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DaveTheBat
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Beta7 Scout Bug? Empty Beta7 Scout Bug?

Tue 11 Aug 2009, 18:35
I was playing earlier today and noticed that the Scouts new skills: Boot thingy (dont remember name) and Long range has the same Level 1 skill... is there some difference or has something happened?

Otherwise I really like this version so far... haven't been able to play it to much yet thou.
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Tue 11 Aug 2009, 19:39
Not a bug. Both first levels of the skills grant you the same ability. If you already have the first skill, then the second one will not do anything.
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Tue 11 Aug 2009, 20:49
Oh ok, another question.

I guess you removed the Heavy Bleeding Medkit from a Medics skills on purpose correct?
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DonThompson
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Tue 11 Aug 2009, 20:52
use transfusion works as good. Yes he did remove it.
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Tue 11 Aug 2009, 21:17
So transfusion takes away Heavy Bleeding as well?

Didn't know that, good to know. Smile

Just became CSM.
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DonThompson
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Tue 11 Aug 2009, 22:16
DaveTheBat wrote:So transfusion takes away Heavy Bleeding as well?

Didn't know that, good to know. Smile

Just became CSM.

Yeah as of B7 it does remove it.
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Wed 12 Aug 2009, 10:45
Awesome, Ducky my main healer buddy said something like that yesterday, just wanted to confirm it. Smile
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Beta7 Scout Bug? Empty Re: Beta7 Scout Bug?

Fri 14 Aug 2009, 22:16
Noticed another bug(?) the bagpack when used by klicking on it to put an item there automaticly the item disappears IF the item is a stackable one... for example ammo.

It also disappears if you just drag it there, I guess it's not as it should?
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Fri 14 Aug 2009, 22:21
Sounds like a bug to me.
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Sat 15 Aug 2009, 00:29
The error occurs when you move two or more stackable items of the same type into the (closed) bag and one or both of them don't have the default number of charges.
Will fix it.
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Beta7 Scout Bug? Empty Re: Beta7 Scout Bug?

Sat 15 Aug 2009, 11:30
Ok Smile
Have been playing way to much yesterday ^^

Thanks for the reply.
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