[SC2] Resident Overmind
+6
Dargo
Proxy
Mishotaki
HorstRabe
Gimli.SoG
s3rius
10 posters
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- s3riusLTG
- Posts : 1916
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[SC2] Resident Overmind
Fri 23 Apr 2010, 22:41
After I've had the chance to tinker with the (rather complex) Galaxy Editor I came up with a first idea of the general direction my first map project is headed to.
Let me present to you:
Open in Youtube for full size.
The story:
It's probably going to be a two-player survival map. Though I aim at a much smaller scale than DotD was.
Think of Resident Evil as an example.
Let me present to you:
Resident Overmind
Open in Youtube for full size.
The story:
Your team was on a recon patrol in the forests of Bel'Shir as suddenly the vehicle was hit by something.
The munitions store exploded and the entire crew is dead.
Except of you..
It's probably going to be a two-player survival map. Though I aim at a much smaller scale than DotD was.
Think of Resident Evil as an example.
- HorstRabe1LT
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Re: [SC2] Resident Overmind
Sat 24 Apr 2010, 00:51
sounds really cool. cant wait for sc2 to buy, i hope it will be possible to play all custom maps on all 3 parts of sc2
- MishotakiBG
- Posts : 1018
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Re: [SC2] Resident Overmind
Sat 24 Apr 2010, 00:57
LOL old school Resident Evil style cameras ^_^
yeah you got owned really fast
yeah you got owned really fast
- ProxyLTC
- Posts : 720
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Regist Date : 2009-06-02
Re: [SC2] Resident Overmind
Sat 24 Apr 2010, 01:37
Aye, Owned Well that looks GREAT S3R But if it's going to be a 2 player survival Then either A.) The story needs to be changed so that it's You and your buddy who survived. Or B.) have the second player spawn elsewhere on the map and that way when the two of you meet up it's a "Chance Meeting" and the two of you set off to do whatever it is you have in store for them ...But mostly Dying I'm guessing.
- s3riusLTG
- Posts : 1916
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Regist Date : 2006-02-11
Re: [SC2] Resident Overmind
Sat 24 Apr 2010, 02:10
Some Death & Destruction incoming for our protagonists!
Well, both the story and the game concept came to me like a flash and are correspondingly weak
I'm working hard on making the Marine fire when Spacebar is hit, but so far I've encountered some problems.
Well, both the story and the game concept came to me like a flash and are correspondingly weak
I'm working hard on making the Marine fire when Spacebar is hit, but so far I've encountered some problems.
- ProxyLTC
- Posts : 720
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Regist Date : 2009-06-02
Re: [SC2] Resident Overmind
Sat 24 Apr 2010, 02:15
I see well I am going to start getting into the Galaxy Editor. No If's ands or Buts about it
- s3riusLTG
- Posts : 1916
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Re: [SC2] Resident Overmind
Sat 24 Apr 2010, 14:23
Some more footage.
- HorstRabe1LT
- Posts : 349
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Re: [SC2] Resident Overmind
Sat 24 Apr 2010, 18:08
holy *** this is gonna be cool!
- ProxyLTC
- Posts : 720
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Re: [SC2] Resident Overmind
Sat 24 Apr 2010, 21:46
Nice you finally didn't get owned ...But you still took damage
I also really like how they have the inventory management now. Or did you have to create that yourself?
I also really like how they have the inventory management now. Or did you have to create that yourself?
- s3riusLTG
- Posts : 1916
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Regist Date : 2006-02-11
Re: [SC2] Resident Overmind
Sun 25 Apr 2010, 02:09
What you saw there is Blizzards own inventory system. I had to set it up (place the buttons, etc) but all in all it's supplied by them.
However, I aim to make a game where the mouse will not be used, thus the inventory wasn't exacltly what I needed.
Therefor I came, I saw, I made my own:
The options-dialog, right of the inventory is the context menu, just like in Resident Evil
However, I aim to make a game where the mouse will not be used, thus the inventory wasn't exacltly what I needed.
