- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
DotD 5.3 Update Centre
Wed 16 Jan 2008, 20:43
I decided to put all updated into a seperate topic, keeping some general overview. All further updates will be posted in here, also.
//=========================== Dawn Of The Dead 5.3a Beta 1 ===========================//
- The '-kills' command now properly shows all players. (I've leaped wrongly through remaining
players)
- Barricade's armor should now stay at the default of 2 and it's DPS with Spiked Barricades is
greatly reduced.
- The zombies base hitpoints and damage got increased a little. The bonus damage depending on the
difficulty also got increased.
- The difficulty overall is now a little higher.
- The game now displays a proper "Player has left" message.
- Engineer's Power Net ability now levels up properly.
- Some slight ability balancing done.
- Medic's antidote should now properly work. (it seems that it only removed one stack of infection
per use, though it actually shouldn't o.0)
- The Operative's shotgun is now a little faster. I'll adjust it properly when I'm re-making the OP.
- Only one Lucky Charm drops now.
- Typos in the loading screen are corrected.
- Zombies respawn a little more often now.
- The nuke explosion model now gets displayed.
- Loading now does not work after the timer ran out.
- All items should now drop after the carriers death.
- Ammunition should now drop after the carriers death.
- The Demolition's Disarm now works.
- Void Reaver became weaker.
- A basic Deathmatch system has been added. When you die you revive a few seconds later.
- CAD's damage is increased.
- The '-team' command now also works properly.
- Commands such as '-kills' should now be clearer readable.
- The Sniper's Accuracy Training's bonus damage got slightly reduced.
- The Scout's Cloaking Device shortcut changed from 'C' to 'D' (overlapped with SpeCial Abilities)
- Sprint's special effect changed to something more appropiate.
- Some memory leaks have been fixed (should lag even less now).
- Multiboard displays kills instead of ammunition during Deathmatch.
- A few zombies are periodically spawning in DM. Can be turned on/off by player 1 with '-spawn'.
- After a hero respawns he cannot be attacked for 5 seconds to prevent any spawnkilling.
- Bosses now are a bit stronger, especially the Reaper, who is cannon fodder at the moment.
- This forum's URL is now displayed on the loading screen and as a hint during game.
- The Scout's class-only item is added. It is an powerful upgrade for the Combat Assistance Drone.
Each class-only item has a 50% chance to be dropped at a certain wave.
- Deleted most of the remainings of the 5.2 code, except of the save/load system
- Disposed of futile variables.
- Some minor icon updates.
- Maximum amount of zombies during Deathmatch is now limited depending on the number of players.
- During Deathmatch, the attack of another player's heroes/barricades/etc will now drain bullets, whereas during survival you still can attack others without loss of bullets.
- In DM you'll now receive XP for a hero kill depending on a hero's level. It should be 50% of the hero's level.
- You'll now not drop your ammunition when you die in DM.
- In DM, heroes will not gain XP from killing barriacdes or sentries. Turrets will give a few XP.
- The Scout's Artillery Ability's delay got reduced. It's damage got slightly boosted.
- Adjusted the XP you receive from killing zombies (ghouls: a bit less; gargs/bosses: a bit more)
- Changes Thanks&Credits in the Quest Log. Should now be a little more accurate
//=========================== Dawn Of The Dead 5.3a Beta 1 ===========================//
- The '-kills' command now properly shows all players. (I've leaped wrongly through remaining
players)
- Barricade's armor should now stay at the default of 2 and it's DPS with Spiked Barricades is
greatly reduced.
- The zombies base hitpoints and damage got increased a little. The bonus damage depending on the
difficulty also got increased.
- The difficulty overall is now a little higher.
- The game now displays a proper "Player has left" message.
- Engineer's Power Net ability now levels up properly.
- Some slight ability balancing done.
- Medic's antidote should now properly work. (it seems that it only removed one stack of infection
per use, though it actually shouldn't o.0)
- The Operative's shotgun is now a little faster. I'll adjust it properly when I'm re-making the OP.
- Only one Lucky Charm drops now.
- Typos in the loading screen are corrected.
- Zombies respawn a little more often now.
- The nuke explosion model now gets displayed.
- Loading now does not work after the timer ran out.
- All items should now drop after the carriers death.
- Ammunition should now drop after the carriers death.
- The Demolition's Disarm now works.
- Void Reaver became weaker.
- A basic Deathmatch system has been added. When you die you revive a few seconds later.
- CAD's damage is increased.
- The '-team' command now also works properly.
