Charatilization Thread
+36
Pilgrim
Biberkrieger84
Megakilll
X.Terror.X
Zuvas_ZKC
PiscisKnight
Tamer
Proxy
Dragonfire_92
BurnCruise
hammondo
Death_X_Magi
Die_Plz
IA-Firestarter
^Grim
aChiiies
levyloua
Eulogy
Asgard_Ragna
Lettijeesus
Takayanagi
schattenkrieger
Markgunnar
Prabuty
FanofFear
Drako71
darkyoshiwar
Lisianthus
sergeok001
zulu
Big_Red
DotdNigel
Mishotaki
Sath
s3rius
Baked Ninja
40 posters
- Big_Red1SG
- Posts : 65
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Regist Date : 2008-12-27
Re: Charatilization Thread
Mon 05 Jan 2009, 11:55
thats what the thread is for: ideas =)
i think i went crazy for a moment when i came up with the multiple octo-camo idea now that i actually read it o.O
i think i went crazy for a moment when i came up with the multiple octo-camo idea now that i actually read it o.O
- Baked NinjaSSG
- Posts : 46
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Regist Date : 2008-12-21
Re: Charatilization Thread
Mon 05 Jan 2009, 12:35
Lol, yeah totally dont get how otco is camoflauge, isnt it the squid that fires the black jets to cover his flank?
- DotdNigelSSG
- Posts : 41
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Regist Date : 2007-11-17
Re: Charatilization Thread
Mon 05 Jan 2009, 15:40
Unit Name : Electron Avenger
Required rank: Staff Sergeant
Armor type : Normal
Weapon type : Spark Atom Gun
HP/Energie : 290
Mana: 200
Skills : Covalent Bonding, Ionic Bonding, Acceleration and Atom Grenade.
Class Skill 1 : Proton Cannon(Active)
The Avenger separates harness the energy of the proton particles from the atoms, and channels the energy into a devastating surge of energy.
Class Skill 2 : Xenon Mine(Active)
Plants a Xenon Mine on the ground, which explodes after a certain time, releasing a cloud of Xenon gas, that cause mild to full anesthesia to targets that inhale them, thus stunning them. Upon releasing of the gas, an explosion occurs in the vicinity, when it comes in contact to water vapour in the air, causing additional damage.
Class Skill 3 : Bonds(Active)
The Avenger is able to alter the bonding of its armour particles for a short period of time, hence giving it either covalent or ionic properties, hereby reducing damage from different attack types. Covalent for melee and ionic for range and metallic.
Class Skill 4: Periodic Vindication
Level 1: Gives EA the ability to combine the hydrogen atoms and oxygen atoms in the air, providing a surge of energy. The EA has a faster and longer sprint as a result.
Level 2: The skill Bonds now has a longer duration
Level 3: In addition to the Xenon Mine, a chlorine chamber will also be placed along with the XM, and when release, slows reaction time, thus targets will experience the Xenon Gas for a longer period of time.
Level 4: Accelerated Spark Atom Gun. The EA uses 10 mana per second in exchange for 250% attack speed.
Level 5: Atom Grenade. The EA is able to combine particles around him into a solid state through chemical bonding, and when launch, causes mini explosions.
Required rank: Staff Sergeant
Armor type : Normal
Weapon type : Spark Atom Gun
HP/Energie : 290
Mana: 200
Skills : Covalent Bonding, Ionic Bonding, Acceleration and Atom Grenade.
Class Skill 1 : Proton Cannon(Active)
The Avenger separates harness the energy of the proton particles from the atoms, and channels the energy into a devastating surge of energy.
Class Skill 2 : Xenon Mine(Active)
Plants a Xenon Mine on the ground, which explodes after a certain time, releasing a cloud of Xenon gas, that cause mild to full anesthesia to targets that inhale them, thus stunning them. Upon releasing of the gas, an explosion occurs in the vicinity, when it comes in contact to water vapour in the air, causing additional damage.
Class Skill 3 : Bonds(Active)
The Avenger is able to alter the bonding of its armour particles for a short period of time, hence giving it either covalent or ionic properties, hereby reducing damage from different attack types. Covalent for melee and ionic for range and metallic.
Class Skill 4: Periodic Vindication
Level 1: Gives EA the ability to combine the hydrogen atoms and oxygen atoms in the air, providing a surge of energy. The EA has a faster and longer sprint as a result.
