(09/2008 - 01/2009 ) General Discussions [Closed]

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Wed 31 Dec 2008, 07:08
hmm i kind of agree that the troops should have night vision goggles as they may be useful for later on, but the point of the blackout is to give the game a kind of eerie and scary feel, to make it exciting.
if the soldiers are to have night vision goggles, to keep the feel of the part, maybe introduce something to reder goggles useless, like a magnetic field or something.

alternatively, maybe give a select few of the characters an NVG. maybe like the third recon class, or maybe make it an officer ability.
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Wed 31 Dec 2008, 07:15
- - purpose = eerie and scary feel .
I understand . Thk you very much . ^^
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Wed 31 Dec 2008, 12:17
for the medig guetting points for healing: in DOTD 5.2f he was guetting some... and that made every asshole use that class... having them SHOOT AT YOU to heal you the whole game, not even shooting enemies was making them useless soldiers.... i've played too many games where the medics would refuse to do anythign else than to shoot you and heal you for that reason, or go into the zombies to get infected to go back in base to heal himself the whole wave

having a medic healing his allies because he can makes the game a lot less broken... now people go medic because of the previous game: "we died and we didn't have a medic... so next time i want us to suffer less with temporary death, i'll be medic!"

people want to be medic to revive people... that's a good thing... instead of being medic to be a whore and have more points by not helping the team...
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Wed 31 Dec 2008, 12:48
as much as the ability to rev is good, i hate it when noobs say "oh, the medic has revival kit" then go out and try to tank 6 whitey's, die then call rev. then the rinse and repeat until the medic has no revs left. then they call rev and u have no rev kits left, and they call u a noob medic for wasting ur rev kits and leave. +angry
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Wed 31 Dec 2008, 17:55
sergeok001 wrote:Again , skill Engineer skill build sentry sentry should have no the time is finished but build get 1 ^^

Sorry, I don't understand that.

Big_Red wrote:as much as the ability to rev is good, i hate it when noobs say "oh, the medic has revival kit" then go out and try to tank 6 whitey's, die then call rev. then the rinse and repeat until the medic has no revs left. then they call rev and u have no rev kits left, and they call u a noob medic for wasting ur rev kits and leave. +angry

For this sort of situation I have 2 very effective strategies:
1st: I tell them not to fucking die because i can't revive them all the time.
and if they don't listen
2nd: I overlook his next death and /squelsh that bitch so he will die silently.

sergeok001 wrote:Hello! I am nationality thai[asia], I not excellent language Eng. want to present that medic if use skill heal should + Exp otherwise , , have no a person plays because Exp it slowness . ^ ^

Well, yes medic is not very popular. But when you stay with the team you get good xp. Maybe a bit less than the others, but still good xp.
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Fri 02 Jan 2009, 22:47
This might be a little old, and has nothing to do with what has been recently addressed, but back to that thing about having the fire bat explode like he does in starcraft. Couldn't you have him have an exploding animation (like a mine or something) and not have the body get destroyed? so he can still be revived. I just cant help but think how funny it would be to have a fire bat die and take out two other allies. oh god i can see the chat now... lolz
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Sat 03 Jan 2009, 04:16
sergeok001 wrote:Again , skill Engineer skill build sentry sentry should have no the time is finished but build get 1 ^^

i think he means that the engineer skill "sentry" should have no cooldown, but he should only be able to build one at a time. its logical, but i fear noob engi's will say oo sentry and build one, then say oo i can build more! and waste all his mana =/

and despite the tanking noobs i love being medic =P
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Sat 03 Jan 2009, 07:17
I still think the sentry skill should have a cooldown, or else when the first sentry is destroyed or overwhelmed, the engineer can immediately construct a second one and if he has mana replenishment items, a third one etc, which would make the game imbalanced.
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Sat 03 Jan 2009, 17:11
The Sentry Gun is good as it is. Cooldown will stay. If the Sentry dies, you simply lost a valuable weapon and you'll have to live without it for the next few minutes.
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Sun 04 Jan 2009, 09:17
here are some silly ideas probably not going to be used but anyways... +redneck


1. Hmmm since this game does have some NOTD AM characteristics and there should be chapters added that can be randomly chosen and up'd by the squad rating

2. Also pistols for officers would be nice except, but they shouldnt be able to go through 1000 zombies like Notd.

3. A chapter similar to the 10 waves of DOTD 5.2 (nuclear launch included) which at the end of each wave has a stronger and more challanging boss

4. A police officer class which is highly versatile but suffers in the areas of movement speed, attack speed, damage, range, mana, less item slots,restriction to many items due to the fact it is not as trained as a marine. Abilities would be Riot Control (Uses a shield which gives an armor, ailment, and evasion bonus) , Critical Strike, An ability that allows limited true sight and higher damage at the cost of speed, Law Enforcment skills- Chemical agents, Flashbang, Baton, and Experience( A small increase in attack/movement speed)