- Commands such as '-kills' should now be clearer readable.
- The Sniper's Accuracy Training's bonus damage got slightly reduced.
- The Scout's Cloaking Device shortcut changed from 'C' to 'D' (overlapped with SpeCial Abilities)
- Sprint's special effect changed to something more appropiate.
- Some memory leaks have been fixed (should lag even less now).
- Multiboard displays kills instead of ammunition during Deathmatch.
- A few zombies are periodically spawning in DM. Can be turned on/off by player 1 with '-spawn'.
- After a hero respawns he cannot be attacked for 5 seconds to prevent any spawnkilling.
- Bosses now are a bit stronger, especially the Reaper, who is cannon fodder at the moment.
- This forum's URL is now displayed on the loading screen and as a hint during game.
- The Scout's class-only item is added. It is an powerful upgrade for the Combat Assistance Drone.
Each class-only item has a 50% chance to be dropped at a certain wave.
- Deleted most of the remainings of the 5.2 code, except of the save/load system
- Disposed of futile variables.
- Some minor icon updates.
- Maximum amount of zombies during Deathmatch is now limited depending on the number of players.
- During Deathmatch, the attack of another player's heroes/barricades/etc will now drain bullets, whereas during survival you still can attack others without loss of bullets.
- In DM you'll now receive XP for a hero kill depending on a hero's level. It should be 50% of the hero's level.
- You'll now not drop your ammunition when you die in DM.
- In DM, heroes will not gain XP from killing barriacdes or sentries. Turrets will give a few XP.
- The Scout's Artillery Ability's delay got reduced. It's damage got slightly boosted.
- Adjusted the XP you receive from killing zombies (ghouls: a bit less; gargs/bosses: a bit more)
- Changes Thanks&Credits in the Quest Log. Should now be a little more accurate
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: DotD 5.3 Update Centre
Wed 16 Jan 2008, 20:44
New updates are in bold
//=========================== Dawn Of The Dead 5.3a Beta 2 ===========================//
- Every player can now choose a hero in Deathmatch mode.
- The hitpoints of zombies got slightly decreased.
- The respawn chance of ghouls reduced from 60% to 50%.
- Heroes will now properly drop their ammunition after death .. really this time.
- The Forum URL now appears more frequently in the hints.
- The Selection Circle and floating text for each Hero in the Selection Area will now disappear when it's selection limit is reached (e.g.: Once for engineer, twice for Operative).
- The Demolitions Napalm has now a complete tooltip.
- Duration of the Nuke special effect increased.
- Flare gun's damage & movement speed loss slightly reduced.
- A Deathmatch game now ends when a player scored 20 kills.
- At the end of a Deathmatch there will be a zombie types that cannot be found in Survival.
- If Player Slot Red is not occupied, the next player automaticly becomes player 1 for all triggers.
- Deathmatch mode is now only playable with at least 2 players.
- Another Multiboard remake. It's less process-consuming now.
- A little trigger error corrected, which caused the multiboard to crash the game in some cases.
- Increased the commands readability.
- EXP gain slighly reduced.
- Difficulty is now significantly higher when an engineer is present.
- Difficulty now increases depending on the wave you are in.
- Difficulty now is less at the beginning of a game.
- More enemies will now spawn as long as the game has more than 6 players.
- Additional bosses may appear when the difficulty reaches a certain level.
- Wave 7 Wraith swarms reduced. Sawrm size now varies depending on the difficulty.
- Amount of ammunition that drops slighly reduced.
- Item stackablility increased for some items.
- Drop chances for some unique items decreased.
- Scout's resuppliment now is more useful.
- Injury System implemented: Every enemy can now inflict Infections or Bone Fractures; The chances of infliction is individual (initially: 15% for Infection, .75% for Bone Fracture).
- Some enemies have higher chances to inflict certain kinds of injuries (fatty => fracture).
- Zombies won't ignore infected players anymore as long as there are uninfected ones.
- Duration on Infection reduced.
- Damage of Infection increased.
- Fracture (arm) reduces damage and attack speed.
- Fracture (leg) reduces movement speed.
- Duration and cooldown of Target designation increased.
- Medic has been re-made. Not finished, though. But it's major abilities are implemented.
//=========================== Dawn Of The Dead 5.3a Beta 2 ===========================//
- Every player can now choose a hero in Deathmatch mode.
- The hitpoints of zombies got slightly decreased.
- The respawn chance of ghouls reduced from 60% to 50%.
- Heroes will now properly drop their ammunition after death .. really this time.
