about test of the beta

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Wed 10 Jun 2009, 23:37
That beta test was great, and I really look the new look of everything. Was looking forward to my first beta test, and I enjoyed it, except we got pwned on NM, but oh well.
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Thu 11 Jun 2009, 00:16
4.H-Pestilence- wrote:That beta test was great, and I really look the new look of everything. Was looking forward to my first beta test, and I enjoyed it, except we got pwned on NM, but oh well.

We got owned, we got double teamed by two bosses... (Sad face) but oh well... shit happens
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Thu 11 Jun 2009, 01:19
seems like he fixed the wc3 crashing XD nice
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Thu 11 Jun 2009, 02:39
LOL you're lucky.... many of the tests i've done had a lot of problems.... and usually ended in s3rius ending them with an arty strike in the group(or satchels chain reaction) .. beta 7changes look pretty nice (the multiboard customisation looks nice!)
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Thu 11 Jun 2009, 03:55
yea beta 7 looks very promising
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Thu 11 Jun 2009, 04:51
B7 sounds promising, from what you guys have been posting. Too bad i couldnt join. When's the approximate date it will be released?
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Thu 11 Jun 2009, 06:44
Wait you guys beta tested w/o inviting me! *Gasps*
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Thu 11 Jun 2009, 12:47
Mishotaki wrote:LOL you're lucky.... many of the tests i've done had a lot of problems....
That's why I do beta tests Wink

There is no release date yet. I might wait until Blizzard releases their patch, since it will render all pre-patch DotD maps unplayable.
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Fri 12 Jun 2009, 02:30
yeah but as you told me earlier atleast you will get some new toys to play with s3rius. it's christmas in the summer! Very Happy
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Fri 12 Jun 2009, 02:46
Yes, the more I work with it the more I start to like the new stuff.
It's a nice time to update systems and get rid of old, buggy things. I'm just dumping the old hash tables .
Most changes will be unnoticible by the players, but I hope that these changes will improve stability and reduce the chance of freezes and critical errors. With a little luck it'll even reduce the memory that has to be allocated for wc3 (which is especially good for people with weak computers).
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Fri 12 Jun 2009, 02:50
yep this freezes are somethimes rly annoying. When you are at the base def with col. white and the game freezes i want to scream +shock
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Fri 12 Jun 2009, 02:59
Well I mean if its a big update chances are there might be a few minor bugs they will be trying to fix at the same time so you will probably have a good opportunity to learn the material fairly well before you can actually use it properly =/
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Fri 12 Jun 2009, 03:04
I've read that it takes est. 2 weeks for the patch to go public. Before that there's at least 1 fix for that patch scheduled.
That's more than enough time to get the new things straight. It'll need longer to make the old things work with the new things.
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Fri 12 Jun 2009, 05:39
CANT WAIT Razz
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Fri 12 Jun 2009, 05:44
Well thats good news atleast.

But you havent been able to get any other hints about what its going to do to your map system or do you already know basically what you need to do to make it work again?
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Fri 12 Jun 2009, 13:55
The only thing that will break are certain functions, that do type-casting. Means functions that turn a handle (an object like a unit or an item) into a unique number. This type-casting was never intended and is only a bug.
Now they've disabled all these unsafe type-casting functions.
In exchange they have added a new native function that basically does the same thing, but is type safe. Most systems will work again when I simply exchange the old type caster with the new one.
I am using several other type casts that are deeply integrated into my functions and are harder to replace. Finding and changing these will be the hardest part.
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