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Tue 09 Jun 2009, 19:44
Just bonus exp. More mini-missions in the upcoming beta.
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Tue 09 Jun 2009, 23:47
It gives u 30 Exp after all 5 are collected
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Sun 14 Jun 2009, 02:17
it would be great if you add a new officer skill for general too because some ppl are pretty close to become one Cool
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Sun 14 Jun 2009, 02:19
hmm just a thought will u be able to add like death match or team match ?

just like option to hav zombies or not and we all are rifleman then we kill each other =D
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Sun 14 Jun 2009, 13:14
just another suggesstion, maybe give the rifleman more abilitys to make the class useful and not a complete waste of space? and maybe make it a core unit in a setup..... dont know just a thought
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Sun 14 Jun 2009, 13:43
I have greatly improved the Rifleman's Stim Pack and in my opinion it can easily keep up with Rifle Grenades now.

There will be no other game modes until story mode is finished.
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Sun 14 Jun 2009, 17:43
And why not to make RPG a main weapon for Demolishions. It could be used by him only and he'd be granted some special bonuses, like -1s set-up time, -5s cooldown, and some additional dmg. I think I'd stop complaining about him then, because in B6 he's much weaker compared with the earlier versions due to a lot of explosives spawning all over the map etc....


Last edited by Prabuty on Mon 15 Jun 2009, 16:38; edited 1 time in total
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Sun 14 Jun 2009, 17:56
And another brilliant idea... Why does the mission have to finish after base defense? Maybe at ETA 1h20mins we could see many more NPCs arriving again, but this time they'd be given orders to hunt down the Abomination (he could be twice the size of the biggest boss spotted earlier and with like 100k of life, 500 dmg) and were a bit surprised by how big this motherfucker was so that they had to ask us for assistance? That would solve the problem of the lack of logical continuation...
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Sun 14 Jun 2009, 19:41
His rockets will be a little more powerful in B7, however harder to control.

You'll meet some mean motherfuckers, don't worry^^
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Mon 15 Jun 2009, 06:17
s3rius wrote:His rockets will be a little more powerful in B7, however harder to control.

You'll meet some mean motherfuckers, don't worry^^



if he means MEAN MOTHERFUCKERS .. its gunna be awsome ... +gg
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Mon 15 Jun 2009, 06:18
I'm already excited for B7
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Mon 15 Jun 2009, 09:09
after making a base, next mission should be holding the base for 30 minutes or so, so gives them time to properly establish, and make sure we are holding a firm line, then after that all the scientific teams, generals, captains, all move in, and maybe throw in a tank, like the one off zombie eras? ^^

and roflcopters!
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Mon 15 Jun 2009, 09:20
30 mins is a very long time... think about it: it takes about an hour 10 mins to get to there... should you be camping there for half as long as it took you to get there?

with a steam of enemies, you can't get out... so where would you get supplies to hold out for 30 mins?
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Mon 15 Jun 2009, 09:58
30 mins is quite a long time ... trying to remember the name of this one zombie map but it was all foggy and snowy and was a war ground between your team and some other side with zombies thrown in.. good map gonna have to remember the name but They had tanks and what not in it..
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Mon 15 Jun 2009, 11:05
whatever time fits best really, but just thought it was a pretty good idea, make it 10 mins or so
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Mon 15 Jun 2009, 11:26
that give me an idea (lil rip of dotd:stars scenario )

when u arrive at base , new mission 'survive untill rescue come' for X minutes , counter start eta : X minutes.

If you survived the elapsed time one or two copter comes to rescue your team BUT just before landing the explode because a giant boss just appeared near.

2 solution:
1 team necessary die , boss is impossible to kill , end of story

2 your team managed to kill the boss then it continue , the boss exploded and let a large area of smoke plague (the green fog of undead creep in war3) , staying in the plague poison you , except if you wear a special armor that include masks (item have stock and it decrease with the time and is unusable whe it reach zero), this one has fall on the floor with copters. the next mission is to setup antennas to guide a nuke missile that will be dropped on the plague zone after you reach the extraction zone.
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Mon 15 Jun 2009, 16:32
s3rius wrote:His rockets will be a little more powerful in B7, however harder to control.