- The Forum URL now appears more frequently in the hints.
- The Selection Circle and floating text for each Hero in the Selection Area will now disappear when it's selection limit is reached (e.g.: Once for engineer, twice for Operative).
- The Demolitions Napalm has now a complete tooltip.
- Duration of the Nuke special effect increased.
- Flare gun's damage & movement speed loss slightly reduced.
- A Deathmatch game now ends when a player scored 20 kills.
- At the end of a Deathmatch there will be a zombie types that cannot be found in Survival.
- If Player Slot Red is not occupied, the next player automaticly becomes player 1 for all triggers.
- Deathmatch mode is now only playable with at least 2 players.
- Another Multiboard remake. It's less process-consuming now.
- A little trigger error corrected, which caused the multiboard to crash the game in some cases.
- Increased the commands readability.
- EXP gain slighly reduced.
- Difficulty is now significantly higher when an engineer is present.
- Difficulty now increases depending on the wave you are in.
- Difficulty now is less at the beginning of a game.
- More enemies will now spawn as long as the game has more than 6 players.
- Additional bosses may appear when the difficulty reaches a certain level.
- Wave 7 Wraith swarms reduced. Sawrm size now varies depending on the difficulty.
- Amount of ammunition that drops slighly reduced.
- Item stackablility increased for some items.
- Drop chances for some unique items decreased.
- Scout's resuppliment now is more useful.
- Injury System implemented: Every enemy can now inflict Infections or Bone Fractures; The chances of infliction is individual (initially: 15% for Infection, .75% for Bone Fracture).
- Some enemies have higher chances to inflict certain kinds of injuries (fatty => fracture).
- Zombies won't ignore infected players anymore as long as there are uninfected ones.
- Duration on Infection reduced.
- Damage of Infection increased.
- Fracture (arm) reduces damage and attack speed.
- Fracture (leg) reduces movement speed.
- Duration and cooldown of Target designation increased.
- Medic has been re-made. Not finished, though. But it's major abilities are implemented.
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: DotD 5.3 Update Centre
Fri 18 Jan 2008, 23:50
New updates are in bold
//=========================== Dawn Of The Dead 5.3a Beta 3 ===========================//
- Difficulty Check Algorhythm improved.
- If a player is shot down by friendly fire, the kill message will now say so.
- Lower levels of barricades now cost less mana.
- Slightly decreased bonus difficulty if an engi is in-game (needs to be reworked anyways.)
- Mana cost for Sprint reduced from 20 to 15.
- Engineer's mana regeneration and Intelligenze slightly increased.
- Hitpoints of zombies slighly reduced.
- Infection now stays longer
- Suicidals have less chance to inflict bone fractures.
- A few tooltips corrected.
- In-combat chat (floating text) should now appear again.
- Satchel mana costs slightly reduced.
- Flare gun + Steriods are now stackable.
- General chance for receiving an infection increased
- Suicidals, Bone Breakers and Flesh Golem will not infect you anymore, whereas Wraiths will have increased infection chance.
- Medic updated a little.
- The presence of an engineer will now also raise the Difficulty increase per wave.
- Bonus difficulty through the presence of an engineer now depends on the engi's level.
- Updated a few tooltips and graphics.
- Lucky Charm is now actually good for something. Before it was absolutely useless
The first who finds out for what it's good for, gets a cookie ^^ (It's not too hard..)
- More Buff/Tooltip/Icon uptades.
- Weakened Artemis a little.
- Only one Target Finder will now drop.
- XP gain for wave 10+ reduced, so that players wont get soo much xp anymore (got lvl144 once within like 4 waves -.-)
- Shotgun is now weaker, costs more mana and has 5 more levels, but can target air units.
- The operative now has a Special Abilties menu, but no other spells added yet, I need ideaaassss...
- All kinds of ghouls have high chances of infecting you.
Beta 4 released.
//=========================== Dawn Of The Dead 5.3a Beta 3 ===========================//
- Difficulty Check Algorhythm improved.
- If a player is shot down by friendly fire, the kill message will now say so.
- Lower levels of barricades now cost less mana.
- Slightly decreased bonus difficulty if an engi is in-game (needs to be reworked anyways.)
- Mana cost for Sprint reduced from 20 to 15.
- Engineer's mana regeneration and Intelligenze slightly increased.
- Hitpoints of zombies slighly reduced.
- Infection now stays longer
- Suicidals have less chance to inflict bone fractures.
- A few tooltips corrected.
