Urban Strategy
+4
parad0x
Asgard_Ragna
Sath
Lisianthus
8 posters
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Do you think the name is good?
Re: Urban Strategy
Sun 17 Dec 2006, 15:35
well controll points with 50 gold give gold and all but you cant take over them i i kill them they disapear
and i cant find the doors you made to the abandoned military base =(
the reserch seems fine if i take it it starts a countdown from 4min
and if i drop it it pauses i havent tried other things yet
can you fix so units can walk over controll points
and i cant find the doors you made to the abandoned military base =(
the reserch seems fine if i take it it starts a countdown from 4min
and if i drop it it pauses i havent tried other things yet
can you fix so units can walk over controll points
- Sunny_DLTG
- Posts : 1653
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Regist Date : 2006-02-04
Re: Urban Strategy
Sun 17 Dec 2006, 15:56
k i can fix that, but dont blame me, you initially said destroy them ^^
Re: Urban Strategy
Sun 17 Dec 2006, 16:29
well dont fix the 50s yet couse i dont wanna make everything i have done again.
i send you the maå l8er so you can fix it.
i send you the maå l8er so you can fix it.
- Sunny_DLTG
- Posts : 1653
Réputation : 3
Regist Date : 2006-02-04
Re: Urban Strategy
Sun 17 Dec 2006, 17:53
np at all. i couldnt have started today anyway :p
btw did you get my mail today with the map version? but if u worked on the other one, thats not that important....
btw did you get my mail today with the map version? but if u worked on the other one, thats not that important....
Re: Urban Strategy
Sun 17 Dec 2006, 18:46
yes i got the one you sent today.
and OMG you are skilled on terrain
and OMG you are skilled on terrain
- Sunny_DLTG
- Posts : 1653
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Regist Date : 2006-02-04
Re: Urban Strategy
Sun 17 Dec 2006, 19:08
good to hear u like it but i hope those high buildings dont obstruct the view too much if you have a unit behind them...
Re: Urban Strategy
Sun 17 Dec 2006, 19:23
i dont think they will but i have a question.
How do i make so units can walk over controll points?
How do i make so units can walk over controll points?
- Sunny_DLTG
- Posts : 1653
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Regist Date : 2006-02-04
Re: Urban Strategy
Sun 17 Dec 2006, 19:37
set "Pathing - Pathing Map" to 'None'
Re: Urban Strategy
Sun 17 Dec 2006, 21:47
about that map previev? is it just to import and remove the first strig (war3mapimported) to have it or what do i need to do?
- Sunny_DLTG
- Posts : 1653
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Regist Date : 2006-02-04
Re: Urban Strategy
Sun 17 Dec 2006, 22:37
nope, thats all you have to do. it has to be exactly: "war3mapPreview.tga"
Re: Urban Strategy
Mon 18 Dec 2006, 12:41
Okay i need help with a thing =)
i need to fix a starting screen for income voteing for max income like
100/expert mode
200/hard mode
300/above normal
400/normal
500/easy
600/NOOBISH
and then the most votes vinn.
then the 50 gold/min CP needs fixong
And a trigger that makes rebels spawn every 3min anywhere on the map like 3 rebel grunts and 1 medic
I send the map later today like 20:00-21:00 or somthing
i need to fix a starting screen for income voteing for max income like
100/expert mode
200/hard mode
300/above normal
400/normal
500/easy
600/NOOBISH
and then the most votes vinn.
then the 50 gold/min CP needs fixong
And a trigger that makes rebels spawn every 3min anywhere on the map like 3 rebel grunts and 1 medic
I send the map later today like 20:00-21:00 or somthing
- Sunny_DLTG
- Posts : 1653
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Regist Date : 2006-02-04
Re: Urban Strategy
Mon 18 Dec 2006, 13:16
k... ill see what i can do.
btw those rebels... are they neutral hostile units? or of a special player...
btw those rebels... are they neutral hostile units? or of a special player...
