[Content] Classes
Fri 19 Jun 2009, 22:59
The game currently contains 5 Classes: Rifleman, Heavy Support, Engineer, Medic and Scout.
All are neccecary for the perfect survival.
Following is a small introduction of the five classes.
Rifleman
The rifleman is the teams standard soldier and is able to inflict high damage by using powerfull AOE abilites.
Abilites
Medic
The medic is the base of any team. He heals the team and makes them withstand great damages.
Abilites
Engineer
The engineer is the key to longtime survival in a city, as he can build up a base that can stand the attacks from zombies.
Abilities
Heavy Support
The heavy support is the teams defense, he can withstand large ammout of damage.
Abilities
Scout
The scout is the teams item gatherer and is extreamly nimble as he moves past hordes of zombies.
Abilities
All are neccecary for the perfect survival.
Following is a small introduction of the five classes.
Rifleman
The rifleman is the teams standard soldier and is able to inflict high damage by using powerfull AOE abilites.
Abilites
- Aimed shot - You fire a aimed bullet at critical point of the enemy and damage them great damage
- Deplteted Uranium Shot - You fire a high velocity shot that pierces through the targets in a line.
- Adrenaline shot - You inject a syringe with adrenaline which increases your attackspeed.
- Create grenade - You create a frag grande that can be used later.
Medic
The medic is the base of any team. He heals the team and makes them withstand great damages.
Abilites
- Heal - standard healing
- Guardian - Divides the damage over the medic and 2 other players.
- Resurrection - Resurrects a fallen teammate.
- Create Bandage - Creates a bandage that can be used by the medic or given to another player.
- Create Medkit - Creates a medkit that can be used by the medic or give to another player.
Engineer
The engineer is the key to longtime survival in a city, as he can build up a base that can stand the attacks from zombies.
Abilities
- Repair - Repairs a damaged object.
- Create Barricade - Creates a barricade.
- Create Turret - Creates a highly versatile turret that can be modified in many ways.
- Create Landmine - Creates a highly explosive mine that triggers when an enemy walks over it.
- Refill Turret - Refills the turret with more ammunition
Heavy Support
The heavy support is the teams defense, he can withstand large ammout of damage.
Abilities
- Deep Pockets - The Heavy support always has a little more ammo deep in his pockets, perfect in those critical situations.
- Defense - The heavy support gains: More armor and Damage reduction.
- Acid bomb - The Heavy support throws a bomb that contains highly accid fluid that causes the zombies to attack and walk slower aswell as making them miss more often.
- Toughness - The heavy supports toughness increases his health.
Scout
The scout is the teams item gatherer and is extreamly nimble as he moves past hordes of zombies.
Abilities
- Hometeleport - Teleports back to the boat or to another player.
- Swift Movement - The scout moves so fast that zombies can't hit him
- Item Radar - Pings nearby items on the minimap
- Item Teleport - Teleports items in slot 5 and 6 back to the boat
- Short range teleport - Instantly moves the scout in or out of combat
Permissions in this forum:
You cannot reply to topics in this forum