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Asgard_Ragna
Asgard_Ragna
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Posts : 750
realm_3
Réputation : 7
Makes Every Spell passive Pp_off10
Regist Date : 2006-01-20

Makes Every Spell passive Empty Makes Every Spell passive

Thu 23 Feb 2006, 19:27
Variables
Code:
BoltStrikeChance      Integer      0       

BoltStrikePercent      Integer      0


(Unit type of (Attacking unit)) Equal to Blademaster isn't nessesary.

Its very easy to create.
If u don't know how to set % chances, then read this:
if u set random number integer between 1 and 1 u have 100%.
So, between 1 and 2 = 99%, between 1 and 3 = 98%,... Like that, HAVE FUN! Wink

Code:
Event
    Unit - A unit Wird gets attacked
Condition
    (Unit-type of (Attacking unit)) Equal to Blademaster
Aktionen
    If ((Level of Bolt Strike  for (Attacking unit)) Equal to 1) then do (Set BoltStrikeChance = (Random integer number between 1 and 30)) else do (Do nothing)
    If ((Level of Bolt Strike  for (Attacking unit)) Equal to  2) then do (Set BoltStrikeChance = (Random integer number between 1 and 20)) else do (Do nothing)
    If ((Level of Bolt Strike  for (Attacking unit)) Equal to  3) then do (Set BoltStrikeChance = (Random integer number between 1 and 10)) else do (Do nothing)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        'IF'-Condition
            BoltStrikePercent Equal to  BoltStrikeChance
        'THEN'-Aktionen
            Spezialeffect - Create a special effect attached to the chest of (Attacking unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
            Unit - Create 1 Caster_01 for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing on Building degrees
            Unit - Order (Last created unit) to Humen-Mountainking - 'Thunderclap' (Attacked unit)
            Wait 0.10 seconds
            Unit - Remove (Last created unit) from the game
        'ELSE'-Aktionen
            Do nothing

The Unit you creat must have the spell which you would make passive.You can use every spell for this.
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