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SC-HotS New units Revealed
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MG
MG-Sath

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Wed 19 Oct 2011, 14:45

With the next SC2 extension , multiplayer will also have new units .

those pics were released some weeks ago.

I wonder what it will be..
What the fuck ?!?

any ideas ?








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Last edited by Sath on Fri 21 Oct 2011, 21:14; edited 1 time in total
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MG
MG-Sath

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Wed 19 Oct 2011, 14:54


maybe :

Terran : fireman unit that throw water at buildings on fire
Zerg : An other disgusting unit that spit gross stuff.
Protoss : Stuff that reduce missile speed

:O

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MSG
MSG-ArCH_venom

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Wed 19 Oct 2011, 16:11

the 2nd pic looks like a turtle with sickle
the last pic looks like skyreach manta from magic the gathering


SGFC
SGFC-wiwter

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Thu 20 Oct 2011, 20:59

i think the second picture will be something like siege-tank for zerg


MG
MG-Sath

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Fri 21 Oct 2011, 19:41

OMFG seems there will be 2 new units by race ...


terran is meca that transform vehicle/walking unit

zerg will be able to grab units and (unlike scorpion in mortal kombat) fliying unit and an other ground.

I didnt saw well protoss ones , seems air unit shooting energy balls ..

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MG
MG-Sath

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Fri 21 Oct 2011, 21:10





Quote:

Terrans

Code:
      Issues and weaknesses
      
         Thor is too slow and clumsy
         Race has difficulties in handling mass zealots in late game



New units and abilities

New "battle mode" for hellion - transforms like a viking

Battle mode hellion has more hit points, moves more slowly
Shorter, wider arc on flame attack, and stronger
Gives terran a beefy front-line fighter in the late game


Warhound

Smaller, more nimble version of Thor
Effective anti-mech ground weapon to help break siege tank lines
Anti-air attack with splash damage


Shredder

Robot that emits channeled, area of effect damage when immobilized
Damage automatically shuts off when an ally moves into range
Gives terran cheap zone control, but can't be used near main army
Is still very work-in-progress


Thor

Moved to late game, more hit points and damage
Can only have one, like mothership from Wings of Liberty




Quote:



Zerg

Code:
      Issues and weaknesses
      
         Mid-game difficulties with siege and controlling areas
         Missed opportunities with certain units like ultralisk and corruptor



New units and abilities

Ultralisk

Existing version is bulky and has difficulties engaging in battle
New burrow charge ability lets it dive underground and get into the fight easily


Viper

New caster unit with detection -- replaces overseer
Has abilities like blinding cloud to help break entrenched positions
Abduct ability allows it to pull units to itself -- pull siege tanks or colossus out of death balls


Swarm host

Zerg artillery for map control and siege
Burrows into the ground, and continuously generates small creatures to attack
Feels very zerg-y





Quote:



Protoss

Code:
      Issues and weaknesses
      
         Needs more raiding options
         Needs area of effect, anti-air attacks



New units and abilities

Tempest

New protoss capital ship, replaces carrier
Anti-air splash damage for mutalisks and other aircraft
Has direct air-to-ground attack as well that isn't splash


Replicant

Special unit that can clone itself into any non-massive unit
Allows protoss to also take siege tanks or infestors from enemies
Is very expensive
Still very much a work-in-progress, not-final unit


Oracle

Caster unit used for raiding and harassment
Can disable enemy structures, or prevent miningwith its abilities
Doesn't actually kill or damage anything
Mothership is cut in favor of this unit

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Last edited by Sath on Sun 23 Oct 2011, 00:53; edited 2 times in total
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LTG
LTG-s3rius

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Sat 22 Oct 2011, 19:23

Looking forward to the new units.
A few of them sound like really good changes.
I don't like making the Thor a "mothership" unit though... there's a reason the mommaship wasn't ever really used AND was removed now -_-

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SSG
SSG-Dargo

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Tue 25 Oct 2011, 13:04

[quote="Sath"]



Quote:

Terrans

[code]
Warhound

Smaller, more nimble version of Thor
Effective anti-mech ground weapon to help break siege tank lines
Anti-air attack with splash damage





s3rius wrote:
Looking forward to the new units.
A few of them sound like really good changes.
I don't like making the Thor a "mothership" unit though... there's a reason the mommaship wasn't ever really used AND was removed now -_-


Warhound by the looks is going to take over for Thor, and Thor will be like the Odin I'm guessing.
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