SC-HotS New units Revealed
Wed 19 Oct 2011, 15:45
With the next SC2 extension , multiplayer will also have new units .
those pics were released some weeks ago.
I wonder what it will be..
any ideas ?
those pics were released some weeks ago.
I wonder what it will be..
any ideas ?
Re: SC-HotS New units Revealed
Wed 19 Oct 2011, 15:54
maybe :
Terran : fireman unit that throw water at buildings on fire
Zerg : An other disgusting unit that spit gross stuff.
Protoss : Stuff that reduce missile speed
:O
- ArCH_venomMSG
- Posts : 139
Réputation : -2
Regist Date : 2011-04-18
Re: SC-HotS New units Revealed
Wed 19 Oct 2011, 17:11
the 2nd pic looks like a turtle with sickle
the last pic looks like skyreach manta from magic the gathering
the last pic looks like skyreach manta from magic the gathering
- wiwterSGFC
- Posts : 51
Réputation : 1
Regist Date : 2009-10-31
Re: SC-HotS New units Revealed
Thu 20 Oct 2011, 21:59
i think the second picture will be something like siege-tank for zerg
Re: SC-HotS New units Revealed
Fri 21 Oct 2011, 20:41
OMFG seems there will be 2 new units by race ...
terran is meca that transform vehicle/walking unit
zerg will be able to grab units and (unlike scorpion in mortal kombat) fliying unit and an other ground.
I didnt saw well protoss ones , seems air unit shooting energy balls ..
terran is meca that transform vehicle/walking unit
zerg will be able to grab units and (unlike scorpion in mortal kombat) fliying unit and an other ground.
I didnt saw well protoss ones , seems air unit shooting energy balls ..
Re: SC-HotS New units Revealed
Fri 21 Oct 2011, 22:10
Terrans
- Code:
Issues and weaknesses
Thor is too slow and clumsy
Race has difficulties in handling mass zealots in late game
New units and abilities
New "battle mode" for hellion - transforms like a viking
Battle mode hellion has more hit points, moves more slowly
Shorter, wider arc on flame attack, and stronger
Gives terran a beefy front-line fighter in the late game
Warhound
Smaller, more nimble version of Thor
Effective anti-mech ground weapon to help break siege tank lines
Anti-air attack with splash damage
Shredder
Robot that emits channeled, area of effect damage when immobilized
Damage automatically shuts off when an ally moves into range
Gives terran cheap zone control, but can't be used near main army
Is still very work-in-progress
Thor
Moved to late game, more hit points and damage
Can only have one, like mothership from Wings of Liberty
Zerg
- Code:
Issues and weaknesses
Mid-game difficulties with siege and controlling areas
Missed opportunities with certain units like ultralisk and corruptor
New units and abilities
Ultralisk
Existing version is bulky and has difficulties engaging in battle
New burrow charge ability lets it dive underground and get into the fight easily
Viper
New caster unit with detection -- replaces overseer
Has abilities like blinding cloud to help break entrenched positions
Abduct ability allows it to pull units to itself -- pull siege tanks or colossus out of death balls
Swarm host
Zerg artillery for map control and siege
Burrows into the ground, and continuously generates small creatures to attack
Feels very zerg-y
Protoss
- Code:
Issues and weaknesses
Needs more raiding options
Needs area of effect, anti-air attacks
New units and abilities
Tempest
New protoss capital ship, replaces carrier
Anti-air splash damage for mutalisks and other aircraft
Has direct air-to-ground attack as well that isn't splash
Replicant
Special unit that can clone itself into any non-massive unit
Allows protoss to also take siege tanks or infestors from enemies
Is very expensive
Still very much a work-in-progress, not-final unit
Oracle
Caster unit used for raiding and harassment
Can disable enemy structures, or prevent miningwith its abilities
Doesn't actually kill or damage anything
Mothership is cut in favor of this unit
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: SC-HotS New units Revealed
Sat 22 Oct 2011, 20:23
Looking forward to the new units.
A few of them sound like really good changes.
I don't like making the Thor a "mothership" unit though... there's a reason the mommaship wasn't ever really used AND was removed now -_-
A few of them sound like really good changes.
I don't like making the Thor a "mothership" unit though... there's a reason the mommaship wasn't ever really used AND was removed now -_-
- DargoSSG
- Posts : 45
Réputation : 0
Regist Date : 2010-03-03
Re: SC-HotS New units Revealed
Tue 25 Oct 2011, 14:04
[quote="Sath"]
Warhound by the looks is going to take over for Thor, and Thor will be like the Odin I'm guessing.
Terrans
[code]
Warhound
Smaller, more nimble version of Thor
Effective anti-mech ground weapon to help break siege tank lines
Anti-air attack with splash damage
s3rius wrote:Looking forward to the new units.
A few of them sound like really good changes.
I don't like making the Thor a "mothership" unit though... there's a reason the mommaship wasn't ever really used AND was removed now -_-
Warhound by the looks is going to take over for Thor, and Thor will be like the Odin I'm guessing.
Permissions in this forum:
You cannot reply to topics in this forum