(06/2008 - 08/2008 ) General Discussions [Closed]

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Wed 02 Jul 2008, 17:55
This one looks perfect to me.
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Wed 02 Jul 2008, 18:27
ehmm.. one thing.. i cant finish the game.. the game stuck on the place where we are all shooting i a camp (btw s3rius, what a fucking great part !! Very Happy just love it Very Happy but the marines should go to a more.. strategic point.. not in the middle of nowhere with 4 ways in.. (just a suggestion) ) , well.. i got stuck there, after all the zombies, and then nothing.. just the team and the camp, but no mision, no zombies..
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Wed 02 Jul 2008, 18:37
that was mentioned before, game is not done yet after all xD
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Wed 02 Jul 2008, 18:45
LordPicolo wrote:This one looks perfect to me.
I'll add it and see how it looks. If it's nice it'll stay.
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Thu 03 Jul 2008, 01:03
I got an idéa for beta 2, now the medic reviev works, but only for one hero, if I got everything right. So what about a possibility for the medic to revive two hereos at the same time, some kind of lvl 2 ultimate.

I got an other idéa too, what about some kind of last level where you mission would be to barricade somwhere, perhaps at a point where some marines spawn or something like that. Then defend the point for some minutes, to win the mission.

I hope these idéas isn't too bad. confused Very Happy scratch
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Thu 03 Jul 2008, 01:19
I am working on something like your second idea - just without barricades, but with turrets .P
Well, reviving 2 guys sounds imba Very Happy
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Thu 03 Jul 2008, 01:23
s3rius wrote:I am working on something like your second idea - just without barricades, but with turrets .P
Well, reviving 2 guys sounds imba Very Happy

well, reviving 2 guys is imba, but it could be some kind off lvl 25 ability, but it may still be too imba.

and the turres mission seams nice, I look forward to it.
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Thu 03 Jul 2008, 01:26
I've just finished the game (alone) and reached level 17 or so ^^
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Thu 03 Jul 2008, 01:33
s3rius wrote:I've just finished the game (alone) and reached level 17 or so ^^

wtf lol! thumright thumleft
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Thu 03 Jul 2008, 01:34
Todays state of art
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Makes me wish I had a bigger inventory
Teamkilling made the day interesting.


Last edited by Lisianthus on Thu 03 Jul 2008, 01:35; edited 1 time in total
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Thu 03 Jul 2008, 01:34
Priceless Very Happy
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Thu 03 Jul 2008, 01:35
Lisianthus wrote:Todays state of art
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Makes me wish I had a bigger inventory

Very nice Very Happy
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Sat 05 Jul 2008, 01:00
Updated that one, by the way.
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Sat 05 Jul 2008, 17:08
damned that's a lot of changes!
when can we get a 2nd beta? ^_^
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Sat 05 Jul 2008, 17:35
will the 2 nd beta come before 19/7?
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Sat 05 Jul 2008, 20:51
I don't think I need that long. Might need a few days more.
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Sun 06 Jul 2008, 11:19
Am looking forward to it... how are things going with the bionics? cant wait to see them. did you think about the aimassistant idea? wouldnt hurt with some new classes for the harder levels...
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Sun 06 Jul 2008, 14:06
Beta 2 will already contain one new class.
Bionics don't really advance. I need to finish several things first before I can implement the gain of bionics or any other upgrades.
Your aim assistant is a good idea, but not on my to-do list. I might add it later.
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Sun 06 Jul 2008, 16:39
understood... but i got around to thinking bout some of our earlier posts here... you said that items are in the buildings and warehouses and church cus of the proberbillity that they are the last stand of humanity... am i right?
then i want to point out that for being the last stand the areas are surprisingly clean of debrie and corpses... and barricades. if i were to make my last stand somewhere, anywhere, id make sure that it took what ever was comming the longest time possible to get to me. getting to the poing i really miss more barricades around the map... dosnt have to be something really übereffective just around the openings to make it seem like you could take refuge there...
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Sun 06 Jul 2008, 17:28
Ye I wanted to ask if this is the final terrain or there will be changes.Because in my opinion it needs some polishing here and there(what ironfist was talking about).
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Sun 06 Jul 2008, 17:37
btw... u can put the engineers barricades, but only in special waves or something.. i dont know if u can do it, on notd:am , some skills are available for the second or third chapter.. maybe some barricades for.. a mission or smthing Wink
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Sun 06 Jul 2008, 18:11
- Added more barricades and corpses to certain places.
- The hitpoints of barricades increased by 3200%. They can now sustain several seconds of rifle fire
- Some spots are now completely blocked with barricades and have to be forced open by rifle fire or explosives.

Enabling abilities only for certains waves is easy, but, apart from that the engineer already has a completely filled skill book, I don't want to give him back this ability. Players either have to kill every threat before it arrives or they got to run.
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Sun 06 Jul 2008, 19:58
sounds good s3rius! have to agree about the engi. he dont need that skill... as you say.... kill or run your ass off!
also i like the idea of having to blow your way into a spot. goddamn i look forward to seeing the changes!

found an old post of mine... dont know if this is the right place to post this. i have a few suggestions as per changes.

the scout has sprint and the soldier has speed training. for me the most logical would be if the scout had speedtraining and the soldier had sprint. want me to explain further?

more stuff would be intresting too.

handgranades , flashbangs , tripwire(sounds an alarm)

More weapons.

uzi x2 (if you get both and and go th the gatling place they merge to dual uzi, allowing you to attack 2 targets at the same time) Desert eagle, more damage slower attack, Marine assault rifle +5 damage + 20% att speed. and enhance the minigun a bit. just a few suggestions.


Last edited by Swe_Ironfist on Mon 07 Jul 2008, 11:06; edited 1 time in total (Reason for editing : sooo hungry....)
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Tue 08 Jul 2008, 12:07
Refreshed the Update center

Scout now has Endurance (speed training).
There will be one new weapon in B2, more will probably follow later.

There is already a desert eagle as a sidearm I do not want to add it as a primary weapon, because in this times every soldier, even medics, carries a assault or sub machine gun. The pistol was a symbol for the leader of an detachment or platoon and it's main use was to shoot traitors, not enemies.
Why carrying a Deagle if you can have a rifle with greater rate of fire, accuracy, range and clip size.

The MG6 and M249 SAW were improved a while ago, I don't remember if this change is already in Beta1, but I believe the weapons power is sufficient.
A machine gunner without any equipment: 121 damage per second.
A machine gunner with MG6 and AP ammunition: 298 damage per second.
A machine gunner with M249 and AP ammunition: 345 damage per second.
And that is without any abilities Smile

A machine gunner with M249, AP ammo, maxed crit and maxed Fire support: 554 dps!
Now consider that every hero has splash and that you still have Rapid Fire, Targeting assistant, the bonus due to rank, HEI ammunition, and and and.
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Wed 09 Jul 2008, 02:12
hum.. i never noticed any weapons giving bonuses other than the one every allied marine seems to have.... i remember seeig the MG6, it was the same as the UZI thing (never noticed it gave any bonus) and it was an usable item using the exact same ammo...
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