(09/2008 - 01/2009 ) General Discussions [Closed]
+23
Baked Ninja
Expa
Coren
SecreT_WeaponS
Twille
dragoon88
Nepodo
Phoque_You
ecko56
Ijustregisteredfor1thread
Lisianthus
nciVnet
Darku333
LordPicolo
DotdNigel
Riggdy
Fully-Flared
Hell_f1re
parad0x
Sath
Mishotaki
RainBird
s3rius
27 posters
- s3riusLTG
- Posts : 1916
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Tue 18 Nov 2008, 17:52
Not even the chicken did the job well :/
More chars are yet to come, but they definately will.
Making a mine move is no probably. Making them wait for a target, move towards the enemy, then detonate is the hard thing to do.^^
More chars are yet to come, but they definately will.
Making a mine move is no probably. Making them wait for a target, move towards the enemy, then detonate is the hard thing to do.^^
- MishotakiBG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Wed 19 Nov 2008, 02:29
well you could take the sapper that suicide in warcraft3, make him have the night elf ability of being invisible in the night while not moving... and upgrade his speed or something and have another skin...
- s3riusLTG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Wed 19 Nov 2008, 11:48
Yes, that'd be easiest, but the movement speed would still stay. so a player could run around with that mine until they decide to blow it up.
- SecreT_WeaponSPFC
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Sat 22 Nov 2008, 21:09
Acutally in dota the suicide ability of the goblin techies is working like that if u turn autocast on its running to the next target in attack range and explodes close to it.
Dunno if this helps.
Dunno if this helps.
- s3riusLTG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Sat 22 Nov 2008, 22:04
Correct me if I'm wrong, but the techies can move at any time, no? Disabling movement and enabling it as soon as the unit acquires a target is what naggs me.
- SecreT_WeaponSPFC
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Sat 22 Nov 2008, 22:34
Cant u give the mine 0 ms and the suicide ability (detonation or sth) a ms bonus so it cant move till an enemy is there to suicide.
Maybe i got u wrong but i think u want a mine which cannot move till theres an enemy to explode.
Maybe i got u wrong but i think u want a mine which cannot move till theres an enemy to explode.
- s3riusLTG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Sun 23 Nov 2008, 02:42
The suicide ability cannot be given a speed bonus. I will think of something. If I can't find any solution I'll have to trigger it.
- SecreT_WeaponSPFC
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Sun 23 Nov 2008, 21:39
Maybe u could add a function that u can order the citizien to follow another teammate.
- MishotakiBG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Mon 24 Nov 2008, 05:54
then an idea i got from remembering The Great Strategy:
make the mine an invisible building that will produce an unit when an enemy comes close to it... the unit spawned would be the sapper with the speed and self-detonate ability, also it would have a limited lifetime...
make the mine an invisible building that will produce an unit when an enemy comes close to it... the unit spawned would be the sapper with the speed and self-detonate ability, also it would have a limited lifetime...
Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Mon 24 Nov 2008, 11:01
Request anti TK system ...
Too many games are fucked coz some dumbs shoot players instead of zombies
Too many games are fucked coz some dumbs shoot players instead of zombies
- s3riusLTG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Tue 25 Nov 2008, 14:13
Mh I've already scaled down the damage that a player can do to another player by a lot. Ain't that enough :0
@Mishotaki Funny idea, but I'm not that desperate
@Mishotaki Funny idea, but I'm not that desperate
- NepodoCPL
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Tue 25 Nov 2008, 21:40
just wonder, cant you have more mods? ex like dotd 5.3 dm so tkers can kill each other. and just a thougt, a rifleman mode, ass there is 8 players and 8 riflemen, players culd only shose riflemen, so no med for heal or rev, or enginear whit refil and turret, and well u got the idea
- MishotakiBG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Tue 25 Nov 2008, 23:18
he kinda wants to finish the campaign before doing thatNepodo wrote:just wonder, cant you have more mods? ex like dotd 5.3 dm so tkers can kill each other. and just a thougt, a rifleman mode, ass there is 8 players and 8 riflemen, players culd only shose riflemen, so no med for heal or rev, or enginear whit refil and turret, and well u got the idea
damned those hunters can be annoying!
do they get knifed while someone with the ability to do so is pinned down?
- NepodoCPL
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Wed 26 Nov 2008, 01:01
Atleast can we have a bonus on b5 (if ther will be) with DM?
(some games got special/bonus sftuff evry 5th or 10th ver wonder if you culd make one, wold be very fun)
(some games got special/bonus sftuff evry 5th or 10th ver wonder if you culd make one, wold be very fun)
- s3riusLTG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Wed 26 Nov 2008, 13:55
I actually don't know If you were just reloading and get pinned, it might be.. otherwise it's a clear No.Mishotaki wrote:do they get knifed while someone with the ability to do so is pinned down?
First of all is campaign. After that I can think about DM, TDM, Skirmish, or hell CTF ^^
It's too soon to think about bonuses, but a medal or so might be an idea. Or gathering dogtags from your defeated enemies ^^"
- CorenRC
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Thu 04 Dec 2008, 03:25
let us skip the animation parts! i'm sick of watching the power going out part for the 30th time already
Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Thu 04 Dec 2008, 19:42
ahhh this part always gives me some seconds to go take an other beer :-D
- MishotakiBG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Thu 04 Dec 2008, 19:51
or get the old one out of your system quick ^_^DarkSath wrote:ahhh this part always gives me some seconds to go take an other beer :-D
- s3riusLTG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Thu 04 Dec 2008, 22:47
heheh, well, the issue is that during the cinematics there are a lot of changes done - and players new to the game would not be able to follow the story..
maybe, maybe I'll add a vote system for that somewhen, but not in near futur.
Use the time to count the remaining bullets of your last clip .. +shock
maybe, maybe I'll add a vote system for that somewhen, but not in near futur.
Use the time to count the remaining bullets of your last clip .. +shock
- MishotakiBG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Fri 05 Dec 2008, 01:44
you should put that system in the harder difficulty levels... that way, only people who knows what they are doing can skip what they've seen already a bunch of times ^_^
it would be like the biggest advantage to being on a higher difficult
it would be like the biggest advantage to being on a higher difficult
- dragoon881SG
- Posts : 70
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Fri 05 Dec 2008, 10:52
s3rius can you improve the environment of the place of DOTD?
i thinks its quiet boring IMO
i thinks its quiet boring IMO
- s3riusLTG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Sat 06 Dec 2008, 12:17
What do you have in mind?
- dragoon881SG
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Sat 06 Dec 2008, 15:10
i'm not creative type of person
^_^
^_^
- SecreT_WeaponSPFC
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Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Sat 06 Dec 2008, 19:41
if u somhow can disable the a click on ground it would be more intresting and requires more skill than just running around with a click.
- s3riusLTG
- Posts : 1916
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Regist Date : 2006-02-11
Re: (09/2008 - 01/2009 ) General Discussions [Closed]
Sun 07 Dec 2008, 18:50
I am 100% sure that this would become annoyingly annoying very quickly^^
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