New Weapons ect.
+4
Gimli.SoG
s3rius
Proxy
Eulogy
8 posters
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- DOOMONYOUSSG
- Posts : 47
Réputation : 2
Regist Date : 2009-09-02
Re: New Weapons ect.
Mon 07 Dec 2009, 11:27
any chance of adding a chainsaw? use it to cut down trees or massive melee damage with a delayed cast time so the zombies can get in a hit or two.
and
-Molotov cocktail. impact damage then area burn damage for 10-15 secs, spawns 2, stackable to 4 or 6
and
-Molotov cocktail. impact damage then area burn damage for 10-15 secs, spawns 2, stackable to 4 or 6
Re: New Weapons ect.
Tue 08 Dec 2009, 07:01
i'm all for an ability to remove trees, I believe I even mentioned it in the Beta 8 Idea's thread a while back. Cocktail seems nifty, you could also make it a usable item that gives the soldier some health attributes but since their drunk reduce their MS by a lot for the next min or so.
Re: New Weapons ect.
Thu 10 Dec 2009, 01:36
how about some Trip Flares so as you run if an enemy trips your trap you can see where he's comin from ^.-
Edit: Make them more like Parachute flares but... they must be tripped to go off.. lol
Edit: Make them more like Parachute flares but... they must be tripped to go off.. lol
- ProxyLTC
- Posts : 720
Réputation : 12
Regist Date : 2009-06-02
Re: New Weapons ect.
Thu 10 Dec 2009, 03:04
lmfao that reminds me of those parachute guys (Fireworks)
Re: New Weapons ect.
Thu 10 Dec 2009, 04:30
lol, now hes not gonna wanna write another post cause it would ruin his devil mark
- ProxyLTC
- Posts : 720
Réputation : 12
Regist Date : 2009-06-02
Re: New Weapons ect.
Thu 10 Dec 2009, 09:48
Hmm... well I wouldn't either just take a snapshot and forever have it saved...
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