- GiloreanSG
- Posts : 25
Réputation : 0
Regist Date : 2009-08-28
Bugs Thread
Mon 31 Aug 2009, 07:10
Appreciate the effort, S3rius, for making such a wonderful game. I no longer play this but my friends will help with the bugs.
- Thread will be updated when a bug is found.
- PM so I can knock off the bugs that has been fixed/noted.
- Apologies for the bugs that have already been mentioned/posted.
- Pictures drastically descreased to avoid inconvienences.
[Bugs found in DOTD 6.0 7B]
[1] Description: Medic's Desert-Eagle ability becomes unavailable when it is out of ammo even if the medic restocks ammo.
[1] Picture: Unavailable.
[2] Description: Double space gap in the Corpse item description.
[2] Picture:
[3] Description: The corpse of a player cannot be revived (replaced with a marine) on Normal mode since Command ability was removed.
[3] Picture: none
[4] Description: You've been very bad S3rius, either you or your artist did a lazy job on the two bottom pics
[4] Picture:
[5] Description: Some errors on the description for Sniper's Claymore ability. Shouldn't it be "Places a Claymore which explodes when an enemy comes close"? As well as the damage isn't in chronological order, should be 300-600 not the other way.
[5] Picture:
[6] Description: Not really a error/bug but to an extent it could be. Would just like to see the word Ward changed to something like Explosives.
[6] Picture:
- Thread will be updated when a bug is found.
- PM so I can knock off the bugs that has been fixed/noted.
- Apologies for the bugs that have already been mentioned/posted.
- Pictures drastically descreased to avoid inconvienences.
[Bugs found in DOTD 6.0 7B]
[1] Description: Medic's Desert-Eagle ability becomes unavailable when it is out of ammo even if the medic restocks ammo.
[1] Picture: Unavailable.
[2] Description: Double space gap in the Corpse item description.
[2] Picture:
[3] Description: The corpse of a player cannot be revived (replaced with a marine) on Normal mode since Command ability was removed.
[3] Picture: none
[4] Description: You've been very bad S3rius, either you or your artist did a lazy job on the two bottom pics
[4] Picture:
[5] Description: Some errors on the description for Sniper's Claymore ability. Shouldn't it be "Places a Claymore which explodes when an enemy comes close"? As well as the damage isn't in chronological order, should be 300-600 not the other way.
[5] Picture:
[6] Description: Not really a error/bug but to an extent it could be. Would just like to see the word Ward changed to something like Explosives.
[6] Picture:
- Cheesy-GordiaSGFC
- Posts : 51
Réputation : 1
Regist Date : 2009-07-14
Re: Bugs Thread
Tue 01 Sep 2009, 00:30
I was in that game Im pretty sure
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: Bugs Thread
Tue 01 Sep 2009, 13:33
Will take care of these. the 2nd bug is not really a bug but occurs when the zombies have no target to attack. Since the game is over at that time it's not really important.
- X.Terror.XSSG
- Posts : 38
Réputation : 0
Regist Date : 2009-08-12
Re: Bugs Thread
Tue 01 Sep 2009, 20:56
[3] Description: Several items still land on impossible-to-collect building tops.
the items are random placed they sprawns also on places that are off play/reach ground dont think u can change it more then items are dropped in playable map area
the items are random placed they sprawns also on places that are off play/reach ground dont think u can change it more then items are dropped in playable map area
Re: Bugs Thread
Sun 08 Nov 2009, 13:54
When you use emergency treatment on someone, and then use transfusion the effect of transfusion is in place for the entire duration of emergency treatment.
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: Bugs Thread
Mon 09 Nov 2009, 14:51
How bothersome.. still .. Fixed.
Emerg. Treatment won't have a buff anymore, though.
Emerg. Treatment won't have a buff anymore, though.
Permissions in this forum:
You cannot reply to topics in this forum