Spell Damage Multiplied by Level
Sun 28 Jan 2007, 00:20
Spell Damage can be multipled using triggers. This i learned at hiveworkshop.com. Many Professionals are there. I dont have editor in front of me but its something like this:
Spell1
Spell1
- Code:
Events
Unit - a unit Finishes(or begins) Casting a Spell
Conditions
Ability - Ability (being cast) equal to Firebolt
Actions
Unit - Deal (Real level((casting unit)) X 50.00 Damage Type Explosive Type Fire
- Sunny_DLTG
- Posts : 1653
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Regist Date : 2006-02-04
Re: Spell Damage Multiplied by Level
Sun 28 Jan 2007, 01:17
1.) i would suggest you use the event "Unit starts the effect of an ability" instead.
2.) the event "UnitX takes damage" is much, much better to detect the damage given. then you can directly use "Unit - Deal (Real(Damage Taken)) x 2 Damage". this is great as this detects both spell and direct attack damage!
2.) the event "UnitX takes damage" is much, much better to detect the damage given. then you can directly use "Unit - Deal (Real(Damage Taken)) x 2 Damage". this is great as this detects both spell and direct attack damage!
- noco1LT
- Posts : 381
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Regist Date : 2006-10-16
Re: Spell Damage Multiplied by Level
Sun 28 Jan 2007, 03:21
sunny you are so smart hehe lol...
no sunny you are just wise can you handle that lol
no sunny you are just wise can you handle that lol
Re: Spell Damage Multiplied by Level
Sun 28 Jan 2007, 04:35
Lol. Dude Are you going to keep saying that EVERY time sunny makes some corrections on stuff i say or something? You a stalker?
- Sunny_DLTG
- Posts : 1653
Réputation : 3
Regist Date : 2006-02-04
Re: Spell Damage Multiplied by Level
Sun 28 Jan 2007, 15:11
he's joking around xD
... on the other hand... this specific statement is of course more than true...
... on the other hand... this specific statement is of course more than true...
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