5. An accurate ability that requests supply crates to land in a more precise area (Only can be used once by an Officer)

6. Officer ranks should give you mini soldiers at the start of the game, which the # increases by your rank

7. Bring back mah weed and lighter. I need to trade it in for an old friend of mine.
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Sun 04 Jan 2009, 13:36
I don't think mini soldiers are practical. They would simply be too much of an advantage, unless you want them to deal 5-6 damage with a normal attack speed.
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Sun 04 Jan 2009, 16:44
nice ideas dacckon Smile

I agree , some old features from Aquarius' DOTD heritage will be cool to have back
The end of game could have sort of waves like old dotd and nuke . maybe some barricades could be air dropped only at end Smile
And weed/lighter was cool too
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Sun 04 Jan 2009, 20:23
Wth my post I just did disapeard. anyway.

How about if there's wave mode as a separate mode that you can choose in the start. and there should maybe be a few barricade items scattered around the map for those minor fortifications.
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Sun 04 Jan 2009, 22:14
For the friends of barrication: the mission after the mutated dogs will be a defense mission.

Minimarines at the beginning is a bad idea. It'll be even harder to balance, you'd have to control all of them, you'd be way too overpowered.

A boss after each wave would be a little too much, since there are 11 waves at the moment and it's far from finished.

I'll do side/alternative missions after I have more of the actual story. The game is parted up in 3 chapters, though the change from one chapter to another can not really be noticed by the player.
Chapter 1 actually goes from the beginning until the defeat of plant (not sure if that stay like that, though).
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Mon 05 Jan 2009, 03:25
lol i thought chapter one had yet to be finished haha.

also as an idea, instead of just saying that its a diesase outbreak or w/e, mybe give the whole mission a name (like operation foxtrot (horrible) or something).which i dont think would take that much work, just add some writing to opening movie and load screen. also, that way if there is ever a sequel to 6.0, there is an option for the game folow on from the entire 6.0 story.

i just think it would be cool in any possible sequels to say 10 months after operation *something* and continue on the story of the virus' ramapge.

*edit*
umm yeah every game ive played lately there has been some pvt or pvt's who choose roflman and mass nades, and in almost every game they end up tking or killing themselves. i know, i know your thinking "its their fault for not reading and listening and for being noobs", but its becoming more and more frequent =(. im sure youve done it, but could you review the rifle nade ability and all possible ways to detter or prevent the noobs from tking, whether accidental or not.

obviously removing the friendly fire bit from the nade is unrealistic but if nothing is done the game gets harder and or sometimes ruined. there must be some way to help counter it =(


Last edited by Big_Red on Mon 05 Jan 2009, 04:11; edited 1 time in total (Reason for editing : another idea kindof)
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Mon 05 Jan 2009, 12:34
Could add a feature that soldiers suits come equip with something that stops friendly fire?
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Mon 05 Jan 2009, 16:07
Stimpack? Drains mana and health at a rate in exchange for movement and attack speed.
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Mon 05 Jan 2009, 22:27
Check out the Rifleman stimpack^^ Drains HP in exchange for ms and atk speed^^

I'll see what I'm gonna do with Rifleman. .
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Tue 06 Jan 2009, 02:09
If you add minimarines it would point towards notd:am more than dotd.

Weed and Lighter would be a glorius idea. Everyone loves the secret gatling gun:).
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Tue 06 Jan 2009, 02:46
lol we're running out of ideas... I KNOW!
we'll shove some weed and a lighter into the game!
how about a gattling gun?
weed, lighter and a gattling gun! UR A GENIUS!

yeah i like the weed idea =)
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Tue 06 Jan 2009, 07:12
Baked Ninja wrote:Weed and Lighter would be a glorius idea. Everyone loves the secret gatling gun:).
i personally preferred the Hobo and the Cereals and Milk from DOTD 3...

it's like "man i'm so hungry that i'll give you that mad gun if you feed me!" ^_^
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Tue 06 Jan 2009, 07:39
lol i will give u a gun if u feed me Mr.Red
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Tue 06 Jan 2009, 08:26
haha, i dont even know what cereal hobo is to be honest.. what about weetbix and suger?
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Tue 06 Jan 2009, 12:15
Baked Ninja wrote:haha, i dont even know what cereal hobo is to be honest.. what about weetbix and suger?
if only i would still have my old DOTD 3 codes... i's load and show you what he says when you bring the cereals and milk to him.... then he gives you an UZI Smile
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Wed 07 Jan 2009, 05:06
Gatling Gun > Uzi, Lol
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