Level 2: The skill Bonds now has a longer duration
Level 3: In addition to the Xenon Mine, a chlorine chamber will also be placed along with the XM, and when release, slows reaction time, thus targets will experience the Xenon Gas for a longer period of time.
Level 4: Accelerated Spark Atom Gun. The EA uses 10 mana per second in exchange for 250% attack speed.
Level 5: Atom Grenade. The EA is able to combine particles around him into a solid state through chemical bonding, and when launch, causes mini explosions.
Re: Charatilization Thread
Mon 05 Jan 2009, 16:22
I guess the Bonds skill will damage the EA quite a lot aswell. Since most ionic particles are radioactive. More than the zombies really.DotdNigel wrote:Unit Name : Electron Avenger
Class Skill 3 : Bonds(Active)
The Avenger is able to alter the bonding of its armour particles for a short period of time, hence giving it either covalent or ionic properties, hereby reducing damage from different attack types. Covalent for melee and ionic for range and metallic.
Class Skill 4: Periodic Vindication
Level 1: Gives EA the ability to combine the hydrogen atoms and oxygen atoms in the air, providing a surge of energy. The EA has a faster and longer sprint as a result.
Periodic Vindication: In other words he creates water? how does he create engery from that? Miniature fusion reactor that uses water instead or tritium? Thought this skill should go well with the nutritious food.
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: Charatilization Thread
Mon 05 Jan 2009, 21:19
Hehehe^^ that was the octopus.Baked Ninja wrote:Lol, yeah totally dont get how otco is camoflauge, isnt it the squid that fires the black jets to cover his flank?
Wiki - Octo-camo
I wouldn't know about any other Octo-camo.
Lisianthus wrote:I guess the Bonds skill will damage the EA quite a lot aswell. Since most ionic particles are radioactive. More than the zombies really.
Periodic Vindication: In other words he creates water? how does he create engery from that? Miniature fusion reactor that uses water instead or tritium? Thought this skill should go well with the nutritious food.
Yea, cause of that it's called ionizing radiation ^^ Though it would kill zombies as it kills humans. But when you're done with it I doubt that anyone would want to continue living in there.
Radioactive zombies .. o.o Sounds like a horror comic from the 60's.
About the water: Maybe he first combines the oxigen and hydrogen, then uses the resulting water to extract deuterium or tritium for core fusion processes to fuel his suit. But in this case he could actually also assemble a neutron bomb with it and clean-sweep the whole town in one blow o0 Or he could use it to make zombies glow like christmas trees since tritium is great for illumination =) too bad it wouldn't do any good to living people since it's radioactive
I don't think any army would send legged power plants as a strike force ^^
Uhh, as a general note: I doubt that any hero created in here will make it into dotd as he is. I'll most probably scramble them together myself, but some skills mentioned in here are really good. So you don't have to post full hero ideas all the time. If you come up with only one or two nifty skills for some hero, that's already great.
- Big_Red1SG
- Posts : 65
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Regist Date : 2008-12-27
Re: Charatilization Thread
Tue 06 Jan 2009, 02:44
i think i explained it rlly poorly =) its pretty much a small menu that gives you the choice of 3-5 types of camoflage. each camo type reduces the rate at whcich certain enemies notice and try to atack you and increases others.
and nigel, dont bring chemistry into this its hard enough trying to learn from my teacher than from random WC3 characters. and witht he ionic bonds we could just call him radioactive man and give him a pet k-9 called fallout boy
Soldier: "we've eradicated the zombie presence, but we gonna have to leave the area unpopulated for a while"
General: "how long?"
Soldier: "ahh, the next couple hundred years"
General: ".......we prefered the zombies..."
and nigel, dont bring chemistry into this its hard enough trying to learn from my teacher than from random WC3 characters. and witht he ionic bonds we could just call him radioactive man and give him a pet k-9 called fallout boy
Yea, cause of that it's called ionizing radiation ^^ Though it would kill zombies as it kills humans. But when you're done with it I doubt that anyone would want to continue living in there.
Radioactive zombies .. o.o Sounds like a horror comic from the 60's.
Soldier: "we've eradicated the zombie presence, but we gonna have to leave the area unpopulated for a while"
General: "how long?"
Soldier: "ahh, the next couple hundred years"
General: ".......we prefered the zombies..."