You'll meet some mean motherfuckers, don't worry^^

As far as the first statement is concerned, I think there's no point in making these rockets harder to control, really. It's extremely rare to find people going for Demo at the moment who know how to use him properly without inflicting harm on the squad (the only few exceptions are me, Serius and Bieber maybe). I wouldn't abandon the idea of making RPG main weapon for Demo which I've already described, either.

As far as the second statement, I really need you to make sure that we see a great comeback of Abomination. Those who played betas 2-3 should know whom I exactly mean. Took part in only some tests of B7, but for what I noticed we're gonna to have a graveyard so why not make him spawn there, maybe he could dig himself from under the grave rubbles there lol^^...
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Mon 15 Jun 2009, 17:12
The Anti Infantry rocket has a little less cooldown, thus is easier to fire.
The Anti Tank rocket is more powerful, but has a higher cooldown in the beginning, thus harder to fire. I think it's OK like that.

The RPG-32 now deals more damage and fires without delay when used by a Demolitions.
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Mon 15 Jun 2009, 19:50
s3rius wrote:The Anti Infantry rocket has a little less cooldown, thus is easier to fire.
The Anti Tank rocket is more powerful, but has a higher cooldown in the beginning, thus harder to fire. I think it's OK like that.

The RPG-32 now deals more damage and fires without delay when used by a Demolitions.

Yeah, but then he'll have like 3 rockets in his launcher, joke? RPG needs to be made a refillable weapon (nades and engi's assistance like one additional rocket at a time at lvl 4th), otherwise he'll go by "Sucker of all times" again... lol
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Mon 15 Jun 2009, 20:33
I don't really understand your point, the RPG isn't the Demo's class weapon or anything.
It's just a random secondary. It's like saying Assman sucks because the 12G shotgun is too weak.

One rocket fired from the RPG deals more than twice the damage of a lvl5 rifle grenade and three times the damage that a grenade launcher item deals.

And the rocket skills beat the shit out of bosses - provided you hit it. And that's where Engi or Assman come into play.
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Mon 15 Jun 2009, 21:08
You don't get my point, because I would like you to make RPG a main weapon for a Demo, but if you don't think it would be fun so be it... I've never mentioned an Assman in this thread. I think this class maybe quite useful on Nm or for soloing on some other easier modes. If I said he sucked on Hell it was only because in my opinion we needed fast-shooting, long-range units so that we could manouver fast without having to heal him all the time. Generally, it can be done only when the team provides constant cover fire, which he's not capable of doing...


Last edited by Prabuty on Mon 15 Jun 2009, 21:17; edited 1 time in total
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Mon 15 Jun 2009, 21:16
And why not to provide bosses and mutated dogs with a special new type of armor that could make them more vulnerable to dmg from all kinds of explosives, nades, rockets, the orbital cannon and practically bullet-proof... I've come up with these mad ideas earlier in the morning at my dull job so give me a break lol...
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Mon 15 Jun 2009, 22:29
s3rius wrote:The RPG-32 now deals more damage and fires without delay when used by a Demolitions.
So, it fires without delay ONLY when used by Demos?
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Mon 15 Jun 2009, 22:33
- Units with Heavy Carapace now take a little more damage from explosives and special weapons like Orbital Cannon.

I might add another armor type later-on.

The Demolition will not get a rocket launcher as his main weapon. It's not only unlogica, but would be more teamkilling than Ripper Gun ever was. His SMG dashes out more damage than MG and I find him perfect to take out enemies that get close.

@Pesti: Yes, when used by any other class you have a slight delay on it (1 second).
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Mon 15 Jun 2009, 22:38
Oh. One second isn't that bad at all, it's like 3 seconds right now. What I really think would be useful though, is a throughly detailed log of all of the enemies, with their stats(HP, Damage) and pictures of them. I'll help out but I'm not good at taking screenshots and cropping them.
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