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Thu 19 Feb 2009, 17:37
That's a good idea so maybe the chopper could fly through on a cut scene and it could show a bunch of zombies following it right to the landing area and have the heli sit there the whole time drawing the zombies to the parking lot or no cut scene and just have the heli appear from farther and ping it so the team can see the mass of monsters coming towards them as the heli get closer. You would have to add some new dialogue too.


Last edited by Markgunnar on Fri 20 Feb 2009, 00:52; edited 1 time in total
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Thu 19 Feb 2009, 20:02
Ok I have an idea for water station and the docks. I don't know how the virus was made in this game but this my idea. So we have a team coming in to test out the water facility to check for contamination so when they arrive we have to guard them while they research it. But the team is actually the ones who placed the virus in this city and they put the virus in the water 'hench the killer plant', but anyway we figure them out and the terrorists try and run to there exraction point the docks. A thick fog rolls over Frisco as the terrorists make there getaway, us in persuit. When they reach the docks we catch them and surround them. Then they inject themselves with the virus and boss fight. The crates that r all over the dock open and a mass of zombies plus the terrorists that r now super zombies come after the team kill all them and mission is done onto the next one. Just throwing this out there I'm not sure if u need ideas on the missions s3ruis.
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Sat 21 Feb 2009, 10:04
i was thinking that maybe the lvls should go up quicker in the game i know when i play i dont get to use all the skills even by the end. maybe it would be okay if the game is longer but right now it would be cool to make it to like lvl 14 or 15 before the end of the game.

also machine gunner i think needs something better than an aerial nade. i just dont think its that useful.

i was also thinking u should just give the sniper some of the skills of the marksman and delete that character he is really kind of an annoying character.

if not at least make the colt a little better i mean it adds as much damage as a mr-c-gl without the speed and no nade.

one last thing i was thinking that maybe every class should have a special weapon like assman, sniper, firebat, and marksman it would be kinda cool.

example: medic/heal gun= shoots love bullets that heals the team.
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Sun 22 Feb 2009, 01:55
hm... Following the idea of the medic having something like that... Maybe give him an ult like the Keeper of the Grove in Ladder and Campaign (Tranquility) Automatically healing all allies for like 20 damage per second for 30 seconds but he can no longer shoot due to the fact that hes healing everybody at once. Also put it as maybe a 10 minute cool down so it can only be used during very important times?
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Sun 22 Feb 2009, 03:31
but love bullets sound so much better

that is a good idea though
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Sun 22 Feb 2009, 04:09
ok on the idea of weapons for every class i thought of one for demo it could be a multi firing rocket launcher. when u click it on a zombie it fires 3 or 4 rockets one right after the other. it would look the same as anti infantry or anti tank either or.

for scout it could be a weapon that fires and doesnt alert zombies to him. they would just keep going to the other members if they r firing at it as well. kinda like a silencer i guess.

ill think of more later
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Sun 22 Feb 2009, 07:39
Hmm... yeah Demo rockets for a gun heh Smile Maybe just have them fire the Tinker's style rockets (fairly large AoE and stuns for a few seconds)
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Mon 23 Feb 2009, 08:23
Yeah the healing rocket. Some guy kept on asking me to heal him when I was demo. I launched him a healing rocket. Smile
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Mon 23 Feb 2009, 08:58
haha
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Mon 23 Feb 2009, 23:16
So I had an idea for the train so that no one would think that you could just get on it and leave the mission.

1 idea was to have a red butcher be there on the tracks to derail it train won't be going anywhere.

2nd idea could be a few barrels of explosives could be on the tracks. The reason for them being there could from what I said about the water station idea a few posts up about the bio terrorists. They set them up and when it happens madgian could say something who would set explosives on the tracks. Or something like that and then go into the normal diologue.

3rd during the cinamatic u could have train operator screaming help over the intercom and put some zombies sounds in. Then BOOM!!! Derail

Just some ideas I don't know if u want to change the begining though.
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Mon 23 Feb 2009, 23:19
I actually kinda like the 3rd idea... but instead of derailing it... wouldnt it be much easier to just keep the train invul. but make it have like 1hp at invul. so that it is smoking?