- In-combat chat (floating text) should now appear again.
- Satchel mana costs slightly reduced.
- Flare gun + Steriods are now stackable.
- General chance for receiving an infection increased
- Suicidals, Bone Breakers and Flesh Golem will not infect you anymore, whereas Wraiths will have increased infection chance.
- Medic updated a little.
- The presence of an engineer will now also raise the Difficulty increase per wave.
- Bonus difficulty through the presence of an engineer now depends on the engi's level.
- Updated a few tooltips and graphics.
- Lucky Charm is now actually good for something. Before it was absolutely useless
The first who finds out for what it's good for, gets a cookie ^^ (It's not too hard..)
- More Buff/Tooltip/Icon uptades.
- Weakened Artemis a little.
- Only one Target Finder will now drop.
- XP gain for wave 10+ reduced, so that players wont get soo much xp anymore (got lvl144 once within like 4 waves -.-)
- Shotgun is now weaker, costs more mana and has 5 more levels, but can target air units.
- The operative now has a Special Abilties menu, but no other spells added yet, I need ideaaassss...
- All kinds of ghouls have high chances of infecting you.
Beta 4 released.
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: DotD 5.3 Update Centre
Sun 27 Jan 2008, 19:12
//=========================== Dawn Of The Dead 5.3a Beta 4 ===========================//
After quite some time, here the next update.
- Antidote now removes the correct infection.
- If a player killed himself the death message will now say so.
- You will now receive messages from the Army HQ during the game, fueling you with information, for example when new supplies appear.
- Anti Map Hack System implemented. The game should now remove all maphacking players shortly after game start.
- The annoying "yea" should be removed now. It was just some debug message that I forgot to remove..
- Difficulty slightly reduced.
- You now receive support in the last few waves, it should now be possible, but still insane hard to win the game.
- Turret Damage and attack range slightly increased.
- Sentries now receive the correct armor bonus.
- Barricade tooltip fixed.
- Engineer bonus difficulty slightly reduced
(Kukident joined the development)
- Injury Infliction should now work. The dummy which casts the fractures probably tried to inflict as many fractures as possible, even if it got spawned because of a poison. Goddamn error.. took me ages to come to think about it.
- Wraith spawn in Wave7 is reduced again. Hopefully now it's balanced ^^
- Wave 5 is now shorter.
- Initial zombie HP reduced.
- Hell Spawn (1st fatty) weakened. Noobs should now survive a little longer against him.
- The delay of the boss spawning in wave 1 and 2 is now shorter.
- ~25% of all item drops are now completely random. If you're very very lucky you might get 10+ Shotguns (and lack everything else^^)
- Zombie spawning optimized. Also includes a few nasty surprises.. (have fun, hell_f1re) xD
- Zombies can now fall into bloodlust.
- Item Restrictions updated. Minigun & Gatling gun can now not be carried by a sniper (proofed a little too powerful)
After quite some time, here the next update.
- Antidote now removes the correct infection.
- If a player killed himself the death message will now say so.
- You will now receive messages from the Army HQ during the game, fueling you with information, for example when new supplies appear.
- Anti Map Hack System implemented. The game should now remove all maphacking players shortly after game start.
- The annoying "yea" should be removed now. It was just some debug message that I forgot to remove..
- Difficulty slightly reduced.
- You now receive support in the last few waves, it should now be possible, but still insane hard to win the game.
- Turret Damage and attack range slightly increased.
- Sentries now receive the correct armor bonus.
- Barricade tooltip fixed.
- Engineer bonus difficulty slightly reduced
(Kukident joined the development)
- Injury Infliction should now work. The dummy which casts the fractures probably tried to inflict as many fractures as possible, even if it got spawned because of a poison. Goddamn error.. took me ages to come to think about it.
- Wraith spawn in Wave7 is reduced again. Hopefully now it's balanced ^^
- Wave 5 is now shorter.
- Initial zombie HP reduced.
- Hell Spawn (1st fatty) weakened. Noobs should now survive a little longer against him.
- The delay of the boss spawning in wave 1 and 2 is now shorter.
- ~25% of all item drops are now completely random. If you're very very lucky you might get 10+ Shotguns (and lack everything else^^)
- Zombie spawning optimized. Also includes a few nasty surprises.. (have fun, hell_f1re) xD
- Zombies can now fall into bloodlust.
- Item Restrictions updated. Minigun & Gatling gun can now not be carried by a sniper (proofed a little too powerful)
Permissions in this forum:
You cannot reply to topics in this forum