- DotdNigelSSG
- Posts : 41
Réputation : 0
Regist Date : 2007-11-17
Re: Charatilization Thread
Tue 06 Jan 2009, 06:25
LOL, fallout boy. Man that would be weird in this game.
- darkyoshiwarCPL
- Posts : 17
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Regist Date : 2008-05-26
Re: Charatilization Thread
Sun 01 Feb 2009, 00:35
Unit Name : Armorer
Required Rank : First Sergeant
Armor type : 1
Weapon type : USP .45 (med dmg, fast attack, med magazine)
HP/Energy : Similar to demolitions
Class Skill 1 : Slowing ammunition (Autocast ability)
Lasts 20 seconds. Recharge is 45 seconds. Attacks slow incoming enemies by 10 ms for 4 seconds. Each additional level increases slow by 5 ms.
Class Skill 2 : Explosive ammunition (Autocast ability)
Lasts 20 seconds. Recharge is 45 seconds. Attacks have an increased splash radius. Each additional level increases splash radius.
Class Skill 3 : Wounding ammunition (Autocast ability)
Lasts 20 seconds. Recharge is 45 seconds. Attacks wound enemy units for 10 dmg/s for a total of 10 seconds. Each additional level increases dps by 5.
Class Skill 4 : Ammo specialization
Each level passively increases length of ammunition buffs by 5 seconds.
Level 1: Empowered ammo 1- 10% to fire a random empowered bullet.
Level 2:
Level 3: Empowered ammo 2- 25% to fire a random empowered bullet.
Level 4:
Level 5: Empowered ammo 3- 50% to fire a random empowered bullet.
This is what I have so far...
Required Rank : First Sergeant
Armor type : 1
Weapon type : USP .45 (med dmg, fast attack, med magazine)
HP/Energy : Similar to demolitions
Class Skill 1 : Slowing ammunition (Autocast ability)
Lasts 20 seconds. Recharge is 45 seconds. Attacks slow incoming enemies by 10 ms for 4 seconds. Each additional level increases slow by 5 ms.
Class Skill 2 : Explosive ammunition (Autocast ability)
Lasts 20 seconds. Recharge is 45 seconds. Attacks have an increased splash radius. Each additional level increases splash radius.
Class Skill 3 : Wounding ammunition (Autocast ability)
Lasts 20 seconds. Recharge is 45 seconds. Attacks wound enemy units for 10 dmg/s for a total of 10 seconds. Each additional level increases dps by 5.
Class Skill 4 : Ammo specialization
Each level passively increases length of ammunition buffs by 5 seconds.
Level 1: Empowered ammo 1- 10% to fire a random empowered bullet.
Level 2:
Level 3: Empowered ammo 2- 25% to fire a random empowered bullet.
Level 4:
Level 5: Empowered ammo 3- 50% to fire a random empowered bullet.
This is what I have so far...
- Drako71PFC
- Posts : 11
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Regist Date : 2009-02-07
Re: Charatilization Thread
Sat 14 Feb 2009, 03:14
Unit Name : Ex-Terrorist
Required Rank : 2Lt.
Armor type : 1
Weapon type : Shotgun (M590 anyone?)
HP/Energie : 300 health points / 240 Energy
Class Skill 1 : Anti-bacterial Ammunition - A highly experimental ammo that increases damage and has knockback on contact
with infected flesh. Damage increase 1 - 3 1 = Minimum 3 = Maximum I have no
idea how you would do the knockback but get creative, ideas anyone?
Class Skill 2 : Molotov Cocktail - A little beer, a cloth, and a liter and you get this. Highly explosive. Does 175 damage on
impact and 50 damage over 5 seconds. D.O.I. increases by 15 every level. D.O.T. increases
by 10 / 1 second.
Class Skill 3 :Remote Detonated Charge - Oh hey some explosives that come with a remote! Explosive radius of 1400. 700
damage on detonation. Damage increases by 25 every level. Radius by 75.
Class Skill 3 : Ex-Terrorist Skills - Skills you deemed necessary to survive in this world.
Level one : Evasiveness - All friendlies in an area have an increase of 5 MS Increase of 1 MS
per skill point put into this skill.
Level two : Portable Radio - Nothing like listening to heavy metal on the radio. Slight increase
in health point regeneration say 0.4 ??
