[DOTD-B9] Ideas Topic
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X.Terror.X
ArCH_venom
Giamwr
sengjung123
xRiotZx
Afrizal2
Mishotaki
TeeUU
Caliking420
shawntjj
vicrocky
suatotvince
WillysX
H_A_Z_E
Rookie
TitanDeath
Eulogy
s3rius
FitalityX
Fluffysaur
TenienteMani
Safer)Sephiroth
Sath
FireBat220
delanov
HorstRabe
hmmm
Korox
Gimli.SoG
33 posters
- FitalityXSGFC
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Re: [DOTD-B9] Ideas Topic
Tue 09 Nov 2010, 10:37
Not a bad idea for dynamite. Altho demolition could self-create explsive and satchel charges, it might be a good idea to allow them to defend against close range
- HorstRabe1LT
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Re: [DOTD-B9] Ideas Topic
Tue 09 Nov 2010, 16:27
I like the idea with demos slot 4
Maybe let HE-Ordnance Handling decrease set-up time of rockets per level for about 0,1 sec
But I would prefer my first post about demo.
Also maybe add Silencer for some Class (what about Vanguard?). Pulls less Aggro when shooting Rifle.
Maybe let HE-Ordnance Handling decrease set-up time of rockets per level for about 0,1 sec
But I would prefer my first post about demo.
Also maybe add Silencer for some Class (what about Vanguard?). Pulls less Aggro when shooting Rifle.
- FluffysaurMSG
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Re: [DOTD-B9] Ideas Topic
Tue 09 Nov 2010, 22:22
Horst and Titans' ideas are wicked. o:
- FitalityXSGFC
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Re: [DOTD-B9] Ideas Topic
Wed 10 Nov 2010, 14:09
Haha. Silencers? Nice too. IF sniper could have silencer, would bring an end to these swarm of zombies on them
- hmmm2LT
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Re: [DOTD-B9] Ideas Topic
Wed 10 Nov 2010, 14:27
it is hard to code i guess. plus when you shot the aggro is already exist
- RookieMSG
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Re: [DOTD-B9] Ideas Topic
Thu 11 Nov 2010, 18:11
wow,so much has gone on while i was in the 'nam in a school tour looking through tunnels and weaponry for 4 days
anyway,i like a few of titandeath's ideas which are:
-the flashlight
-the phosphourous grenade
-and the suppressive fire capability
one of horstrabe's ideas:
-silencer
and another idea of mine i would like to add:
-the Heckler & Koch G11(a unique assault rifle that uses caseless ammo and doesnt spit shells out.in other words,these shoulda have a higher rate of fire and a higher damage^^)
anyway,i like a few of titandeath's ideas which are:
-the flashlight
-the phosphourous grenade
-and the suppressive fire capability
one of horstrabe's ideas:
-silencer
and another idea of mine i would like to add:
-the Heckler & Koch G11(a unique assault rifle that uses caseless ammo and doesnt spit shells out.in other words,these shoulda have a higher rate of fire and a higher damage^^)
Re: [DOTD-B9] Ideas Topic
Thu 11 Nov 2010, 18:33
Im not really sure how to "minimize" the effect of aggro. Sorry.
- suatotvincePVT
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Re: [DOTD-B9] Ideas Topic
Sat 13 Nov 2010, 06:58
surgery kit.... can heal anything but it make the player channel for 10 secs
- RookieMSG
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Re: [DOTD-B9] Ideas Topic
Sat 13 Nov 2010, 09:20
pls be more specific,elaborate a bit more so we can understand what you mean.
- HorstRabe1LT
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Re: [DOTD-B9] Ideas Topic
Sat 13 Nov 2010, 13:33
You said, there is no room for uncharge...
Make it an officer ability with no Hotkey.
Required Rank: Sergeant First Class. So if you get Sergeant, you learn Disarm, and Discharge. Fine, no?
But as far is I know, Scout has got 1 more slot free in the Special Abilities (only if you havent occupied it with something different.
Make it an officer ability with no Hotkey.
Required Rank: Sergeant First Class. So if you get Sergeant, you learn Disarm, and Discharge. Fine, no?
But as far is I know, Scout has got 1 more slot free in the Special Abilities (only if you havent occupied it with something different.
- RookieMSG
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Re: [DOTD-B9] Ideas Topic
Sat 13 Nov 2010, 14:07
are there any classes that have any gaps in their abilities?
i meant that any space that can be used for an ability but is blank?
i meant that any space that can be used for an ability but is blank?
- HorstRabe1LT
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Re: [DOTD-B9] Ideas Topic
Sat 13 Nov 2010, 20:05
There are! But if its not the same for all, it sucks of course!
Another Idea: Make P.D.A´s Informations more usefull, by providing more information.
