[SC2] Models Import
Sun 20 Jun 2010, 03:58
it seem import from 3dMax is getting better with anim support , even models from war3 o_O , etc .. so i decided to make a model :p
here a screenshot .. now i need anims for it , i think its not that bad for a test .. except that i made mistake with the scale i had to reduce to 0.0015 coz i made a giant titan soldier that covered all the map )8
ahh... btw the model takes only 430k for like 6000 polygons and 100k for the texture
here a screenshot .. now i need anims for it , i think its not that bad for a test .. except that i made mistake with the scale i had to reduce to 0.0015 coz i made a giant titan soldier that covered all the map )8
ahh... btw the model takes only 430k for like 6000 polygons and 100k for the texture
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: [SC2] Models Import
Sun 20 Jun 2010, 13:53
I've also decided to make a model with 3ds:
I think yours is a little bit better, still :/
I think yours is a little bit better, still :/
Re: [SC2] Models Import
Sun 20 Jun 2010, 15:18
Ohh yummi ... I leik teh izcreem !!
in fact i used 3dmax only at the end to export . i made the mesh with Zbrush
in fact i used 3dmax only at the end to export . i made the mesh with Zbrush
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: [SC2] Models Import
Sun 20 Jun 2010, 17:43
Do you think zbrush is better / easier to work with than 3ds max?
(That is, if you have some expierence with 3ds)
I find 3ds ... confusing to say the least. The huge amount of tools and functions are overwhelming - even if I know what I am want I have a hard time searching for it. And even if I find it.. so many tools have certain rules of usage or things you have to keep in mind >.>
(That is, if you have some expierence with 3ds)
I find 3ds ... confusing to say the least. The huge amount of tools and functions are overwhelming - even if I know what I am want I have a hard time searching for it. And even if I find it.. so many tools have certain rules of usage or things you have to keep in mind >.>
Re: [SC2] Models Import
Sun 20 Jun 2010, 18:18
yeah i always have been amazed to see all those boutons in 3dmax so i never done much 3Dstuff once i tried Zbrush with a few tuto i was like 'omgwtf its so easy' and specially to textures models . but zbrush is more oriented on organic shape . But i think its a good start to make a mesh to get the global shape with Zpheres tools and then export to 3dMax for square/edges parts .. this is one object i made with the help of zbrush last year
Re: [SC2] Models Import
Mon 21 Jun 2010, 12:54
Optimized polygon counts and better skin
model 8000poly 606kb (compressed 250kb)
texture 1024px/1024px 1Mb (compressed 354Kb)
I think a complete decent model with anims and some specular map could cost 800Kb
and half for lower resolution.
I cruely need to learn how to animate that stuff :/
model 8000poly 606kb (compressed 250kb)
texture 1024px/1024px 1Mb (compressed 354Kb)
I think a complete decent model with anims and some specular map could cost 800Kb
and half for lower resolution.
I cruely need to learn how to animate that stuff :/
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: [SC2] Models Import
Mon 21 Jun 2010, 14:15
Hm nice. Then have fun making some animations lol.
And always keep the 10mb limit in mind :/
And always keep the 10mb limit in mind :/
Re: [SC2] Models Import
Tue 22 Jun 2010, 00:51
rules are meant to be broken s3rius ^^s3rius wrote:And always keep the 10mb limit in mind :/
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