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 Good World Editor Tips

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Lisianthus

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PostSubject: Good World Editor Tips   Fri 09 Feb 2007, 11:44

Well lets start a thread for good tips and usefull triggers
then put
them together in tutorial thread. so ppl can learn to make maps without
asking ppl all time. like newbie tips and more and more advanced after
time. maybe some examples of triggers and much other stuff =)

first: When importing models you MUST save and restart world editor to make them work


second: To Make sound work you have to import the sounds first (wav or
mp3) Then u have to enable them in 'sound editor'
to use them in triggers



Third:Always Think of the map you will make before u make it, like "can
i do this?" "am i skilled enoguht?" and "will i be able to finish
this?" and DONT start a HUGE map when making first maps

....................
Quote :
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill



Last edited by on Sun 11 Feb 2007, 04:57; edited 2 times in total
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Sunny_D

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PostSubject: Re: Good World Editor Tips   Fri 09 Feb 2007, 17:57

thats a good idea Wink

useful hints:

- Shift-click on values in the Object editor to be able to enter also negative values

- use the Event "Game - Cinematic skipped" to detect if a player presses the Escape-Button

- trigger for not attacking allies:

Code:
dont attack allies
    Events
        Unit - A unit Is attacked
    Conditions
        ((Owner of (Triggering unit)) is an ally of (Owner of (Attacking unit))) Equal to True
    Actions
        Unit - Order (Attacking unit) to Stop

- Change the maximum hero level in "Advanced / Gameplay Constants / Hero Maximum Level"

- If you want to be able to get xp also from creeps of a higher level as 5, then change the last value of "Advanced/Gameplay Constants/Hero XP Gained - Creep Reduction Table" to something above 0. If you want to gain always the same XP no matter what level the creep is, change all values to 100 or delete all values except the first one (100)


more will follow. if someone wants another faq explained in here, reply. the final tutorial thread will follow later. Smile

....................

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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Lisianthus

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PostSubject: Re: Good World Editor Tips   Sat 10 Feb 2007, 12:10

-Press ctrl and left mouse button and move the mouse to change camera views.

....................
Quote :
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

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Sunny_D

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PostSubject: Re: Good World Editor Tips   Sat 10 Feb 2007, 22:16

note @Evil: you cant import midi files without doing some changings in the wc3 settings or something.

that means if you import and use midi in your map, everyone that plays that map has to do this changings as well or it wont work or even crash. so better dont use midi at all - especially on multiplayer maps. stick with .wav for small sound effects and .mp3 for longer music. Smile

....................

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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PostSubject: Re: Good World Editor Tips   Mon 12 Feb 2007, 00:25

Dont Let this thread die already Boulet

....................
Quote :
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

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PostSubject: Re: Good World Editor Tips   Mon 12 Feb 2007, 00:53

uhm... cant think of more atm... huh, maybe this:

click the "Gem" button in the bottom right corner of the editor very fast very often and you may hear a voice sound ;D

or this: activate the gem to see removed units dying and not only disappearing?

heh.

more?

dont have more... Smile

hm... well... maybe:

- press "Ctrl + PageUp or PageDown" to adjust the height of doodads and destructibles

- uncheck in Advanced menu the "Reset Fixed Object Heights" to dont let doodads jump back to the ground if you changed their height and move them.

- you can also copy terrain by selecting it and pressing "Ctrl +C" to copy and "Ctrl + V" to paste and then click.

- add the ability "locust" to units that you dont want to be targetable, clickable etc...

- set a units classification to "ward" to remove some order button on the right interface section


btw, nice avatar, heh Mr. Green

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PostSubject: Re: Good World Editor Tips   Mon 12 Feb 2007, 01:30

hehe ty

....................
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Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

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Kiddrian

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PostSubject: Re: Good World Editor Tips   Mon 12 Feb 2007, 04:16

Lol. Thats funny.
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PostSubject: Re: Good World Editor Tips   Mon 10 Nov 2008, 18:36

man u shold write a book of this or somthing?aint there any manual??
this tread is good but I wish for more.
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PostSubject: Re: Good World Editor Tips   Mon 10 Nov 2008, 19:53

http://forum.samods.org/index.php?topic=2857.0

Lisianthus wrote:

first: When importing models you MUST save and restart world editor to make them work
This is wrong, btw. The WE does not load the models if not restarted and you'll only see green boxes, but when clicking on Test Map or playing the game through wc3 it'll display properly (if imported properly).
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