Urban Strategy

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parad0x
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Lisianthus
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Do you think the name is good?

1 - 9%
8 - 73%
1 - 9%
0 - 0%
1 - 9%
0 - 0%
 
Total Votes: 11
 
Sunny_D
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LTG
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Fri 05 Jan 2007, 12:07
woot? im sure i sent it to you looong time ago where i asked if that would be ok... and with no response i assumed it is ok... o.0

didnt see you on msn either... so no chance to find out that you never got it...

Edit: im sending it to ya again right now, need only 10 more minutes then im back on my computer Wink
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Fri 05 Jan 2007, 13:23
ok, i have sent your mail now! awaiting confirmation that you got it this time, lol. ^^

the custom path is only "fullscreen.blp" if you dont know already... Wink
Lisianthus
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Mon 08 Jan 2007, 01:04
I got it now thanks sunny i might send you the map for some last minute bugfixes if thats ok
Sunny_D
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Mon 08 Jan 2007, 14:11
if its not too much to fix... im lacking time ^^

ok, you can send me, you know my mail...
Lisianthus
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Mon 08 Jan 2007, 18:54
why dont you have time dude?
Sunny_D
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Mon 08 Jan 2007, 19:19
rofl!!! strange question... lol

anyway, if you read carefully i said you can send it to me... Wink
Sath
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Tue 09 Jan 2007, 03:56
lol!
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Tue 09 Jan 2007, 19:21
you can send it, evil Wink

note: cant somehow import anything at the moment. seems i would have to re-install warcraft what i dont want to do now. so i cant fix anything related to imports. just that you know... Smile
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Wed 10 Jan 2007, 18:36
okat this is what needs to be done with the triggers:

[*VERRY IMPORTANT* ]


When a hero drops the "creature remains" item the game gets critical error! (fix or remove)

[/*VERRY IMPORTANT*]

1. look if the powerblocker trigger i have done can be made smother

2. fix so players dont unally neutral passive

3. make units disapear for players who left and arnt playing

4. make so in gamelobby the colors and races are prechosen so ppl cant change.
5. fix so people get their wood after 10 min (now they dont get any at all)

A question how do i copy many triggers/variables from one map to another
i can only copy one at a time

I will update this on friday couse i cant use WE on my laptop (dunno why actualy it just wont start.)

(i send the map on friday too couse the map is there
Asgard_Ragna
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Sat 13 Jan 2007, 17:49
Copy all trigger in a trigger category and copy the whole category
Lisianthus
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Sat 13 Jan 2007, 18:25
Yhea i figured out that i could copy the triggers like that.
but how to copy many variables?
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Sat 13 Jan 2007, 18:31
not possible- except you have WEU, then it copies the variables automaticly.
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Sat 13 Jan 2007, 18:34
okay TY
Sunny_D
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Sat 13 Jan 2007, 18:47
i have fixed it all but what you meant with:

2. fix so players dont unally neutral passive

exactly?

btw, do you want to allow computer players?
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Sat 13 Jan 2007, 18:53
no but i dont know why but when in town people autoattack the townsfolk
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Sat 13 Jan 2007, 18:56
town people, towns folk? you mean the rebels attack circles of power? or the villagers in the middle?
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Sat 13 Jan 2007, 19:05
villagers in middle
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Sat 13 Jan 2007, 19:14
ok, i think im done. i will send you with mail now Wink
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Sat 13 Jan 2007, 22:25
SUNNY CRITICAL EMERGENCY!!!

EVERYONE ELSE then host gets disconnected in start

what can do it?
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Sat 13 Jan 2007, 23:55
omfg lol. oh well...

have you tried deleting this part:

Code:
Einheitengruppe - Pick every unit in (Units in (Playable map area) owned by Neutral feindlich) and do (Actions)
    Schleifen - Aktionen
        Set tmpInteger = (tmpInteger + 1)
        Set GraveyardPoints[tmpInteger] = (Position of (Picked unit))
        Set GraveyardUnits[tmpInteger] = (Unit-type of (Picked unit))
        Einheit - Set the custom value of (Picked unit) to tmpInteger

that sounds useless to me anyway, as its overwriting the variables. also you have set those variables array-size to 1. delete those graveyard variables as well. i just didnt delete it because i was not sure if you still need that - although the variables arent used in any other trigger anyway...

post here again, if it didnt help and i will try to find out.

btw when exactly the disconnection does happen - while map is loading already? also, do they get disconnected from battle.net, or just kicked out from the current game? have you use an map-optimizer tool on your map?

ill research a little meanwhile, maybe i find a hint...
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Sun 14 Jan 2007, 01:17
You where right as always sunny it was the trigger you mentioned
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Sun 14 Jan 2007, 01:28
Good work I see that you're doing a lot of progress Smile. Gonna be fun to try it out when it's fully done.
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Sun 14 Jan 2007, 01:29
ah, good that its solved. it was the variable array sizes. you picked more than one unit, but the array you wanted to save it in didnt exist.

edit: heh, i posted the triggers accidently in german xD - but i see you found the correct part anyway! thumright
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Sun 14 Jan 2007, 12:01
this is how it goes:

Terrain: 99% done
Triggers: 90% done
Units: 95% done
Balancing 50% done
Dodads: 80%done


Tings to do:
Unit balancing.
Write credits.
Add a few more units.
put out a few more dodads
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Tue 16 Jan 2007, 15:29
i got your mail, ill try to fix it asap ;)

EDIT: erm... well, i now tested it without changing anything and it all worked, m8... i tested now every button, and for all button the same result: it returns correctly my votes and the max income is not always 600...

although i was only able to test it quickly for my own (no multiplayer), but i dont see any reason why it should not work for multiplayer...

:p
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