- Sunny_DLTG
- Posts : 1653
Réputation : 3
Regist Date : 2006-02-04
Burning Trigger for kolp33
Fri 10 Mar 2006, 12:47
ok this is the burning trigger for kolp33 he requested for his map - sry i cant explain it very much - dont have time atm... maybe i can edit this post on mondays....
good here we go - you will need following variables:
where i put the " " you can write what you want - or delete the whole function if u dont want get a message...
Vampire 0000 <gen> is your vampire unit that u can select or use a variable (if u want i can explain that later tooo)
ok this is all i can do for now - im a bit in haste atm.... if u others find a mistake post here.... ill be back on mondays or tuesday
good here we go - you will need following variables:
- It_is_day [--Boolean Variable (True or false)--]
flame_effect [--Special-Effect--]
- Code:
Trigger 1 - detect day:
detect day
Events
Game - The in-game time of day becomes Greater than or equal to 6.00
Conditions
Actions
Set it_is_day = True
Game - Display to (All players) for 10.00 seconds the text: "the day has come - your vampire will take damage"
Trigger 2 - detect night:
detect night
Events
Game - The in-game time of day becomes Greater than or equal to 18.00
Conditions
Actions
Set it_is_day = False
Game - Display to (All players) for 10.00 seconds the text: "The night has come.... this is the hour of the vampires"
Trigger 3 - burn:
burn
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
it_is_day Equal to True
(Vampire 0000 <gen> is alive) Equal to True
Then - Actions
Unit - Set life of Vampire 0000 <gen> to ((Life of Vampire 0000 <gen>) - 5.00)
Special Effect - Create a special effect attached to the origin of Vampire 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Set flame_effect = (Last created special effect)
Else - Actions
Special Effect - Destroy flame_effect
where i put the " " you can write what you want - or delete the whole function if u dont want get a message...
Vampire 0000 <gen> is your vampire unit that u can select or use a variable (if u want i can explain that later tooo)
ok this is all i can do for now - im a bit in haste atm.... if u others find a mistake post here.... ill be back on mondays or tuesday
- kolp33PVT
- Posts : 6
Réputation : 0
Regist Date : 2006-03-14
Re: Burning Trigger for kolp33
Tue 14 Mar 2006, 14:11
ok sunny_d hmmm i need a little bit diferent becose all players dont have vampires and players how gets higher than level 10 can get abilyti to make other vamps after 3 mins soo i need a little bit diferent way to set burning units i can think aff some grup allys of player red ore something like that
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Burning Trigger for kolp33
Tue 14 Mar 2006, 14:57
OK i will try to fix that for you i think i have time today
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Burning Trigger for kolp33
Tue 14 Mar 2006, 16:03
It_is_day [--Boolean Variable (True or false)--]
flame_effect [--Special-Effect--]
flame_effect [--Special-Effect--]
- Code:
Trigger 1 - detect day:
detect day
Events
Game - The in-game time of day becomes Greater than or equal to 6.00
Conditions
Actions
Set it_is_day = True
Game - Display to (All players) for 10.00 seconds the text: "the day has come - your vampire will take damage"
Trigger 2 - detect night:
detect night
Events
Game - The in-game time of day becomes Greater than or equal to 18.00
Conditions
Actions
Set it_is_day = False
Game - Display to (All players) for 10.00 seconds the text: "The night has come.... this is the hour of the vampires"
Trigger 3 - Burn
Burn
Event
Time - Every 2.00 seconds of game time
Condition
Aktiones
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Condition
it_is_day Gleich True
'THEN'-Aktionss
Playergroup - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
Then - Aktiones
Unitgroup - Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Actions)
Then - Aktions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 5.00)
Specialeffect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Set flame_effect = (Last created special effect)
'ELSE'-Aktions
Specialeffect - Destroy flame_effect
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Burning Trigger for kolp33
Tue 14 Mar 2006, 16:06
So i hope thats what you want cause i didnt really understand what you want.
If you just want to change a few things message me or sunny
If you just want to change a few things message me or sunny
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Burning Trigger for kolp33
Tue 14 Mar 2006, 16:48
Here is the Link to the System
http://www.wc3sear.ch/?p=Spells&ID=1501
http://www.wc3sear.ch/?p=Spells&ID=1501
- kolp33PVT
- Posts : 6
Réputation : 0
Regist Date : 2006-03-14
Re: Burning Trigger for kolp33
Tue 14 Mar 2006, 19:04
well guys thx for trying put there are some mistakes 1 the units sops burn put flame dosnt go off and 2 is i need units only outside from regions(houses) to burn soo i dont think this will help me a lot sry
put now i think i can fix these triggersmy own becose biggest problem i had was how toselect these units thx enyway
put now i think i can fix these triggersmy own becose biggest problem i had was how toselect these units thx enyway
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Burning Trigger for kolp33
Tue 14 Mar 2006, 21:39
So changed the burning thing and the house stuff will be done soon
- Sunny_DLTG
- Posts : 1653
Réputation : 3
Regist Date : 2006-02-04
Re: Burning Trigger for kolp33
Wed 15 Mar 2006, 09:04
ah thanx asgard - saved me much much time and im atm a bit lack of that o.O ...
ah btw: ima back
ah btw: ima back
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Burning Trigger for kolp33
Wed 15 Mar 2006, 14:28
Well back Sunny
@Kolp33 How should the wolf form look should it change the model or just make him more powerfull?
@Kolp33 How should the wolf form look should it change the model or just make him more powerfull?
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Burning Trigger for kolp33
Wed 15 Mar 2006, 15:24
mhh ok i think i need a bit more time for the house stuff because you made 33 houses with each 2 entrances so i need for each house 2 turn on and 2 turn off triggers that means it needs 132 triggers to do this and that takes much time
- kolp33PVT
- Posts : 6
Réputation : 0
Regist Date : 2006-03-14
Re: Burning Trigger for kolp33
Wed 15 Mar 2006, 20:12
hmm it should chanse model and if it would not be too hard then make it to turn of wepons put that isnt very important if you want then i can also send you model for wolf just if you want put sry for these houses i tryed to make city
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Burning Trigger for kolp33
Thu 16 Mar 2006, 13:13
Mhh ok send me a model
- kolp33PVT
- Posts : 6
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Regist Date : 2006-03-14
Re: Burning Trigger for kolp33
Thu 30 Mar 2006, 13:34
well hows you doing whit the map? if you ready whit triggers then i can finish it
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Burning Trigger for kolp33
Sun 02 Apr 2006, 21:31
Mhh sry had now time till yet i will do it in easter holidays...
About the wolf form i cant do it cause i dont have the exact pth of the skins so the wolf form looks like an error model.
About the wolf form i cant do it cause i dont have the exact pth of the skins so the wolf form looks like an error model.
- kolp33PVT
- Posts : 6
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Regist Date : 2006-03-14
Re: Burning Trigger for kolp33
Thu 06 Apr 2006, 17:18
aa ok no problem take your time becose i dont have time at all eny more i faild et tests to 10a class and now i must learn hard to get in 10c class and after i wane go over soo i cant come online long time and i also cant edit maps soo i think i will play again after summer if you have time then finish it plz i realy cant enymore sry
- Asgard_RagnaCOL
- Posts : 750
Réputation : 7
Regist Date : 2006-01-20
Re: Burning Trigger for kolp33
Thu 06 Apr 2006, 18:30
Mhh ok i du not really know what you are talking about cause we have another class system but i will look what i can do
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