Save Code and Story(and game mode).

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Save Code and Story(and game mode). Empty Save Code and Story(and game mode).

Wed 27 May 2009, 12:59
I was wondering how people want to play DotD since I myself was starting to get bored with the game.
The development of the story though incomplete was OK. Also the point in randomness is also good.
I would also like to take into consideration the players focus. Players don't tend to play very very long games (1.5 hours +?)
Some just leave saying they cannot take it anymore. Others have other errands to do.

But I want is a really great game everyone want to play again and again.

The following are the current reason why I would like to play the game:
RANK EXP
trying out difficult modes
friends wanting to finish the game

So here is what I came up: Add a save code for the Story.

Ok let me explain the rules about the Save Code for the story.

Everyone starts with no story save code. So they start of with the DEFAULT STORY.
As they play the game, they unlock different story codes. Then the players finished the DEFAULT STORY. (Victory they win)
In the next game, players loads their save codes (with the story codes) and is able to select another story to play.

Each Story is about 1.5 hours play time.

My story line example.
- T - I - M - E - L - I - N - E - - T - I - M - E - L - I - N - E - - T - I - M - E - L - I - N - E - -
<- Story A -> - - - - <- Story B -> - - - - - <- Default Story -> - - - - -<- Story C ->
- - - - - <- Story D -> - - - - - - - - - - - - -<- Story E -> - - - <- Story F -> - - - - - -

8 Players played Default Story. Mission 1 (Civs) -> Mission 2 (Scientist/Plant) -> Mission 3(Dogs) -> They were defeated but unlock Story A (Story A is about how the Virus was created.).
Same 8 Players played again loading Story A. They play as the gaurds defending San Fransisco while the virus is starting to spread. They finished the game but was not able to to unlock any story code.
Same 8 Players again loaded Default Story. This time the reached finished the game unlocking Story F.
Same 8 Players again loaded Story F. This is about San Fransisco when it is about the get nuked the game mode is survival (No Missions). They lost but was able to unlock Story D.
... so on and so forth ...
Story D has a different game mode. Tower defense like game.
For the players to Unlock Story B, They should finish Default Story in HELL MODE.
For the players to Unlock Story C ( The Ultimate Ending) All other story codes should be unlock.


Please feel free to post your comments. I would really like to hear them
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Wed 27 May 2009, 13:23
that would simple be a massive task for serius and would also significantly increase teh map size
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Wed 27 May 2009, 13:35
Not really a massive increase of the map size (only a few KBs), but indeed a massive task for me^^

I've discussed something similar a few times, but came to the conclusion that it won't work out well.
1) You'd rarely get to play additional stories if you need all players to be the same each game (also would exclude new players)
2) If it's enough if one player/the host has the story parts unlocked then it won't take long until you have the full choice of what to play. It'll also be very complicated for new players to cope with totally new missions every time they join a game.
3) Huge things like that would have to be planned from the very beginning on. Changing the game's structure to work with that story-based chapters would be a lot of work.
4) Making like 7 (or even 3) stories with each being 1.5 hours long would take me half an eternity. I probably won't put another year of work into DotD since SC2 will hopefully be released reasonably soon.

I am thinking about different game modes, though. Maybe not deathmatch again (it was in 5.3), but for instance a Speed Mode where everything is speeded up by 100%.
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Wed 27 May 2009, 14:08
s3rius wrote:1) You'd rarely get to play additional stories if you need all players to be the same each game (also would exclude new players)
I was thinking of a voting scheme after loading a code. Each player can select a story. Highest story wins.
Player can only vote for Stories he has saved in his save code. But can play any story even if it is not
in his save code. Playing does not mean that he has the save for the story already.
s3rius wrote:2) If it's enough if one player/the host has the story parts unlocked then it won't take long until you have the full choice of what to play. It'll also be very complicated for new players to cope with totally new missions every time they join a game.
Due to the voting scheme, Host cannot select the story he wants to play. He will need another 4 members with the same code to vote for that story. If majority (4 players) of the gamers are new players then the DEFAULT STORY would be loaded. They will be given a lecture like the current game now. If majority of the games are elite, then the new player should just follow the orders of the elite.
s3rius wrote:3) Huge things like that would have to be planned from the very beginning on. Changing the game's structure to work with that story-based chapters would be a lot of work.
Yeah... Could not agree more.
s3rius wrote:4) Making like 7 (or even 3) stories with each being 1.5 hours long would take me half an eternity. I probably won't put another year of work into DotD since SC2 will hopefully be released reasonably soon.
Are you the only one creating this map?? I guess that would be impossible for you. Maybe its time for you to get the hordes and hordes of slaved workers Smile
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Wed 27 May 2009, 14:33
levyloua wrote:
s3rius wrote:4) Making like 7 (or even 3) stories with each being 1.5 hours long would take me half an eternity. I probably won't put another year of work into DotD since SC2 will hopefully be released reasonably soon.
Are you the only one creating this map?? I guess that would be impossible for you. Maybe its time for you to get the hordes and hordes of slaved workers Smile
I am. Slave workers proved to be useless (I've had a few over the years).
For this job you need a trustworthy, professional, loyal servant who happens to be of the same opinion as I am concerning game questions^^ That's a rare kind of species.
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Wed 27 May 2009, 16:06
I don't think this is a good idea, for the reasons s3r mentioned. You won't get many beginners playing it, just some guys that play with friends.
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Wed 27 May 2009, 16:07
Nope not really i met some really good noobs last nite and we were able to get creamed by rabbits at the end
^^
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Wed 27 May 2009, 20:33
Die_Plz wrote:Nope not really i met some really good noobs last nite and we were able to get creamed by rabbits at the end
^^

