- levylouaCPL
- Posts : 17
Réputation : 1
Regist Date : 2009-05-18
[Solved] Dieing through poison/infected
Sat 23 May 2009, 08:24
When dieing from open wound(I believe being infected does not cause death) Red player always gets blamed for the players death.
Player X has suffered friendly fire from Player Red.
Playing DotD 6.0 Beta 6
Player X has suffered friendly fire from Player Red.
Playing DotD 6.0 Beta 6
- aChiiies2LT
- Posts : 258
Réputation : 0
Regist Date : 2009-02-07
Re: [Solved] Dieing through poison/infected
Sat 23 May 2009, 08:56
yeah but as long as u knw that red didnt do it then its al gud lo l
- levylouaCPL
- Posts : 17
Réputation : 1
Regist Date : 2009-05-18
Re: [Solved] Dieing through poison/infected
Sat 23 May 2009, 09:20
LOL... but usually newbie players tend to blame red then start killing each other.
Maybe it would be better if this kind of dieing is posted as has Player X has incapacated himself?
Maybe it would be better if this kind of dieing is posted as has Player X has incapacated himself?
- 4.H-Pestilence-SGM
- Posts : 195
Réputation : 4
Regist Date : 2009-04-30
Re: [Solved] Dieing through poison/infected
Sat 23 May 2009, 09:25
levyloua wrote:When dieing from open wound(I believe being infected does not cause death) Red player always gets blamed for the players death.
Player X has suffered friendly fire from Player Red.
Playing DotD 6.0 Beta 6
Ah, this is just a bug, it also happens when somebody dies of any other reason when there is a leaver, sometimes. I told s3rius, and he said he'd look into it, something about the coding in Dotd must be haywire, it might be fixed in b7. I'm really looking forward to b7, lots of fixed typos, and a bigger map!
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: [Solved] Dieing through poison/infected
Sat 23 May 2009, 13:39
Lol!4.H-Pestilence- wrote:I'm really looking forward to b7, lots of fixed typos
I believe that bug comes from errors in WC3's damage behaviour. Usually you can detect the player who dealt the damage (usually one of the undead players). When there is some error and the damaging player cannot be found, then Player 0 (=red) will always get the blame.
I'm still unsure of how to fix that, though.
Update: I've applied a patch. Got to test it in large before I can say whether it's solved or not. Some tests on my own were successful.
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