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Sunny_D
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Burning Trigger for kolp33 Pp_adm10
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Fri 10 Mar 2006, 12:47
ok this is the burning trigger for kolp33 he requested for his map - sry i cant explain it very much - dont have time atm... maybe i can edit this post on mondays....



good here we go - you will need following variables:

    It_is_day [--Boolean Variable (True or false)--]

    flame_effect [--Special-Effect--]




Code:
Trigger 1 - detect day:

detect day
    Events
        Game - The in-game time of day becomes Greater than or equal to 6.00
    Conditions
    Actions
        Set it_is_day = True
        Game - Display to (All players) for 10.00 seconds the text: "the day has come - your vampire will take damage"



Trigger 2 - detect night:

detect night
    Events
        Game - The in-game time of day becomes Greater than or equal to 18.00
    Conditions
    Actions
        Set it_is_day = False
        Game - Display to (All players) for 10.00 seconds the text: "The night has come.... this is the hour of the vampires"



Trigger 3 - burn:

burn
    Events
        Time - Every 2.00 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                it_is_day Equal to True
                (Vampire 0000 <gen> is alive) Equal to True
            Then - Actions
                Unit - Set life of Vampire 0000 <gen> to ((Life of Vampire 0000 <gen>) - 5.00)
                Special Effect - Create a special effect attached to the origin of Vampire 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
                Set flame_effect = (Last created special effect)
            Else - Actions
        Special Effect - Destroy flame_effect


where i put the " " you can write what you want - or delete the whole function if u dont want get a message...

Vampire 0000 <gen> is your vampire unit that u can select or use a variable (if u want i can explain that later tooo)

ok this is all i can do for now - im a bit in haste atm.... if u others find a mistake post here.... ill be back on mondays or tuesday Sunny(_D)
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Tue 14 Mar 2006, 14:11
ok sunny_d hmmm i need a little bit diferent becose all players dont have vampires and players how gets higher than level 10 can get abilyti to make other vamps after 3 mins soo i need a little bit diferent way to set burning units i can think aff some grup allys of player red ore something like that
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Tue 14 Mar 2006, 14:57
OK i will try to fix that for you i think i have time today
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Burning Trigger for kolp33 Empty Re: Burning Trigger for kolp33

Tue 14 Mar 2006, 16:03
It_is_day [--Boolean Variable (True or false)--]

flame_effect [--Special-Effect--]

Code:
Trigger 1 - detect day:

detect day
    Events
        Game - The in-game time of day becomes Greater than or equal to 6.00
    Conditions
    Actions
        Set it_is_day = True
        Game - Display to (All players) for 10.00 seconds the text: "the day has come - your vampire will take damage"



Trigger 2 - detect night:

detect night
    Events
        Game - The in-game time of day becomes Greater than or equal to 18.00
    Conditions
    Actions
        Set it_is_day = False
        Game - Display to (All players) for 10.00 seconds the text: "The night has come.... this is the hour of the vampires"



Trigger 3 - Burn

Burn
    Event
        Time - Every 2.00 seconds of game time
    Condition
    Aktiones
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            'IF'-Condition
                it_is_day Gleich True
            'THEN'-Aktionss
                Playergroup - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
                    Then - Aktiones
                        Unitgroup - Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Actions)
                            Then - Aktions
                                Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 5.00)
                                Specialeffect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
                                Set flame_effect = (Last created special effect)
            'ELSE'-Aktions
        Specialeffect - Destroy flame_effect


Last edited by on Tue 14 Mar 2006, 16:07; edited 1 time in total
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Tue 14 Mar 2006, 16:06
So i hope thats what you want cause i didnt really understand what you want.

If you just want to change a few things message me or sunny
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Burning Trigger for kolp33 Empty Re: Burning Trigger for kolp33

Tue 14 Mar 2006, 16:48
Here is the Link to the System

http://www.wc3sear.ch/?p=Spells&ID=1501
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Tue 14 Mar 2006, 19:04
well guys thx for trying put there are some mistakes 1 the units sops burn put flame dosnt go off and 2 is i need units only outside from regions(houses) to burn soo i dont think this will help me a lot sry
put now i think i can fix these triggersmy own becose biggest problem i had was how toselect these units thx enyway
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Tue 14 Mar 2006, 21:39
So changed the burning thing and the house stuff will be done soon
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Wed 15 Mar 2006, 09:04
ah thanx asgard - saved me much much time Wink and im atm a bit lack of that o.O ...

ah btw: ima back Cool Rolling Eyes
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Wed 15 Mar 2006, 14:28
Well back Sunny

@Kolp33 How should the wolf form look should it change the model or just make him more powerfull?
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Burning Trigger for kolp33 Empty Re: Burning Trigger for kolp33

Wed 15 Mar 2006, 15:24
mhh ok i think i need a bit more time for the house stuff because you made 33 houses with each 2 entrances so i need for each house 2 turn on and 2 turn off triggers that means it needs 132 triggers to do this and that takes much time
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Wed 15 Mar 2006, 20:12
hmm it should chanse model and if it would not be too hard then make it to turn of wepons put that isnt very important if you want then i can also send you model for wolf just if you want put sry for these houses i tryed to make city Very Happy
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Thu 16 Mar 2006, 13:13
Mhh ok send me a model
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Thu 30 Mar 2006, 13:34
well hows you doing whit the map? if you ready whit triggers then i can finish it
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Sun 02 Apr 2006, 21:31
Mhh sry had now time till yet i will do it in easter holidays...

About the wolf form i cant do it cause i dont have the exact pth of the skins so the wolf form looks like an error model.
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Burning Trigger for kolp33 Empty Re: Burning Trigger for kolp33

Thu 06 Apr 2006, 17:18
aa ok no problem take your time becose i dont have time at all eny more i faild et tests to 10a class and now i must learn hard to get in 10c class and after i wane go over soo i cant come online long time and i also cant edit maps soo i think i will play again after summer Sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad if you have time then finish it plz i realy cant enymore sry
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Thu 06 Apr 2006, 18:30
Mhh ok i du not really know what you are talking about cause we have another class system but i will look what i can do
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