Level three : Heroine Syringe - For some reason zombies have a severe allergic reaction to
drugs. 50 D.O.T. over 5 seconds. 20 Second CD
Level Four : Camouflage - That grassy stuff that makes you warm. 4% chance to evade hits
Level Five : Take Aim - 7.5% chance to do 35 more damage on the target
This is a VERY ROUGH DRAFT at what I wish it would be, but tell me what you guys think of it please
Required Rank : 2Lt.
Armor type : 1
Weapon type : Shotgun (M590 anyone?)
HP/Energie : 300 health points / 240 Energy
Class Skill 1 : Anti-bacterial Ammunition - A highly experimental ammo that increases damage and has knockback on contact
with infected flesh. Damage increase 1 - 3 1 = Minimum 3 = Maximum I have no
idea how you would do the knockback but get creative, ideas anyone?
Class Skill 2 : Molotov Cocktail - A little beer, a cloth, and a liter and you get this. Highly explosive. Does 175 damage on
impact and 50 damage over 5 seconds. D.O.I. increases by 15 every level. D.O.T. increases
by 10 / 1 second.
Class Skill 3 :Remote Detonated Charge - Oh hey some explosives that come with a remote! Explosive radius of 1400. 700
damage on detonation. Damage increases by 25 every level. Radius by 75.
Class Skill 3 : Ex-Terrorist Skills - Skills you deemed necessary to survive in this world.
Level one : Evasiveness - All friendlies in an area have an increase of 5 MS Increase of 1 MS
per skill point put into this skill.
Level two : Portable Radio - Nothing like listening to heavy metal on the radio. Slight increase
in health point regeneration say 0.4 ??
Level three : Heroine Syringe - For some reason zombies have a severe allergic reaction to
drugs. 50 D.O.T. over 5 seconds. 20 Second CD
Level Four : Camouflage - That grassy stuff that makes you warm. 4% chance to evade hits
Level Five : Take Aim - 7.5% chance to do 35 more damage on the target
This is a VERY ROUGH DRAFT at what I wish it would be, but tell me what you guys think of it please
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: Charatilization Thread
Sat 14 Feb 2009, 16:07
Ofc, there would be no class called Ex-terrorist in a military unit. There'd also be no one with a radio on his shoulder, neither someone who'd go melee on a zombie with a heroine syringe (zombies love teh kick^^).
But that Evasiveness, the remotes and a knockback thing are good ideas.
Though knockback not on regular attack.. requires too much CPU power.
But that Evasiveness, the remotes and a knockback thing are good ideas.
Though knockback not on regular attack.. requires too much CPU power.
- Drako71PFC
- Posts : 11
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Regist Date : 2009-02-07
Re: Charatilization Thread
Sat 14 Feb 2009, 16:44
Okay I just thought I might make some type of contribution ^^; Ill make some edits and get back to you on that
- FanofFearSSG
- Posts : 47
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Regist Date : 2009-02-15
Re: Charatilization Thread
Mon 16 Feb 2009, 17:51
Unit Name: Pilot
Required Rank:SGM (6500-9999Exp one)
Armor Type: Light Armor or something
Weapon Type: Dual Pistols
HP: 330
Mana: 180
DPS 30-46
Weapon Range: 1500
Weapon Speed: 2x speed of rifles
Ammo/Mag: 60 Shots max, starts with 12 Mags
Item Starts Off: 0 ammo Ingram Mac
MS: 10ms faster than normal units
Skills:Critical Hit, Barrel Pistol, Nitrogen Shot, Pilot Skills
Critical Hit- Same as every other class
Barrel Pistol: Duals in both guns dealing damage in an AOE(like ingram mac)(* At level 5 Ingram's item Damage is increased by 1.5x)
Level 1: 180 Damage in 200 AOE 40 MP cost 11 second cool down
Level 2: 220 Damage in 200 AOE 50 MP cost 11 second cool down
Level 3: 260 Damage in 200 AOE 50 MP cost 11 second cool down
Level 4: 320 Damage in 200 AOE 50 MP cost 11 second cool down
Level 5: 400 Damage in 250 AOE 60 MP cost 11 second cool down Ingram item damage +1.5x
Nitrogen Shot- instills a temporary Nitrogen pill into a magazine creating every shot in the next magazine to be filled with liquid nitrogen freezing enemies.
