.net account also named Fully-Flared? I can try to contact you, but looking at the time you're posting (1 to 5 AM for me) it's looking bad.
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Sat 20 Sep 2008, 22:54
my sn is the same on here and b.net n when i get on here its normaly on my break between work and school. i added you also to my b.net account you havent been on while i was... im in the US central time zone n im normaly on about 5:30-5:45 every week day... also im on the azeroth server... im almost a sargent first class also =] kinda low rank still but the exp is really slow n ive only been playing about a week... i started wit 5.3 then switched to 6.0 about a week ago... n then looked for new releseses n there wasnt a new one so i thought i would help improve or quicken the release
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Sat 20 Sep 2008, 22:57
awww i just found out your changing the save system... dam thats the one thing i was looking forward to being the same... i wanted to keep my rank its really hard to rank up on the B2... you should make a converter or something... or just keep it the same...
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Sat 20 Sep 2008, 23:14
There are some reasons why I have to change it - better now than later.
Xp will be gained faster in B3 and there will be a few new things that spice up the ranks.
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Sun 21 Sep 2008, 01:40
well you can change all that and keep the same code generator cant you?
idk all the details tho so dont listen to me... i dont make maps very much lol
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Tue 23 Sep 2008, 11:43
I hope code still works, or my efforts are flowing into the drain.
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Tue 23 Sep 2008, 12:11
Doh, my and Flared's last posts got deleted.
In short:

Save system will be changed. Beta 2 codes will not work anymore, BUT
Experience will be gained a lot faster and the new features will ease the sorrow.
In the game as it is now I get about:
45 XP for the first mission.
60-70 XP for the second mission
20 XP for killing stuff
= ~130 XP over a 30 minutes game.

That is more than you'd get for a finished beta 2 game. (other than mission 1 and 2 are not included, yet, but I don't even know what they will be..).
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Fri 26 Sep 2008, 23:59
make an outpost of surviving marines? make it be like 2 of them n have a cinimatic when someone finds them of them just getting owned lol
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Sat 27 Sep 2008, 17:35
but make it so they like grenade themselves n kill all the monsters lol... so the entry team dont have to deal wit them =]... also a sweet mission would be to fix a broken radio say there are 2 parts that randomly spawn... but have like a green ping thing help them find the parts ya know? so its not so impossible... o have it say they are in the area of the Water treatment plant... or the army base... or just have them go to the army base to get a new one haha that makes more sense
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Sun 28 Sep 2008, 14:02
Well, mission 1 already contains surviving marines, so adding them again .. and if they waste themselves anyway, why even bother Razz
In mission 2 you'll already have to repair something, thought it is a little bigger than a radio Wink
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Wed 01 Oct 2008, 00:25
lol cuz it would be cool to have some cinimatic shit ahhah
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Wed 01 Oct 2008, 01:57
Who said there isn't +eyebrows
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Wed 01 Oct 2008, 05:44
Now what i would REALLY love is a lil hideout of marines, w/ soem sentry guns and its permanent, you know just a lil hide out, and maybe a lil store where you can buy stuff according to how much exp u got lol. Well the shop maybe not buy at least the lil permanent hideout, where u can hide for some time, have a auto heal medic. also Maybe make it so the sentry guns cant hurt bosses so peeps cant abuse??? thanks ^_^.
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Wed 01 Oct 2008, 12:04
What a coincidence. Yesterday I've had a long talk about the seconds half of the story and we actually decided to add a military encampment with sentries and everything that goes with it.
The buying is a nice idea, btw.
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Wed 01 Oct 2008, 19:28
any idea on a release date? im excited
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Wed 01 Oct 2008, 20:35
Not really. I'm progressing relatively slowly with missions.
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