[DOTD-B9] Ideas Topic

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Tue 09 Nov 2010, 10:37
Not a bad idea for dynamite. Altho demolition could self-create explsive and satchel charges, it might be a good idea to allow them to defend against close range
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Tue 09 Nov 2010, 16:27
I like the idea with demos slot 4
Maybe let HE-Ordnance Handling decrease set-up time of rockets per level for about 0,1 sec
But I would prefer my first post about demo.

Also maybe add Silencer for some Class (what about Vanguard?). Pulls less Aggro when shooting Rifle.
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Tue 09 Nov 2010, 22:22
Horst and Titans' ideas are wicked. o:
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Wed 10 Nov 2010, 14:09
Haha. Silencers? Nice too. IF sniper could have silencer, would bring an end to these swarm of zombies on them
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Wed 10 Nov 2010, 14:27
it is hard to code i guess. plus when you shot the aggro is already exist
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Thu 11 Nov 2010, 18:11
wow,so much has gone on while i was in the 'nam in a school tour looking through tunnels and weaponry for 4 days Smile
anyway,i like a few of titandeath's ideas which are:
-the flashlight
-the phosphourous grenade
-and the suppressive fire capability
one of horstrabe's ideas:
-silencer
and another idea of mine i would like to add:
-the Heckler & Koch G11(a unique assault rifle that uses caseless ammo and doesnt spit shells out.in other words,these shoulda have a higher rate of fire and a higher damage^^) Very Happy
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Thu 11 Nov 2010, 18:33
Im not really sure how to "minimize" the effect of aggro. Sorry.
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Sat 13 Nov 2010, 06:58
surgery kit.... can heal anything but it make the player channel for 10 secs
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Sat 13 Nov 2010, 09:20
pls be more specific,elaborate a bit more so we can understand what you mean. Smile
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Sat 13 Nov 2010, 13:33
You said, there is no room for uncharge...
Make it an officer ability with no Hotkey.
Required Rank: Sergeant First Class. So if you get Sergeant, you learn Disarm, and Discharge. Fine, no?

But as far is I know, Scout has got 1 more slot free in the Special Abilities (only if you havent occupied it with something different.


Last edited by HorstRabe on Sat 13 Nov 2010, 20:41; edited 1 time in total
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Sat 13 Nov 2010, 14:07
are there any classes that have any gaps in their abilities?
i meant that any space that can be used for an ability but is blank? Wink
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Sat 13 Nov 2010, 20:05
There are! But if its not the same for all, it sucks of course!

Another Idea: Make P.D.A´s Informations more usefull, by providing more information.
(Mission Object of Mission 1 is one sentence.)

Another Idea: Every "Class Ability" should have a little side effect. (Like: "Every level this Ability adds 1 Movement Speed".) This should of course make sense to the class:
Engineer could have a little less cooldown on "Create Ammo" and "Recharge Weapon".
Demolitions could have a little less cooldown on all Abilities. (Plus he really needs a Lvl 4 Ability or much less Cooldown on Lvl 4 Ordnance Handling)
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Sun 14 Nov 2010, 03:39
The P.D.A. has already be revamped ^^. so i already agreed with your idea in the past an implemented it haha
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Sun 14 Nov 2010, 03:44
hmm,if they are blanks,then i suggest that we put something like pistols or PDWs as backup weapons just like the medic has its trusty desert eagle(saved my butt from zeds bcause of an empty gun)
btw add one of either pistol or PDW in them Very Happy
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Sun 14 Nov 2010, 06:53
We already have knife and sidearms. D:
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Sun 14 Nov 2010, 10:18
what do u think about special weapon/item for every class ? like net-gun for engi and weapon that increas attack speed for droid..
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Sun 14 Nov 2010, 12:54
@fluffysaur:no,thats in your inventory
i meant the pistol/PDw in your soldier(the space where a skill that should be there but is empty)as a skill... Question Exclamation
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Sun 14 Nov 2010, 23:41
We already have knives and sidearms that are not skills. I'm all for sidearms, but I'm thinking that maybe we're going a little over board.

Give some zombies reincarnation and have them come back stronger. I think it'd be nice to have increased spawns of certain zombies.
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Mon 15 Nov 2010, 00:47
This would be a nice ability for some bosses! Lets Fatty for example reincarnate after 10 seconds or so, with 1/2 hp
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Mon 15 Nov 2010, 01:48
I want to see more fatties. I want to see them spawning every other minute in Hell.
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Mon 15 Nov 2010, 02:54
lol,you sure?zombies already killed to rise again?
in hell mode,there is a lot of zeds already.if they are killed,they will rise to join with those who are already too many of them... Shit zombie its gonna be like this zombie here at the left(the one doomed for eternity to bash the one doomed for eternity to be bashed and rise again)


Last edited by Rookie on Mon 15 Nov 2010, 03:11; edited 1 time in total
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Mon 15 Nov 2010, 03:10
when you are infected by the virus and in low health,once you die,does anything violently come out of you? zombie
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Mon 15 Nov 2010, 03:27
You wont get killed from being infected. If u endure the infection, you will realise your hp will go down to 1 and remain dat way until you've cured wit antidote or simply cure from it.
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Mon 15 Nov 2010, 05:41
wow,didnt know that
figured it would be more interesting if you die and become a special zombie,say,a zombified soldier who has higher armor and hp? Smile
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Mon 15 Nov 2010, 12:32
allow P.D.W use by medic and engineer
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