Maybe, but will you get them all together again?
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Thu 28 May 2009, 01:38
nubs are ppl who doesnt listen AT ALL

pros are ppl who listens.

thats wat i think
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Thu 28 May 2009, 15:17
newb = a person who is new to the game, but not neccessarily a bad player
noob = a person who just sucks, no matter how long he played the game
pro = a person who knows the game very well, who is able to take initiative when needed and who uses his brain.
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Fri 29 May 2009, 06:06
s3rius wrote:newb = a person who is new to the game, but not neccessarily a bad player
noob = a person who just sucks, no matter how long he played the game
pro = a person who knows the game very well, who is able to take initiative when needed and who uses his brain.


damn i thought newb and noob was prety much the same haha +gg

s3rius: Double post removed.
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Tue 02 Jun 2009, 06:53
I have an idea but i dont know how to explain it. Its somewhat like levyloua said. What if you made "portals" on the ends of the maps instead? I'm sure you've see a road that cuts off at the edge of the playable map. Perhaps create a portal there that when trigger, would lead the entire team to another area. Here would be a small example:

Say, there was a mission where in a supply helicopter mysteriously crashed in the nearby forest. Then the team would have to exit the city map by moving towards the portal that leads to the forest. Then they're loaded into another map (forest) where their objectives can be found. And then back to the city for evac thingy.

You could also put portals on buildings. Perhaps maybe put those on special buildings like depot, Police Department etc( some ideas i heard in the idea thread). Then we could play a mini map for our mission. Very Happy Others might be like tower defense where we would have to set up as many turrets as we can to hold out to the zombie wave. Very Happy
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Tue 02 Jun 2009, 08:30
s3 can do that after he released the beta 7. i dunt want to wait any longer than i hav to . lol
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Tue 02 Jun 2009, 09:24
most of us on EU get good games going all day as we have full clan games
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Tue 02 Jun 2009, 13:06
I won't divide dotd into several maps. Everything will take place in one big map. I also don't inttend to add Tower defences lol.

Althought it is a good idea in general you cannot realize that in multiplayer very well and it would take up even more time.
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Wed 03 Jun 2009, 10:20
Well you know the single player campaign for orc? I though it could be possible for DotD to be somewhat like that you know.. at least expand the area of play a little bigger.. Very Happy
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Wed 03 Jun 2009, 10:22
^Grim wrote:Well you know the single player campaign for orc? I though it could be possible for DotD to be somewhat like that you know.. at least expand the area of play a little bigger.. Very Happy
Ah but in B7, the map is going to be larger! This means that it'll be a pain to rescue civs or kill the mutated dogs, if more spawn points are added. I always like a challenge, though.
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Wed 03 Jun 2009, 10:26
I think we should see where this leads before we try to dictate the next steps... we need to get a feel for the larger map and see if it actually is enough room to do w/e.. there is a map on sc that I actually feel might be an option s3rius.. I'll show it to pesti later and we can discuss if we can take anything out of it.
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Wed 03 Jun 2009, 10:58
For Grim: Click on the link below to see just how much larger the map is in B7. The white outline indicates the map boundaries as of B6, and what's outside of it is the portion of the map that will be newly added. It's quite a substantial increase in map size, I'd say around 45% or so of the current map. If I turn the new parts sideways and sort of visually cut them out and try to paste them over the old areas in my head, it looks like half of the current map size is added! HALF! That's HUGE! +shock
https://servimg.com/view/11862648/85
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Wed 03 Jun 2009, 13:41
^Grim wrote:Well you know the single player campaign for orc? I though it could be possible for DotD to be somewhat like that you know.. at least expand the area of play a little bigger.. Very Happy
I have played it and I know how it work. But this is only possible in singleplayer.
The map uses the game's cache to move information from one map to another. In multiplayer, however, game caches cannot be accessed by other maps.

If it was possible to create a 'global' gamecache that could be saved you all wouldn't have to bother with save codes anymore.
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Wed 03 Jun 2009, 20:31
plus the fact that it would just become way to confusing... the easiest way I would see to do something like that would just be max the map add giant walls randomly everywhere and when you finish one area IF you finish one area a gate opens for you and you can continue to another part of the map. kind of like the final mission when the doors open.
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Fri 05 Jun 2009, 16:33
OMG +shock +shock Pesti thats one big fat map! And now we spawn in the middle? Btw the upper right corner seems blank.
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Fri 05 Jun 2009, 16:48
^Grim wrote:Btw the upper right corner seems blank.
That's probably due to the fact that the upper right corner is not finished yet.
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Sun 07 Jun 2009, 01:49
lol grim .. u got ownd.
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Sun 07 Jun 2009, 14:15
Ooh probably my bad. +blush
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