Level 1: Slows zombies by 10% Movement Speed and 10% Attack Speed. 150 MP 180 Seconds Cool down
Level 2: Slows zombies by 15% Movement Speed and 20% Attack Speed. 150 MP 170 Seconds Cool down
Level 3: Slows zombies by 20% Movement Speed and 30% Attack Speed. 150 MP 160 Seconds Cool down
Level 4: Slows zombies by 25% Movement Speed and 40% Attack Speed. 150 MP 150 Seconds Cool down
Level 5: Slows zombies by 30% Movement Speed and 50% Attack Speed. 150 MP 140 Seconds Cool down
Pilot Skills:
Level 1 Aerial Ace: Flying through the sky has taunt the pilot basic maneuvers to help him dodge. Grants Pilot 10% evasion against attacks, stacks with officer skills.
Level 2 Ingram Specialist: Increases AOE radius done by Ingram by 75
Level 3 Pistol Reload: Decreases the pilot's reload time by 1.2 seconds.
Level 4 Pilot's Vision: Allows the pilot to see every ally within 2000 AOE Radius around him with vision.(only he gets it not the allies)
Level 5 Missile Strike: Orders a fighter plane from afar to shoot a missile at an area 400 AOE, Casting Time: 1.2 seconds, time for missile to arrive random 2-3.25 seconds. Damage 1250 damage, cool down 120 seconds. THIS CAN HURT ALLIES(what am i saying... hurt? more like kill instantly)
Reasoning: Idealistically the pilot is a hit and run class. Having light armor, light weight guns. Lets him run faster than most other units it could probably be adjusted to run just as fast as a ghoul or something. Pilot skills i believe are not even rigged at all. Maybe Pilot's Vision is a bit broken, missile strike is almost just a worse version of Scout's Orbital Cannon. Nitrogen shot seems fair due to the cool down, if it gets to be too short we can always just increase the cool down. Barrel Pistol sounds fair enough to me as a standard attack and having a pistol specialist isn't so bad. I gave him low hp of 330 and low mp of 180 to make things fair compared to other classes and stuff.
Comments? Good or Bad please do share ^^
Required Rank:SGM (6500-9999Exp one)
Armor Type: Light Armor or something
Weapon Type: Dual Pistols
HP: 330
Mana: 180
DPS 30-46
Weapon Range: 1500
Weapon Speed: 2x speed of rifles
Ammo/Mag: 60 Shots max, starts with 12 Mags
Item Starts Off: 0 ammo Ingram Mac
MS: 10ms faster than normal units
Skills:Critical Hit, Barrel Pistol, Nitrogen Shot, Pilot Skills
Critical Hit- Same as every other class
Barrel Pistol: Duals in both guns dealing damage in an AOE(like ingram mac)(* At level 5 Ingram's item Damage is increased by 1.5x)
Level 1: 180 Damage in 200 AOE 40 MP cost 11 second cool down
Level 2: 220 Damage in 200 AOE 50 MP cost 11 second cool down
Level 3: 260 Damage in 200 AOE 50 MP cost 11 second cool down
Level 4: 320 Damage in 200 AOE 50 MP cost 11 second cool down
Level 5: 400 Damage in 250 AOE 60 MP cost 11 second cool down Ingram item damage +1.5x
Nitrogen Shot- instills a temporary Nitrogen pill into a magazine creating every shot in the next magazine to be filled with liquid nitrogen freezing enemies.
Level 1: Slows zombies by 10% Movement Speed and 10% Attack Speed. 150 MP 180 Seconds Cool down
Level 2: Slows zombies by 15% Movement Speed and 20% Attack Speed. 150 MP 170 Seconds Cool down
Level 3: Slows zombies by 20% Movement Speed and 30% Attack Speed. 150 MP 160 Seconds Cool down
Level 4: Slows zombies by 25% Movement Speed and 40% Attack Speed. 150 MP 150 Seconds Cool down
Level 5: Slows zombies by 30% Movement Speed and 50% Attack Speed. 150 MP 140 Seconds Cool down
Pilot Skills:
Level 1 Aerial Ace: Flying through the sky has taunt the pilot basic maneuvers to help him dodge. Grants Pilot 10% evasion against attacks, stacks with officer skills.
Level 2 Ingram Specialist: Increases AOE radius done by Ingram by 75
Level 3 Pistol Reload: Decreases the pilot's reload time by 1.2 seconds.
