(01/2009 - 05/2009 ) General Discussions [Closed]
+12
darkyoshiwar
FanofFear
Sath
hammondo
Markgunnar
aChiiies
ekirts
FouLou
Eulogy
Mishotaki
s3rius
RainBird
16 posters
- MishotakiBG
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Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Sun 08 Feb 2009, 13:34
dog???? wouldn't that be call of duty: world at war? or maybe more like Left 4 Dead?DarkSath wrote:this 'push' abils reminds me CallOfDuty4 , " Melee the dog before it grab your throat " ^_^
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Sun 08 Feb 2009, 15:20
yeah there are some dogs in modern warfare that pulls u down and grab your throat , as some soldiers would made you in world at war
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Sun 08 Feb 2009, 21:44
Lol... yeah I remember those dogs ^^ when your in a building they can be lethal x.x I like the Push idea though... or even add a type of carapace that gives you a 10-20% chance to stun when an enemy hits you. Sort of like the Elec. Armor but instead of damage returned, its a stun?
I also agree with Mark about the Locust pings... the last 3 games I've been trying to deal with zombies on the street, Locust show up I dont notice and the team runs right into them =(
I also agree with Mark about the Locust pings... the last 3 games I've been trying to deal with zombies on the street, Locust show up I dont notice and the team runs right into them =(
- aChiiies2LT
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Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Wed 11 Feb 2009, 08:15
NOOB COMMENTS REMOVED (sath)
s3rius: I can turn a blind eye when you're flaming in your own topic, but in threads for other purposed it will not be tolerated. So settle your arguements in private!
s3rius: I can turn a blind eye when you're flaming in your own topic, but in threads for other purposed it will not be tolerated. So settle your arguements in private!
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Wed 11 Feb 2009, 21:01
Seriously thats just unacceptable.. on an attempt to get back on Topic...
Having two MG's with rapid fire and a huge ammo belt is also a good way to own the streets Especially if one gets the aura and the other focus's on massive speed and damage. I tried this with a player who uses the user name Looksik and we owned nightmare (ofcourse this is also because of the other players with us.. we all owned!) good job guys ^^
Having two MG's with rapid fire and a huge ammo belt is also a good way to own the streets Especially if one gets the aura and the other focus's on massive speed and damage. I tried this with a player who uses the user name Looksik and we owned nightmare (ofcourse this is also because of the other players with us.. we all owned!) good job guys ^^
- FanofFearSSG
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Regist Date : 2009-02-15
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Sun 15 Feb 2009, 01:24
Mishotaki wrote:
i'm pretty sure that there's gonna be a mission in the dock... as the stuff that's there has appeared pretty recently... just like how the Power Station was there a long time ago, way before there was a mission for it...
I like the general idea of it, i was thinking this could work for it. After plant boss, it could be like, after the plant dies we get a message.
General Thorton(however you spell it): We have received info that the docks, are infested with some disease and we need to get a closer look at the area. We need you and your men to clear out the area of zombies so we can send in some reinforcements and supplies and check the area." You can send us the data you have just received to our men and they will give it back"
This general idea makes it more realistic of how we can send the professor's data bout the Mutated Hounds back.
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Sun 15 Feb 2009, 06:34
you could bring back the Lurker from the 1st few Beta's.. the one that moved and was kinda purple with tenticles... at least that one moved lol
- Markgunnar1SG
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Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Mon 16 Feb 2009, 08:10
I was thinking of a new skill. It may not work but here it is. I like when the chopper comes in on the first mission and fires rounds at zombies maybe having that as a skill would be cool radio in air support and they hover over the team for like 20 sec or something.
Or other air support skill could be napalm bomb. Chopper or plane flys in and drops napalm bombs in area i guess u would use the same animation as the demos napalm just like 3 or 4 of them right next to eachother. I dont know if this could be done Im just throwing that out there.
Or other air support skill could be napalm bomb. Chopper or plane flys in and drops napalm bombs in area i guess u would use the same animation as the demos napalm just like 3 or 4 of them right next to eachother. I dont know if this could be done Im just throwing that out there.
- Markgunnar1SG
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Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Mon 16 Feb 2009, 10:04
More ideas for scarier environment.
I think maybe have more of the city on fire. A lot of hell has broken out, fire it up, have buildings, civs, trees, even zombies on fire maybe they could do fire damage to you i dont know.