Therefor I came, I saw, I made my own:
The options-dialog, right of the inventory is the context menu, just like in Resident Evil
- DargoSSG
- Posts : 45
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Regist Date : 2010-03-03
Re: [SC2] Resident Overmind
Sun 25 Apr 2010, 02:35
Ok, i might get SCII just for this.
- s3riusLTG
- Posts : 1916
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Regist Date : 2006-02-11
Re: [SC2] Resident Overmind
Tue 27 Apr 2010, 01:36
Open in Youtube and watch in HD (720p) for maximum
viewing experience!
Closer description of the inventory system:
Re: [SC2] Resident Overmind
Tue 27 Apr 2010, 07:28
lol, those two dudes got owned by that nade launcher
Re: [SC2] Resident Overmind
Tue 27 Apr 2010, 07:54
gg
looking good so far !
i leik teh 'totally destroyed'
looking good so far !
i leik teh 'totally destroyed'
- MishotakiBG
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Re: [SC2] Resident Overmind
Tue 27 Apr 2010, 13:08
boom baby!
- ProxyLTC
- Posts : 720
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Re: [SC2] Resident Overmind
Tue 27 Apr 2010, 23:02
Looking great. Btw your blood splatter near the beginning mysteriously moves.. Oh and you still took damage
- s3riusLTG
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Re: [SC2] Resident Overmind
Thu 29 Apr 2010, 17:06
Making good progress, already loving the editor.
With Saths help I've modified the game's lighting environment a little, but I'm not entirely happy with it yet.
Also the player is able to interact with many objects in-game now.
With Saths help I've modified the game's lighting environment a little, but I'm not entirely happy with it yet.
Also the player is able to interact with many objects in-game now.
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: [SC2] Resident Overmind
Thu 29 Apr 2010, 17:26
Do you mean the unit command panel, etc?
Nope I won't. Resident Overmind is designed to be played only with keyboard, so there's no need for all that stuff^^
I want to create the feeling of insecurity, so you're not able to see exactly how much health you have, how much damage you or the enemy deals, etc etc.
I was playing around with different models and that was a left-over from testing.
Nope I won't. Resident Overmind is designed to be played only with keyboard, so there's no need for all that stuff^^
I want to create the feeling of insecurity, so you're not able to see exactly how much health you have, how much damage you or the enemy deals, etc etc.
Uhm yea - creepy, isn't it?^^Proxy wrote:Looking great. Btw your blood splatter near the beginning mysteriously moves.. Oh and you still took damage
I was playing around with different models and that was a left-over from testing.
- ProxyLTC
- Posts : 720
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Re: [SC2] Resident Overmind
Fri 30 Apr 2010, 04:38
Looking even better Day by Day. I can't wait to play this.
- s3riusLTG
- Posts : 1916
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Regist Date : 2006-02-11
Re: [SC2] Resident Overmind
Fri 30 Apr 2010, 20:47
Beta I is now officially public
Link to sc2mapster.com project home
- ProxyLTC
- Posts : 720
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Regist Date : 2009-06-02
Re: [SC2] Resident Overmind
Fri 30 Apr 2010, 21:30
Looks Excellent. Btw what do I have to do to play? I have Beta DLed from a friends account.. But I have a feeling i'm going to have to end up going through the lazy launcher and everything correct?
- s3riusLTG
- Posts : 1916
Réputation : 57
Regist Date : 2006-02-11
Re: [SC2] Resident Overmind
Fri 30 Apr 2010, 23:54
Oh yea - how to play:
At the moment there's only two ways: First is to use lazy launcher
Second is to open the map in the Galaxy Editor and click Test Map.
Blizzard will implement custom map play somewhen later.
At the moment there's only two ways: First is to use lazy launcher
Second is to open the map in the Galaxy Editor and click Test Map.
Blizzard will implement custom map play somewhen later.
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