DotD 5.2f Mission
+4
Sath
s3rius
IamDjRosette
SecreT_WeaponS
8 posters
- SecreT_WeaponSPFC
- Posts : 11
Réputation : 0
Regist Date : 2008-11-20
DotD 5.2f Mission
Thu 20 Nov 2008, 14:50
I have a question regarding the "-mission" commands in 5.2f.
My question is if theres any command to stop the mission or a command that must be entered if the mission is accomplished.
If there's any command or a another solution feel free to P.M. me or or write an answer.
thx so far
My question is if theres any command to stop the mission or a command that must be entered if the mission is accomplished.
If there's any command or a another solution feel free to P.M. me or or write an answer.
thx so far
- IamDjRosettePVT
- Posts : 9
Réputation : 0
Regist Date : 2008-11-19
Re: DotD 5.2f Mission
Thu 20 Nov 2008, 15:08
As i remember you cannot Stop the mission1. You should survive mission one if you start it and hold one player back till wave 5 than new ammo spawn select scout with the last unit go over the map collect all ammo and join the guys on graveyard. There is no other way to pass it. LOike HA_HA and Djrosette did it^^.
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: DotD 5.2f Mission
Thu 20 Nov 2008, 15:16
Yep, players who didn't select a hero when the missions starts will spawn normaly and can scout for shit. Though one player has only 6 slots for stuff.. having the whole team outside is a lot funnier ^^ (after entering the graveyard, you'll be trapped)
- SecreT_WeaponSPFC
- Posts : 11
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Regist Date : 2008-11-20
Re: DotD 5.2f Mission
Thu 20 Nov 2008, 16:49
Thx alot for the information
Re: DotD 5.2f Mission
Thu 20 Nov 2008, 17:38
yes i remember mission1 is pretty funny , specially when multiple fatty are coming :O
tip 1
kill them in the same corner to avoid a full cemetary nuke
tip2
you can also use barrick to lure creeps and have less attackers on you
and welkom DjRosette on the forum :-)
tip 1
kill them in the same corner to avoid a full cemetary nuke
tip2
you can also use barrick to lure creeps and have less attackers on you
and welkom DjRosette on the forum :-)
- IamDjRosettePVT
- Posts : 9
Réputation : 0
Regist Date : 2008-11-19
Re: DotD 5.2f Mission
Thu 20 Nov 2008, 17:42
I wanne know who won mission1 ? maybe a seperated Theme.
- LukaPVT
- Posts : 5
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Regist Date : 2008-04-12
Re: DotD 5.2f Mission
Mon 24 Nov 2008, 12:34
Mission1 in 5.2F cannot be finished because was unfinished by autor - you will be trapped in grayard. Good time to go in mission is beetwen wave 9 and wave 10, but still dead - nukes. Difficult of mission 1 is like wave 3-4. Exist map version 5.2I with finished this mission, but isnt public(when you kill boss you can leave graveyard and continue normal play).
- Baked NinjaSSG
- Posts : 46
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Regist Date : 2008-12-21
Re: DotD 5.2f Mission
Mon 22 Dec 2008, 07:55
Are we talking about old DOTD or s3rius's ?
- MishotakiBG
- Posts : 1018
Réputation : 23
Regist Date : 2006-09-23
Re: DotD 5.2f Mission
Mon 22 Dec 2008, 09:52
S3rious DOTD is version 6.0
- Baked NinjaSSG
- Posts : 46
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Regist Date : 2008-12-21
Re: DotD 5.2f Mission
Mon 22 Dec 2008, 11:14
hahah i was max in all the last version, the -mission 1? graveyard how it stuck you in the graveyard and spawned sentrys and stuff? got to wave 4 but i was top level:P its insane, so hard to build up the cades. usually i wait till wave 7 (if i stay in) then start it so everyone has a good set of items and ammo.
Re: DotD 5.2f Mission
Tue 30 Dec 2008, 17:05
Hah, the missions were funny if you had a good engi and medic. Or a trigger happy op such as myself.
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