Go down
Lisianthus
Lisianthus
COL
COL
Posts : 975
realm_3
Réputation : 5
Zombie Panic: Source Pp_off10
Regist Date : 2006-11-03
http://www.dotd-stars.com

Zombie Panic: Source Empty Zombie Panic: Source

Thu 21 Feb 2008, 02:14
http://www.zombiepanic.org/site/index.php
I found that this game has been Recently(actualy quite a while ago) released.
And since we all love zombies I though I might post it here.
If anyone wanna play I will be playing on friday.

About Zombie Panic:


The basic idea of the Zombie Panic is to create solid game play that is
based on a classic zombie outbreak scenario, the living dead are coming
for the last remaining humans, and these survivors must fight them off
and live through the day.



The game works like this:



Everyone joins a server, in the beginning you can either choose to join
the human team or you can volunteer to be the first zombie. If no one
volunteers the game will pick one human randomly and the game begins.
The starter zombie's goal is to, of course kill the humans while the
human goal is to stay alive as long as possible, complete objectives,
or even wipe out all the zombies. The catch is that when a human is
slayed he will simply join the ranks of the undead, now ready to finish
off his old living teammates.


The humans can't tell by the player list who's alive and who's not,
eventually there will only be one survivor still standing if all goes
wrong, facing all the zombies which use to be allies, with his back to
a wall. The zombies only have a certain number of reinforcements
(lives), when a zombie is killed they lose 1 life from the counter.
However, when a human is killed they gain 1 life. If the zombies only
have 1 respawn left the humans can win the round by killing off the
remaining undead left on the map.

This is the main concept of how the game works but of course, but with additional game modes there is a bit more variety to it.



Human Advantages:



Speed - A zombie can only run at about 80% of the top speed of a
human player. Though, the more weaponry and ammo a human picks up, the
more it will slow him down tremendously, making him an easy target for
the undead. If carrying nothing a human can easily outrun a zombie.
Watch out so you don't get cornered...



Weapons - The humans will have a wide selection of different
weapons to use for defending themselves, like firearms, explosives and
melee weapons. It is essential for humans to locate weapons and ammo
around the map in order to survive, since you only spawn with a random
melee weapon and handgun scavenging is a must.
Remember that your inventory is limited and hogging weapons will slow
you down, so sharing with your teammates is a must which also promotes
teamwork.



Numbers - At the beginning of the round, there is only one
zombie and everyone else is a Survivor. This means that they can easily
watch each others backs and provide cover fire. However, once their
ammo starts to run dry and they begin to squabble amongst themselves
for the few precious clips of ammo available...


Communication - Instead of typing messages to each other
(occupying busy hands), which can be really dangerous when the zombies
are lurking in the shadows, the humans will have the ability to
communicate by voice commands. There will be a menu with several
commands that can help the humans to organize a defense, trade
ammunition and request help.




Zombie abilities and advantages:



Regeneration - Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.



Carrier - The first Zombie of the round will differ a lot from
the other undead, he will look different, sound different and have
abilities that the average zombie can only dream of. He is the Carrier!
More info on this will come later.



Persistence - Zombies may seem to die often, but they won't give
up. They just keep re-spawning over and over until your pistol runs out
of bullets, your back is to the wall, and there is no escape.


Numbers - Later on in the game, as the undead ranks swell with
the freshly dead, the last few humans will find their superior weaponry
small compensation for the hordes of zombies that close in.


Zombie Vision - With the zombies not being able to use a
flashlight, we have given them the ability to use Zombie Vision.
Z-vision works in a way that it brightens up any possible light source
in a room to make it more viewable. More importantly, humans that keep
active will slowly begin to glow red making it easier for a zombie to
track their prey. To prevent games of hide and seek a survivor over a
period of time of sitting still will also start to glow red by fear of
the unknown.


We want the mod to feel creepy and give you a sense of
desperation, and yet not take itself so seriously that you can't laugh
at the way you got slayed. Overall fun and playability is the priority,
where is realism and horror while important are just a bonus when
possible. We want a mod that you can easily play with any number of
people, even with small numbers or uneven numbers. Plus, there's a
certain sense of satisfaction in tearing apart the heartless survivors
who failed to protect you while you were alive, limb from limb.
s3rius
s3rius
LTG
LTG
Posts : 1916
realm_3
Réputation : 57
Zombie Panic: Source Pp_adm10
Regist Date : 2006-02-11

Zombie Panic: Source Empty Re: Zombie Panic: Source

Thu 21 Feb 2008, 16:14
Doh, cool. Too bad I don't own HL2 and my HL1 has vanished somewhere. I like tha zombie vision Smile
Lisianthus
Lisianthus
COL
COL
Posts : 975
realm_3
Réputation : 5
Zombie Panic: Source Pp_off10
Regist Date : 2006-11-03
http://www.dotd-stars.com

Zombie Panic: Source Empty Re: Zombie Panic: Source

Thu 21 Feb 2008, 16:33
Well you can get hl2 with css and DM for like 20 euro. So its not expensive.
Asgard_Ragna
Asgard_Ragna
COL
COL
Posts : 750
realm_3
Réputation : 7
Zombie Panic: Source Pp_off10
Regist Date : 2006-01-20

Zombie Panic: Source Empty Re: Zombie Panic: Source

Thu 21 Feb 2008, 16:43
I play this mod sometimes....it kinda looks weired if the zombies start to fly^^ but it's a cool mod indeed.
Sunny_D
Sunny_D
LTG
LTG
Posts : 1653
realm_1
Réputation : 3
Zombie Panic: Source Pp_adm10
Regist Date : 2006-02-04

Zombie Panic: Source Empty Re: Zombie Panic: Source

Thu 21 Feb 2008, 16:47
rofl, flying zombies? anyway, heard and read about that already quite some time ago, but unfortunately never played it in action... Mad
avatar
El-Ahrairah
RC
RC
Posts : 1
realm_1
Réputation : 0
Regist Date : 2008-04-08

Zombie Panic: Source Empty Re: Zombie Panic: Source

Tue 08 Apr 2008, 08:12
i play this mod like every day and love it!
Lisianthus
Lisianthus
COL
COL
Posts : 975
realm_3
Réputation : 5
Zombie Panic: Source Pp_off10
Regist Date : 2006-11-03
http://www.dotd-stars.com

Zombie Panic: Source Empty Re: Zombie Panic: Source

Tue 08 Apr 2008, 12:16
I never actauly got to play it. Sad
Btw, Welcome to the forums.
Lettijeesus
Lettijeesus
SGFC
SGFC
Posts : 57
realm_1
Réputation : 0
Regist Date : 2009-04-11

Zombie Panic: Source Empty Re: Zombie Panic: Source

Sat 11 Apr 2009, 19:11
ZPS is truely a brilliant mod. I haven't seen any flying zombies O_o but the one thing that anoys me is the voice chat. It's constantly infested by idiots making whitenoise, shouting randomly, or taking a dumb while playing (I've actually heard someone do that)
Tangax
Tangax
MSG
MSG
Posts : 86
realm_3
Réputation : 1
Zombie Panic: Source Pp_mem10
Regist Date : 2009-05-11

Zombie Panic: Source Empty Re: Zombie Panic: Source

Mon 11 May 2009, 17:12
im the master at this game ^^ always last survivor running round with zombies crying
Sponsored content

Zombie Panic: Source Empty Re: Zombie Panic: Source

Back to top
Permissions in this forum:
You cannot reply to topics in this forum