Level 4 Pilot's Vision: Allows the pilot to see every ally within 2000 AOE Radius around him with vision.(only he gets it not the allies)
Level 5 Missile Strike: Orders a fighter plane from afar to shoot a missile at an area 400 AOE, Casting Time: 1.2 seconds, time for missile to arrive random 2-3.25 seconds. Damage 1250 damage, cool down 120 seconds. THIS CAN HURT ALLIES(what am i saying... hurt? more like kill instantly)
Reasoning: Idealistically the pilot is a hit and run class. Having light armor, light weight guns. Lets him run faster than most other units it could probably be adjusted to run just as fast as a ghoul or something. Pilot skills i believe are not even rigged at all. Maybe Pilot's Vision is a bit broken, missile strike is almost just a worse version of Scout's Orbital Cannon. Nitrogen shot seems fair due to the cool down, if it gets to be too short we can always just increase the cool down. Barrel Pistol sounds fair enough to me as a standard attack and having a pistol specialist isn't so bad. I gave him low hp of 330 and low mp of 180 to make things fair compared to other classes and stuff.
Comments? Good or Bad please do share ^^
- PrabutySG
- Posts : 27
Réputation : 1
Regist Date : 2009-01-13
Re: Charatilization Thread
Mon 16 Feb 2009, 22:10
This Ex-terrorist idea is the best and most hilarious thing I've read in a while:D
- Markgunnar1SG
- Posts : 62
Réputation : 6
Regist Date : 2009-02-08
Re: Charatilization Thread
Tue 17 Feb 2009, 04:25
Unit Name: Gunslinger
Required Rank: Major General
Base Armor: 2
Weapon Type: Desert Eagle .50 cal 20-28 damage
HP/Energy: 370/260
MS: 252
Skills: Mac upgrade/Shotgun upgrade/Grenade upgrade/Gunslinger skills
Mac upgrade 1-5 increases area of mac fire
Shotgun upgrade 1-5 increases damage
Grenade upgrade 1-5 adds range to grenades
Class skill 1: Duel Mac. Fires 2 mac rounds next to eachother. (Takes 2 rounds) can toggle on/off
Class skill 2: Double Barrel Shotgun. Fires 2 rounds next to eachother in a line. (takes 2 rounds) can toggle on/off
Class skill 3: Specialized ammo search. Pings only ammo for mac, shotgun, and nade launcher. works like scout ammo find skill
Class skill 4: Auto Reload. Adds a clip of whatever weapon you have in inventory. If you have all 3 it adds a clip to each. (cooldown 4min)
Class skill 5: Auto Fire. Enables Shotgun, Mac and Nade Laucher to fire with no cooldown.
i wrote this up kinda quick.
I thought i mine as well make a character though.
A weapon idea to take from this would be a auto nade launcher that would be sick.
Required Rank: Major General
Base Armor: 2
Weapon Type: Desert Eagle .50 cal 20-28 damage
HP/Energy: 370/260
MS: 252
Skills: Mac upgrade/Shotgun upgrade/Grenade upgrade/Gunslinger skills
Mac upgrade 1-5 increases area of mac fire
Shotgun upgrade 1-5 increases damage
Grenade upgrade 1-5 adds range to grenades
Class skill 1: Duel Mac. Fires 2 mac rounds next to eachother. (Takes 2 rounds) can toggle on/off
Class skill 2: Double Barrel Shotgun. Fires 2 rounds next to eachother in a line. (takes 2 rounds) can toggle on/off
Class skill 3: Specialized ammo search. Pings only ammo for mac, shotgun, and nade launcher. works like scout ammo find skill
Class skill 4: Auto Reload. Adds a clip of whatever weapon you have in inventory. If you have all 3 it adds a clip to each. (cooldown 4min)
Class skill 5: Auto Fire. Enables Shotgun, Mac and Nade Laucher to fire with no cooldown.
i wrote this up kinda quick.
I thought i mine as well make a character though.
A weapon idea to take from this would be a auto nade launcher that would be sick.