I dont know how hard this would be but adding a gas station would be cool and see that go up in flames. BIG BOOM!!!
I notice there were dead bodies by the train maybe put more around the city with blood marks all around them.
when saving civs maybe add women and children to make it more realistic.
when u get to one or more doors a bunch of zombies come out instead of civs.
Last thing i think something should happen to the train instead of it being parked there. like it leaves when everyone is off or it blows up for some reason. people always say we should just jump back on the train.
I understand the reason for being there but some people dont. so train escape should be out of everyones head.
I think maybe have more of the city on fire. A lot of hell has broken out, fire it up, have buildings, civs, trees, even zombies on fire maybe they could do fire damage to you i dont know.
I dont know how hard this would be but adding a gas station would be cool and see that go up in flames. BIG BOOM!!!
I notice there were dead bodies by the train maybe put more around the city with blood marks all around them.
when saving civs maybe add women and children to make it more realistic.
when u get to one or more doors a bunch of zombies come out instead of civs.
Last thing i think something should happen to the train instead of it being parked there. like it leaves when everyone is off or it blows up for some reason. people always say we should just jump back on the train.
I understand the reason for being there but some people dont. so train escape should be out of everyones head.
- darkyoshiwarCPL
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Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Tue 17 Feb 2009, 03:15
Going with the civilian ideas, some of them could spontaneously turn into zombies while walking around.
- MishotakiBG
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Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Tue 17 Feb 2009, 04:36
lol that reminds me of the civilian that looks like a zombie, but is just like any other civilian NPC..... only dressed as a zombie...darkyoshiwar wrote:Going with the civilian ideas, some of them could spontaneously turn into zombies while walking around.
i guess that desguising yourself didn't work too well for him....
- Markgunnar1SG
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Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Tue 17 Feb 2009, 05:03
Im not sure if u want a 5th skill for sniper or if you have one your thinking of but semi auto fire would be a cool 5th skill for him. Or maybe a skill that is really cool i just cant think of one he kinda lags on the skill list. Still a great character.
- MishotakiBG
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Regist Date : 2006-09-23
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Tue 17 Feb 2009, 05:19
here's an idea i got while trying to sleep:
you collect salt water from the sea (docks)
you collect the weird water from the water treatment plant
you collect the unhealthy-looking ingredient from the doc's lab
you bring the ingredients back to the train
you mix it, store it in a container for a drinkable enhancement....
a CAN OF WHOOPASS !!!
attack speed +50%
+30 dmg
may cause heart failure, dizzyness, loss of hair and/or death
you collect salt water from the sea (docks)
you collect the weird water from the water treatment plant
you collect the unhealthy-looking ingredient from the doc's lab
you bring the ingredients back to the train
you mix it, store it in a container for a drinkable enhancement....
a CAN OF WHOOPASS !!!
attack speed +50%
+30 dmg
may cause heart failure, dizzyness, loss of hair and/or death
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Tue 17 Feb 2009, 06:29
Mishotaki wrote:here's an idea i got while trying to sleep:
you collect salt water from the sea (docks)
you collect the weird water from the water treatment plant
you collect the unhealthy-looking ingredient from the doc's lab
you bring the ingredients back to the train
you mix it, store it in a container for a drinkable enhancement....
a CAN OF WHOOPASS !!!
attack speed +50%
+30 dmg
may cause heart failure, dizzyness, loss of hair and/or death
dont forget to add some zombies urin ... otherwise it dont work
And yes i like the idea of sub missions
- darkyoshiwarCPL
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Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Tue 17 Feb 2009, 08:05
Yeah... Possibly extremely hard but they can unlock medals and bonuses?
Maybe a save Leah mission..
Maybe a save Leah mission..
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Tue 17 Feb 2009, 08:52
Rescue Leon from the constant nagging of Ashley while keeping zombies at bay in the Mall with a guy in a hockey mask fending the zombies off with a chainsaw!
gg DotD lol
gg DotD lol
- Markgunnar1SG
- Posts : 62
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Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Wed 18 Feb 2009, 08:52
i was thinking a cool new weapon to add or the secondary on a primary weapon could be a net that would be kinda nice to have. then u could spread a few net cartriedges around to pick up.
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Wed 18 Feb 2009, 18:24
lol just a regular fishing net? or Industrial strength Acidic STEEL lol that cut the zombies while they are in it OMG IDEA!
