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Sat 22 Mar 2008, 18:54
Ok well, making this post for the SECOND time...



My clan is Clan LDNS, or Living Dead Neutralization Squad, we consist of about 40 members, 2 level 140s, and me, im level 80.



Now, for terrain, Here is some of my work, these didnt take very long, so im not sure if they are good examples...



my Favorite, Underwater scene...

Ideas Topic - Page 6 Underwater-1




Second here took less that 30 mins...
Ideas Topic - Page 6 Scenery-TheMountainofHope1




Here's a spooky forest I did once, this i didnt take time on at all, I was just, doodling as one might say.
Ideas Topic - Page 6 Scenery-SpookyForest1

Ideas Topic - Page 6 Scenery-SpookyForest2





And my first terrain, took me some time, idk if its a bad example... As you can see, doodads are floating, but I can fix al that now Wink
Ideas Topic - Page 6 JungleBeach







Now if you were to give me your map, say within a few days, I could get it done in about a day, im on spring break right now, and i will make it my FIRST priority, so you would have to halt your map for only a day, and i would send the new map back to you. Wink


Last edited by koopa124 on Sat 22 Mar 2008, 19:30; edited 1 time in total
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Sat 22 Mar 2008, 19:24
Here is the stuff I like with the New Map.


Considering we only made it to wave 5, [I have not played with many clan members yet], it is a REALLY great improvement.



Personally, I lke the miniboss that come in the waves, The "Bone Crusher" lol, hes great, he killd me the first time XD


New items rock, and the abilities menu is really cool. Half the noobs still don't know how to use sprint lol.


editing
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Sat 22 Mar 2008, 22:14
koopa124 wrote:
Now, for terrain, Here is some of my work, these didnt take very long, so im not sure if they are good examples...

Deal, you're on! Smile If that's your sloppy terraining I might say you're better than me ^^
I'll stick to coding :p And I'm sending you the map today or tomorrow with a PM and of course you get credits and all that shit that belongs to it^^
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Sat 22 Mar 2008, 23:15
Wow awesome! BTW, I just made it to wave 8 using the glitch, lol, I granaded the 300+ zombies standing in a circle, gained 1 level instantly lol. Dude level 8 is insane with the air.


But yea, send over the map, ill get right on it Smile
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Sun 23 Mar 2008, 06:39
Here, I made zome zombie like terrain [Which I will not be incorperaating into your map BTW]


Ideas Topic - Page 6 ZombieSwamp-1

Ideas Topic - Page 6 ZombieSwamp-2



total time: about 30 minutes.
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Sun 23 Mar 2008, 13:50
Not bad not bad Razz Though the normal zombie model simply looks like crap ^^ same goes for the marine model ~
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Sun 23 Mar 2008, 15:04
Yea i dont have custom skins XD
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Sun 23 Mar 2008, 15:51
Alright, So I have the map, do you have any suggestions that you would want me to add?

Her's what I'm going to do.


Spruce up everything a bit.

Add an actual forest area, at the bottom middle of the map.

I might work on a train station,

I added the graveyard.


more to come.








Also, would It be possible, for me to make a opening cinamatic? If you don't like it, all you have to do is delete the trigger Wink
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Sun 23 Mar 2008, 18:11
koopa124 wrote:
Also, would It be possible, for me to make a opening cinamatic? If you don't like it, all you have to do is delete the trigger Wink
If you want to. But I've already created one that I'm probably gonna use.
A grave yard is a good idea. I wanted to put one in anyways.

Anyways, just do whatever you think is cool ^^ If I need something to be changed because of some reason I can simply fix it. .p
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Sun 23 Mar 2008, 18:27
Oh ok, hey do you have AIM? Or something? I'd liek to talk to you more frequently.



Also, the map you sent me, has no triggers or units on it, how are you going to add those? Start from scratch? I hope not.
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Sun 23 Mar 2008, 22:57
koopa124 wrote:
Also, the map you sent me, has no triggers or units on it, how are you going to add those? Start from scratch? I hope not.
That's the smallest problem^^ I just didn't want to spoil all surprises so I took them out ^.^
(If you want to look at any particular system, as you said in the other topic, I can give it to you)
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Wed 16 Apr 2008, 20:23
I just got an idea. How about diffrent missions depending on difficulty when you choose in start.
And maybe also diffrent missions depending on game length. (If you add a feature like that.)

I would most really like to design some missions so you don't have to worry about ideas about em.
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Wed 16 Apr 2008, 20:56
My thoughts exactly! I want to add many different missions depending on the chosen difficulty, luck and player levels.
I have gathered a few ideas on my own, but the more the better. PM them, post them or pass them to me when we meet on skype or whenever^^
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Sat 19 Apr 2008, 00:57
**The majority of the map is extremely overused. I would love to see it slightly reworked to make other locations just as likely to be used as a base.

As it stands, there is only one place to make a successful base without using the trap. It's a shame...

**Another idea would be to split a larger group of players (6-8 when people actually play) into 2 teams. The teams are plotted against eachother and are in competition to outlast eachother. The game would run similiarly. Though, each team would have to be allowed selection of the classes regardless of if the other team has chosen it or not; eg the engineer. Each team would be allowed to have an engineer.

They could fight off zombies seperately, or they could assault eachothers bases while fighting off zombies they encounter. This idea, however, would have to have the first idea stated above implemented. Otherwise they would be fighting over the one good base location on the map.

-Stratos-
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Sat 19 Apr 2008, 01:32
Well, the new version has completly new terrain. And no basebuilding. at least not much.
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Sat 19 Apr 2008, 12:36
Well, If they could attack each other it's probably all about assassinating the engineer. If not they could build a base together. And if both teams are seperated they could also play 2 different games and compare their time.
Together with some technical problems (there'd be even more zombies running around -> mass unit retardness).
And some practical problems (in the new version is much less basebuilding and camping).
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Fri 25 Apr 2008, 03:59
hi serius i just want to ask if i can load my previous save to the new version?
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Fri 25 Apr 2008, 13:50
In 5.3a this is possible, but in the current version I am working on this won't be possible anymore. However, this isn't as bad as it sounds and I'm thinking about a veteran-bonus for people who load their old 5.2/5.3 codes.
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Fri 25 Apr 2008, 14:19
so when can you finished that version?
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Fri 25 Apr 2008, 14:48
Look at s3rius signature and you can see how it goes. ^__^
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Fri 25 Apr 2008, 22:06
Rite.. haven't updated my sig for quite a while
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Sat 26 Apr 2008, 07:11
plz finished ur work faster!
^_^
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Sat 26 Apr 2008, 08:01
how can u level up faster in ur new current verson?
plz help me
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Sat 26 Apr 2008, 10:20
What do you mean by that? In 5.3 you already level faster than in 5.2 (if you survive a few rounds). There's no way or trick to level faster that that.
Marine might get a little bit more of xp.
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Wed 30 Apr 2008, 06:08
hey are u done w/ the new version?
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