- MishotakiBG
- Posts : 1018
Réputation : 23
Regist Date : 2006-09-23
Re: Charatilization Thread
Tue 17 Feb 2009, 04:53
Unit Name :Village Idiot
Required Rank :none
Armor type : a thick skull
Weapon type :helmet
HP/Energie :1000 hp
Skills : Tanking
Class Skill 1 : Headbutt (sp?) - runs into the enemy like a bull... making both him and the enemy take 100 dmg, be stunned for 2 seconds and knocked back
Class Skill 2 : Taunt - OMG he can finally brag that his IQ is higher than someone in the city! The zombies are quite offended by it, every enemy in his sight range attacks him
Class Skill 3 : Idiots live forever - idiots can't recognise he's hurt, so his wounds dissapear.... regen 300hp
Class Skill 4 : Idiots Aura - Nobody wants to be surpassed by the Village Idiot, so he inspires everyone to do a much better job! attack and movement speed increased
Class Skill Ultimate : Can of Whoopass - He finally opened a can of whoopass! every enemy in his sight range takes 300 dmg, 10 mins cooldown
Nobody will trust him with a weapon... so he bashes the enemy ^_^
kinda inspired by my Firebat on hell mode, where i just go say hello to the enemies and hug them with the matrix, therefore i say i headbutt them... the rest came from the name i found for him ^_^
Just some fun making up characters.... backstabber anyone?
Required Rank :none
Armor type : a thick skull
Weapon type :helmet
HP/Energie :1000 hp
Skills : Tanking
Class Skill 1 : Headbutt (sp?) - runs into the enemy like a bull... making both him and the enemy take 100 dmg, be stunned for 2 seconds and knocked back
Class Skill 2 : Taunt - OMG he can finally brag that his IQ is higher than someone in the city! The zombies are quite offended by it, every enemy in his sight range attacks him
Class Skill 3 : Idiots live forever - idiots can't recognise he's hurt, so his wounds dissapear.... regen 300hp
Class Skill 4 : Idiots Aura - Nobody wants to be surpassed by the Village Idiot, so he inspires everyone to do a much better job! attack and movement speed increased
Class Skill Ultimate : Can of Whoopass - He finally opened a can of whoopass! every enemy in his sight range takes 300 dmg, 10 mins cooldown
Nobody will trust him with a weapon... so he bashes the enemy ^_^
kinda inspired by my Firebat on hell mode, where i just go say hello to the enemies and hug them with the matrix, therefore i say i headbutt them... the rest came from the name i found for him ^_^
Just some fun making up characters.... backstabber anyone?
- Markgunnar1SG
- Posts : 62
Réputation : 6
Regist Date : 2009-02-08
Re: Charatilization Thread
Tue 17 Feb 2009, 04:58
haha thats great
- schattenkriegerMSG
- Posts : 104
Réputation : 0
Regist Date : 2006-10-23
Re: Charatilization Thread
Fri 20 Feb 2009, 02:04
hey guys miss me? +gg
ok quick question ive seen so many beta's of our new found map. but disturbingly someone has got hold of an unprotected version and claimed it as clan ttg's production?
meaningless?
maybe, but nontheless still stupid that theyd take credit for this clans hard work. either way just worried also. if this idea hasnt been posted.
character:
radio/recon man
skills:
napalm air strike (ultimate?)
artillery strike (ultimate?)
ammunitions drop
medical supplies drop
satellite sweep
gun type:
dual pistol or semi automatic rifle
ok quick question ive seen so many beta's of our new found map. but disturbingly someone has got hold of an unprotected version and claimed it as clan ttg's production?
meaningless?
maybe, but nontheless still stupid that theyd take credit for this clans hard work. either way just worried also. if this idea hasnt been posted.
character:
radio/recon man
skills:
napalm air strike (ultimate?)
artillery strike (ultimate?)
ammunitions drop
medical supplies drop
satellite sweep
gun type:
dual pistol or semi automatic rifle
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: Charatilization Thread
Fri 20 Feb 2009, 17:19
Wtf clan ttg? Where'd you got that from?
- TakayanagiMSG
- Posts : 86
Réputation : 0
Regist Date : 2009-04-12
Re: Charatilization Thread
Sun 12 Apr 2009, 14:20
Unit Name : Communications Operative
Required Rank : none
Armor type : normal
Weapon type : m16
HP/Energie : same as medic/engineer
Skills : Air support
Class Skill 1 : Ammunitions drop
Class Skill 2 : Supply Drop (medical supplies and Ammunition)
Class Skill 3 : Air strike
Class Skill 3 : Orbital cannon
prolly needs abit more but yea general polished version of radio man lol
Required Rank : none
Armor type : normal
Weapon type : m16
HP/Energie : same as medic/engineer
Skills : Air support
Class Skill 1 : Ammunitions drop
Class Skill 2 : Supply Drop (medical supplies and Ammunition)
Class Skill 3 : Air strike
Class Skill 3 : Orbital cannon
prolly needs abit more but yea general polished version of radio man lol
- TakayanagiMSG
- Posts : 86
Réputation : 0
Regist Date : 2009-04-12
Re: Charatilization Thread
Sun 12 Apr 2009, 14:31
Unit Name : Tactical Operative
Required Rank : 1 LT.