This way it OBVIOUSLY isnt going to go anywhere AND for future missions you could have it set up (and this is a long long long shot) that you would have to gather parts to fix the train so you could blah blah blah you fill in the rest lol xD.
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Tue 24 Feb 2009, 01:25
I really like the mission at the end but i think there should be a mission like that in like the middle of the game where you set up barricades ans put up sentrys on the top of a building or something and then go on with other missions. that would also help with level gaining because i think you should be able to get to a higher lvl before the end

ill have to think of an idea of a mission for that then ill get back to this post
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Tue 24 Feb 2009, 07:50
maybe you could add some things to the open area at the top right to make it look more appealing like where u added the trees in the middle of the map
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Wed 25 Feb 2009, 01:42
I have another idea for a mission. It would come up right after the first mission. General thorn comes on the comms to say that he has scanned the area and it indicated that there is a large group of people gathering at the bottom of the main road. He orders the team to check it out. As you move down the main road General thorn gets back on the comm and says "WAIT!!! it's a mass o............" He gets cut off and a cinematic comes up showing a large group of zombies moving up the road towards the lab and the team. As the camera is panning around the masses you see civilians being cut to pieces by the zombies. End cinematic. At this point the random zombies should stop spawning and the focus is directed on this massive amount of zombies on the main road. General thorn gets on again telling you that it looks like they are moving towards the lab and that you must kill them all before they reach it. He tells you that there are "x" amount of zombies and a counter comes up on the screen and it displays the amount that you need to kill. As you kill them the counter goes down. Obviously these zombies will have to move slower and have less life then normal. The zombies should flood both sides of the main road and slowly move up to the lab. This mission will make the team use the 'shoot and move' tactic like i read in someones post. Also it may teach new players not to tank. This is as far as i have gotten if anyone has an idea to add its welcome or you can criticize. I'm not sure if this mission could even be done. I don't even know how many zombies you could put on the screen at one time but for this mission it would have to be flooded with them. And there would have to be more ammo added to the game if this mission were in it.
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Wed 25 Feb 2009, 03:31
Haha there's probably a limit to the numbers of spawnable monsters but you could make more as they kill them off. The missions might be random every time for variety.

On another note, you could possibly localize zombie spawning locations. Possibly more zombie seagulls closer to the docks, more zombie dogs/plants in the forest area, and obviously people in the city.
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Wed 25 Feb 2009, 04:27
yea i was gonna say random missions in my next post haha
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Wed 25 Feb 2009, 04:35
oh yea and when the cinematic starts in the mission i posted above it begins to rain and some epic fighting music comes on.

its a huge battle got to have fight music. Rain will add to the fear factor of it. and music and rain stops once the mission is complete.
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Wed 25 Feb 2009, 10:41
LOL I FINALLY read it..
I was wondering how long it takes to make a skin..
cuz if possible bring in tanks and rvs,. maybe?. +smile
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Wed 25 Feb 2009, 21:34
Ok a special weapon I thought of for rifleman or machinegunner.

Weapon name: Auto Cannon
Damage: +25
Speed: same as MR-C-GL
Secondary: holds 5 40mm gl rounds that can fire with no cooldown

Cannot be held by anyone but rifleman or machinegunner.
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Wed 25 Feb 2009, 21:59
people(com) wrote:LOL I FINALLY read it..
I was wondering how long it takes to make a skin..
cuz if possible bring in tanks and rvs,. maybe?.
the bigger problem isn't that much that it takes time, but that it takes space... he map is pretty big already... the more custom skins we add, the bigger the map will be...

@markgunnar: i think the machinegunner and rifleman got enough weapons already... think about the poor firebat that can't even pick up one of those many weapons that there is already! Razz
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Wed 25 Feb 2009, 23:06
Oh I have mish here it is.

Weapon: Dual Flamethrower
Damage: + 15
Fires two waves of flames instead of one. It also takes double the
Ammo. Also stacks with M-22 flamethrower. Can only be found in
Nightmare and Hell mode.

Armor: Fire Armor only can be used by firebat. Depending on the
Amount of fuel cells in inventory.

Base armor: 10
1 fuel cell: +2
2 fuel cell: +4
And so on.
The fuel cells attach to the armor to give it power. Can only be found in Nightmare and Hell mode
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Thu 26 Feb 2009, 03:44
A special weapon i thought of for Engineer could be.

Weapon: Rail Gun
Damage: +20
Speed: Same as MR-C-GL

Secondary: Fires a shot 'it looks like disabling shot' but it goes through
any zombie and hits any in a line. So it should be used like a shotgun
in the sense that you dont have to click on an enemy.

Cannot be held by anyone but Engineer.

It can hold 15 rounds and has a cool down of 10 sec.

Damage on Secondary is 500 doesn't weaken on the amount of
zombies that are hit

I'm just throwing these out there i don't even know if disabling shot could do that.
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Thu 26 Feb 2009, 04:09
YAh i guess so people take forever to dl when i host..
but then again i c notd maps that have alot skin..
isnt there a way to reduce texture but still change some skin to reduce file size?
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Thu 26 Feb 2009, 04:12
I HAVE A FUNNY IDEA..
make vending machines
so u can get limited small foods to heal
cuz like the medkits and first aids run out fast
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Thu 26 Feb 2009, 04:40
i want to be able to buy cheetos out of it
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