Re: Urban Strategy
Mon 18 Dec 2006, 16:28
They are "neutral hostile" and i made a trigger that make them respawn every 2 min( will change to 3) that works
And another trigger that needs is: if the player slot is empty / player leaves then remove players: units, base, controll point etc...
sending you the map about 20:00-21:00
And another trigger that needs is: if the player slot is empty / player leaves then remove players: units, base, controll point etc...
sending you the map about 20:00-21:00
- Sunny_DLTG
- Posts : 1653
Réputation : 3
Regist Date : 2006-02-04
Re: Urban Strategy
Tue 19 Dec 2006, 20:12
i am, but i could started only today. told ya im busy :p sry mb rdy tomorrow, yes
btw, you said in your last mail that you sent me the map... you going to sent me the map now or should i continue working on the map version i still have from my last session?? you didnt attach the map
btw those rebel-spawn triggers are really easy ones, np
btw, you said in your last mail that you sent me the map... you going to sent me the map now or should i continue working on the map version i still have from my last session?? you didnt attach the map
btw those rebel-spawn triggers are really easy ones, np
- Sunny_DLTG
- Posts : 1653
Réputation : 3
Regist Date : 2006-02-04
Re: Urban Strategy
Tue 19 Dec 2006, 23:10
rofl, i knew sth was missing xD
but hey, ...
but hey, ...
- Sunny_DLTG
- Posts : 1653
Réputation : 3
Regist Date : 2006-02-04
Re: Urban Strategy
Wed 20 Dec 2006, 17:40
btw, i noticed there are very long and probably unefficient triggers at the win/loose triggers.
if you want you can tell me, when a player should win/loose and when the game is lost for all players. maybe i can make a more smooth trigger for you :)
btw is it wanted from you that you spawn every 3 minutes new rebels and additionally resurrect all dying rebels instantly again? im just wondering...
if you want you can tell me, when a player should win/loose and when the game is lost for all players. maybe i can make a more smooth trigger for you :)
btw is it wanted from you that you spawn every 3 minutes new rebels and additionally resurrect all dying rebels instantly again? im just wondering...
Re: Urban Strategy
Wed 20 Dec 2006, 18:11
well if possible the after you lose you will become observer
you lose if all buildings and units are dead.
when all buildings are lost you maybe get vision on units?
and hmm... maybe you remove the respawn rebel trigger
but i need to make ppl able to creep (kill and get level) that lasts a while. well i want them to respawn every 6min or smth but not that it come more and more
you lose if all buildings and units are dead.
when all buildings are lost you maybe get vision on units?
and hmm... maybe you remove the respawn rebel trigger
but i need to make ppl able to creep (kill and get level) that lasts a while. well i want them to respawn every 6min or smth but not that it come more and more
- Asgard_RagnaCOL
- Posts : 750
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Regist Date : 2006-01-20
Re: Urban Strategy
Thu 21 Dec 2006, 13:59
wOops I realized Sunny is a mod of this section aswell now^^. Welcome :jocolor:
- Sunny_DLTG
- Posts : 1653
Réputation : 3
Regist Date : 2006-02-04
Re: Urban Strategy
Thu 21 Dec 2006, 16:24
huh? normally i wanted modsquad to be mod here so evil and i can modify things relating urban strat... w8...
EDIT: fixed
EDIT2: fixed the online-button to english
@Evil: almost ready send it today evening
EDIT: fixed
EDIT2: fixed the online-button to english
@Evil: almost ready send it today evening
- Sunny_DLTG
- Posts : 1653
Réputation : 3
Regist Date : 2006-02-04
Re: Urban Strategy
Fri 22 Dec 2006, 02:39
hope you dont kill me, but you see its late ^^ i sent it right now
Re: Urban Strategy
Fri 05 Jan 2007, 02:24
Sunny i know its been a long time since urban era but are you done with loading screen?
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