So... what if a new ability is lets say.. a net with Burning Oil on it.. slows down the enemy and slowly burns it inside the net? lasts like.. 5 seconds... maybe a 30 second cool down -decrease by 2 every level and damage goes up by like.. 10-20/s per level.. just throwing it out there could even just be an Upgrade for the Eng.. hes smart enough lol
So... what if a new ability is lets say.. a net with Burning Oil on it.. slows down the enemy and slowly burns it inside the net? lasts like.. 5 seconds... maybe a 30 second cool down -decrease by 2 every level and damage goes up by like.. 10-20/s per level.. just throwing it out there could even just be an Upgrade for the Eng.. hes smart enough lol
- s3riusLTG
- Posts : 1916
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Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Wed 18 Feb 2009, 22:04
I already have designed a new weapon and let my mechanics and ballistic scientists create a blue print:
http://farm2.static.flickr.com/1133/788364527_6221b269b0.jpg?v=0
It is the scourge of the undead. And it's the most awesome weapon until someone invents automated frying pans.
And this is how it'd look like in action:
https://img.photobucket.com/albums/0803/sergey25/Artwork2/ImageD.jpg
http://farm2.static.flickr.com/1133/788364527_6221b269b0.jpg?v=0
It is the scourge of the undead. And it's the most awesome weapon until someone invents automated frying pans.
And this is how it'd look like in action:
https://img.photobucket.com/albums/0803/sergey25/Artwork2/ImageD.jpg
- MishotakiBG
- Posts : 1018
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Regist Date : 2006-09-23
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Thu 19 Feb 2009, 00:16
LOL... you know s3rious... winners do not use drugss3rius wrote:I already have designed a new weapon and let my mechanics and ballistic scientists create a blue print:
http://farm2.static.flickr.com/1133/788364527_6221b269b0.jpg?v=0
It is the scourge of the undead. And it's the most awesome weapon until someone invents automated frying pans.
And this is how it'd look like in action:
https://img.photobucket.com/albums/0803/sergey25/Artwork2/ImageD.jpg
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Thu 19 Feb 2009, 01:40
ROFL by the looks of the bottom picture you just unleashed that thing on some people trying to have a nice picnic... are they ever in for a surprise...
- Markgunnar1SG
- Posts : 62
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Regist Date : 2009-02-08
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Thu 19 Feb 2009, 04:44
i thought of a new way of introducing the ambush for the first mission instead of it saying ambush since zombies usually arnt that clever why dont u add a bunch of zombie noises kinda how you have the roar for the fatty at the power plant. then you will know a bunch of zombies are coming without it saying ambush. That would make it scarier too.
- FanofFearSSG
- Posts : 47
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Regist Date : 2009-02-15
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Thu 19 Feb 2009, 05:44
Mark that would be cool but it wouldn't really catch most of us off guard maybe some noobs will die from it but thats almost bout it.
Some idea's ive sparked
*Secret Mission- Return of the War Heroes
*Conditions: Sargent Madian and Colonel White both live.
Misson Description: not sure yet
Idea #2: More unique zombies, maybe ranged zombies that have like 300-400 attack range. Or give them special skills like, Shackle(idea gotten from Left 4 Dead)
Some idea's ive sparked
*Secret Mission- Return of the War Heroes
*Conditions: Sargent Madian and Colonel White both live.
Misson Description: not sure yet
Idea #2: More unique zombies, maybe ranged zombies that have like 300-400 attack range. Or give them special skills like, Shackle(idea gotten from Left 4 Dead)
- Markgunnar1SG
- Posts : 62
Réputation : 6
Regist Date : 2009-02-08
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Thu 19 Feb 2009, 06:49
its not suppose to catch u off guard though i dont think. Its more like a warning
- MishotakiBG
- Posts : 1018
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Regist Date : 2006-09-23
Re: (01/2009 - 05/2009 ) General Discussions [Closed]
Thu 19 Feb 2009, 13:40
i think you are right about the ambush... but i was thinking that maybe it could be that the zombies are like in L4D... noise "wakes" them up and makes attack... so having them follow the sound of the chopper would make sense...Markgunnar wrote:i thought of a new way of introducing the ambush for the first mission instead of it saying ambush since zombies usually arnt that clever why dont u add a bunch of zombie noises kinda how you have the roar for the fatty at the power plant. then you will know a bunch of zombies are coming without it saying ambush. That would make it scarier too.
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