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Eulogy
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Re: [DotD] Undead Spell Ideas

on Fri 28 Aug 2009, 01:44
I think the later is correct lol but s3rius would know more.
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s3rius
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Re: [DotD] Undead Spell Ideas

on Fri 28 Aug 2009, 15:50
I'm basically not sure about this. I'll take my time with that anyway ^^
You would probably start out as either human or zombie.

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Xetras
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Re: [DotD] Undead Spell Ideas

on Mon 31 Aug 2009, 03:01
As Zuvas was before (not sure what he thinks now) against players turning into zombies in general, and especially my idea, I'd like to point out as Eulogy and s3rius already have that I never intended the players turn into zombies while their team-mates were still alive.

Xetras wrote:My thought is that when all players have died and the mission is lost. The government sends in another team...

My initial thought was that red player will be given the choice to pick normal/nightmare/hell WITH zombie mode, normal/nightmare/hell WITHOUT zombie mode or ONLY zombie mode. As I can see it, this doesn't encourage TK in any way. Anyway, as I said, it was my initial thought, I haven't given it much more thought, as I'm unsure if my suggestion was accepted.
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Takayanagi
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Re: [DotD] Undead Spell Ideas

on Tue 01 Sep 2009, 09:26
Player turns into this when killed by normal zombies
Unit Name : Fallen SRT (hunter)
Required Rank : N/A
Armor type : Undead
Weapon type : Claws (45-50) Fast
HP/Energie : 1200/150
Skills : hide
Class Skill 1 : Impale (75 damage, 2 sec stun note damage increase by 10 per lvl)
Class Skill 2 : Wind Walk (35% incrased movespeed note decrease cd and mana per lvl10)
Class Skill 3 : Critical Strike (150% dmaage increase at 30% note increase damage per lvl)
Class Skill 4 : Vomit (deacreses movespeed and aspd of heroes affected in the area, note decrease mana and cd per lvl)

player turns into this when killed by fat
Unit Name : Fallen SRT (tank)
Required Rank : N/A
Armor type : Heavy
Weapon type : Claws ((250-300) Slow
HP/Energie : 3000/300 (normal), 6000/450 (nightmare), 12000/900(hell)
Skills : Hardskin (reduce damage by 50%)
Class Skill 1 : Consume (uses zombie corpses to recover lost hp)
Class Skill 2 : Bash (punches hero unit causing 200 damage and 5 sec stun)
Class Skill 3 : Stomp (area of effect, all unit in 1000 range move speed decreased by 50% and dealt 100 damage)
Class Skill 4 : Defensive Stance (reduce damage by another 25%, and also decreases movespeed of user)
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X.Terror.X
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Re: [DotD] Undead Spell Ideas

on Tue 01 Sep 2009, 21:14
i was more thinking off u start as a patatic human hero and u need to grab some exp zombies ignore u until u attack them and that wasy u will feed ur self

as a bloody undead human u have to grab exp to improve abilities [i suggest somewhat hp slower movespeed] or diffrent way but u should be haveing some little track of where the marines are not that ur fast and low hp that u die within few hits because vision marine is bigger then ur little human

this way u help the marines a bit on the short way but can deal problems later
exp dealed on kills and levels or hits on marines
while undead u cant get exp from quest
mabye making a little basement for them that they can buy items or exp or anything with kills or blood xd?
mabye a side quest that the marines can kill this base proberly no towers but guarded by some hell sprawn or racoon ^.^
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Takayanagi
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Re: [DotD] Undead Spell Ideas

on Mon 14 Sep 2009, 07:36
dat sounds alright
starting of as a human civ ahaha man dat would be fun
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Re: [DotD] Undead Spell Ideas

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