(Mission Object of Mission 1 is one sentence.)
Another Idea: Every "Class Ability" should have a little side effect. (Like: "Every level this Ability adds 1 Movement Speed".) This should of course make sense to the class:
Engineer could have a little less cooldown on "Create Ammo" and "Recharge Weapon".
Demolitions could have a little less cooldown on all Abilities. (Plus he really needs a Lvl 4 Ability or much less Cooldown on Lvl 4 Ordnance Handling)
Another Idea: Make P.D.A´s Informations more usefull, by providing more information.
(Mission Object of Mission 1 is one sentence.)
Another Idea: Every "Class Ability" should have a little side effect. (Like: "Every level this Ability adds 1 Movement Speed".) This should of course make sense to the class:
Engineer could have a little less cooldown on "Create Ammo" and "Recharge Weapon".
Demolitions could have a little less cooldown on all Abilities. (Plus he really needs a Lvl 4 Ability or much less Cooldown on Lvl 4 Ordnance Handling)
Re: [DOTD-B9] Ideas Topic
Sun 14 Nov 2010, 03:39
The P.D.A. has already be revamped ^^. so i already agreed with your idea in the past an implemented it haha
- RookieMSG
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Re: [DOTD-B9] Ideas Topic
Sun 14 Nov 2010, 03:44
hmm,if they are blanks,then i suggest that we put something like pistols or PDWs as backup weapons just like the medic has its trusty desert eagle(saved my butt from zeds bcause of an empty gun)
btw add one of either pistol or PDW in them
btw add one of either pistol or PDW in them
- FluffysaurMSG
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Re: [DOTD-B9] Ideas Topic
Sun 14 Nov 2010, 06:53
We already have knife and sidearms. D:
- delanovMSG
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Re: [DOTD-B9] Ideas Topic
Sun 14 Nov 2010, 10:18
what do u think about special weapon/item for every class ? like net-gun for engi and weapon that increas attack speed for droid..
- RookieMSG
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Re: [DOTD-B9] Ideas Topic
Sun 14 Nov 2010, 12:54
@fluffysaur:no,thats in your inventory
i meant the pistol/PDw in your soldier(the space where a skill that should be there but is empty)as a skill...
i meant the pistol/PDw in your soldier(the space where a skill that should be there but is empty)as a skill...
- FluffysaurMSG
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Re: [DOTD-B9] Ideas Topic
Sun 14 Nov 2010, 23:41
We already have knives and sidearms that are not skills. I'm all for sidearms, but I'm thinking that maybe we're going a little over board.
Give some zombies reincarnation and have them come back stronger. I think it'd be nice to have increased spawns of certain zombies.
Give some zombies reincarnation and have them come back stronger. I think it'd be nice to have increased spawns of certain zombies.
- HorstRabe1LT
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Re: [DOTD-B9] Ideas Topic
Mon 15 Nov 2010, 00:47
This would be a nice ability for some bosses! Lets Fatty for example reincarnate after 10 seconds or so, with 1/2 hp
- FluffysaurMSG
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Re: [DOTD-B9] Ideas Topic
Mon 15 Nov 2010, 01:48
I want to see more fatties. I want to see them spawning every other minute in Hell.
- RookieMSG
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Re: [DOTD-B9] Ideas Topic
Mon 15 Nov 2010, 02:54
lol,you sure?zombies already killed to rise again?
in hell mode,there is a lot of zeds already.if they are killed,they will rise to join with those who are already too many of them... its gonna be like this zombie here at the left(the one doomed for eternity to bash the one doomed for eternity to be bashed and rise again)
in hell mode,there is a lot of zeds already.if they are killed,they will rise to join with those who are already too many of them... its gonna be like this zombie here at the left(the one doomed for eternity to bash the one doomed for eternity to be bashed and rise again)
- RookieMSG
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Re: [DOTD-B9] Ideas Topic
Mon 15 Nov 2010, 03:10
when you are infected by the virus and in low health,once you die,does anything violently come out of you?
- FitalityXSGFC
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Re: [DOTD-B9] Ideas Topic
Mon 15 Nov 2010, 03:27
You wont get killed from being infected. If u endure the infection, you will realise your hp will go down to 1 and remain dat way until you've cured wit antidote or simply cure from it.
- RookieMSG
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Re: [DOTD-B9] Ideas Topic
Mon 15 Nov 2010, 05:41
wow,didnt know that
figured it would be more interesting if you die and become a special zombie,say,a zombified soldier who has higher armor and hp?
figured it would be more interesting if you die and become a special zombie,say,a zombified soldier who has higher armor and hp?
- hmmm2LT
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Re: [DOTD-B9] Ideas Topic
Mon 15 Nov 2010, 12:32
allow P.D.W use by medic and engineer
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