Armor type : none
Weapon type : deagle
HP/Energie : same as firebat
Skills : provides auras affecting move speed and aspd, use all weapons except firebat flamethrower
Class Skill 1 : Tactical awareness (increase aspd by 5% per lvl)
Class Skill 2 : Tactical training (increase movespeed by 5% per lvl)
Class Skill 3 : critical strike
Class Skill 3 : Tactical Engineering
lvl 1: improves type of armour
lvl 2: changes type of ammoe between jhp and ap
lvl 3: improved cds or engineering
lvl 4: true sight
lvl 5: fusing items together ????\
Required Rank : 1 LT.
Armor type : none
Weapon type : deagle
HP/Energie : same as firebat
Skills : provides auras affecting move speed and aspd, use all weapons except firebat flamethrower
Class Skill 1 : Tactical awareness (increase aspd by 5% per lvl)
Class Skill 2 : Tactical training (increase movespeed by 5% per lvl)
Class Skill 3 : critical strike
Class Skill 3 : Tactical Engineering
lvl 1: improves type of armour
lvl 2: changes type of ammoe between jhp and ap
lvl 3: improved cds or engineering
lvl 4: true sight
lvl 5: fusing items together ????\
- TakayanagiMSG
- Posts : 86
Réputation : 0
Regist Date : 2009-04-12
Re: Charatilization Thread
Mon 13 Apr 2009, 14:05
Unit Name : Chemical Operative
Required Rank : none
Armor type : normal
Weapon type : corrosive weapon
HP/Energie : same as medic/engineer
Skills : uses chemicals to affect enemies
Class Skill 1 : Agent orange (reduces movespeed and aspd of land zombies while damaging them over time)
Class Skill 2 : Acid Gas (reduces movespeed and aspd of air monsters while damaging them over time)
Class Skill 3 : Concentrated Hydrocloric Acid (HCL) Bomb (greatly damages target area, while reducing movement and damage)
Class Skill 3 : Smog (decreases the accuracy of all units inside teh area of effect)
Required Rank : none
Armor type : normal
Weapon type : corrosive weapon
HP/Energie : same as medic/engineer
Skills : uses chemicals to affect enemies
Class Skill 1 : Agent orange (reduces movespeed and aspd of land zombies while damaging them over time)
Class Skill 2 : Acid Gas (reduces movespeed and aspd of air monsters while damaging them over time)
Class Skill 3 : Concentrated Hydrocloric Acid (HCL) Bomb (greatly damages target area, while reducing movement and damage)
Class Skill 3 : Smog (decreases the accuracy of all units inside teh area of effect)
- LettijeesusSGFC
- Posts : 57
Réputation : 0
Regist Date : 2009-04-11
Re: Charatilization Thread
Mon 13 Apr 2009, 21:51
Seed of idea in every jokeMishotaki wrote:
Class Skill 1 : Headbutt (sp?) - runs into the enemy like a bull... making both him and the enemy take 100 dmg, be stunned for 2 seconds and knocked back
How about some kinda berserker class that uses melee weapons like chainsaw and knife? Can't have zombies without someone chopping em with a chainsaw
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: Charatilization Thread
Tue 14 Apr 2009, 01:48
A good bunch of ideas, Takayanagi.
I think I will mix all of these together, add some salt and pepper and cook it until it becomes some sort of Radio Man.
I donno whether he'll be in Beta 6 already. I'm concentrating on missions right now.
I think I will mix all of these together, add some salt and pepper and cook it until it becomes some sort of Radio Man.
I donno whether he'll be in Beta 6 already. I'm concentrating on missions right now.
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Charatilization Thread
Tue 14 Apr 2009, 01:55
s3rius wrote:A good bunch of ideas, Takayanagi.
I think I will mix all of these together, add some salt and pepper and cook it until it becomes some sort of Radio Man.
I donno whether he'll be in Beta 6 already. I'm concentrating on missions right now.
Do Mr. Manhatten, he is imba^^
- TakayanagiMSG
- Posts : 86
Réputation : 0
Regist Date : 2009-04-12
Re: Charatilization Thread
Tue 14 Apr 2009, 05:43
lol awesome cant wait for dotd 6.6
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