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[Beta 6] Dawn of the Dead WALKTHROUGH

on Wed 01 Jul 2009, 05:10
Due to the release of Beta 6, my posts were too long so topic of guides will be introduced here. I'm sorry for whatever inconvenience this has created.

Thought I'd finally start off a walk through for the game since many of us dearly love this game and some new and some old but for the new people i built a walk through guide for this game.

Version- Dawn of the Dead 6.0 Beta 6


We begin our story with the train moving through and when it lands if you are host you may select from one of three modes.
WALKTHROUGH wrote:
Normal- Recommended for most 1st time users real basic, normal gameplay nothing too bad.
EXP Mod 1.00x
EXP hits 66% when- 2nd Lieutenant(14000exp+)
EXP hits 33% when- Colonel (41500exp+)

Nightmare- Used for experienced players who want a real thrill out of shoot at zombies.
EXP Mod 1.20x
EXP hits 1.00x when- 2nd Lieutenant(14000exp+)
EXP hits 66% when- Colonel (41500exp+)

Hell- Used for when all players are highly experienced. The most hardest mode currently available.
EXP Mod 1.40x
EXP hits 1.20x when- 2nd Lieutenant(14000exp+)
EXP hits 1.00x when- Colonel (41500exp+)

Part 1: Saving Survivors

You began the game by being able to selecting one of many different classes that have their own skills. The currently available classes are
WALKTHROUGH wrote:
Rifleman: Basic shooting class, simple to use and simple skills.
Machine Gunner: Uploads fast attack rate skills, can hoard in a myriad amount of bullets. However is a bit on the slow side.
Medic: The healing class of which everyone loves(if your good). A good medic is usually required in most games.
Engineer- Specializes in special unique weapons with refilling ammo and brilliance aura with a powerful net.
Scout- Specializes in finding enemies, items and comes with a super useful cloak.
Adv.Marksman- The only basic class which has more damage than other classes, a slightly slower attack rate but makes up for his good damage.

Special Classes-(these require ranks to play them!)
Firebats: BURN BURN and...BURN!!! These classes never have to reload and are great tankers
Demolitions: Specializes in bombs and missiles. Comes with a splash attack that sicks and kills zombies
Assultman: Shotgun user who specializes in close combat range with the ability to increase his shotgun powers and variety of skills.
Sniper- Sniper from afar who uses a great distance to his advantage. Comes along with cloaking skills and disabling shots.
After selecting the class which you enjoy(hopefully) you are to wait for orders as you are deployed.

Tips for this section
Spoiler:

*If you new stick with the NPC they will keep you alive ^^**Also listen to people with high experience they usually know what they are doing*
*In normal if you know what you are doing you can possibly go on your own to look for items*
*In nightmare you better know what your doing just be careful of your surroundings*
*In hell stick with the NPC no matter what, going off by yourself is suicide, if you which to explore some area bring at least 3 other people with you*
*Pro Tip- Learning the basics of game play you can go off on a tangent on your own and search for items that help you. For later uses if you find Satchel or Explosive Charges lay them near the top of the park for later usage!*

After a few moments you will soon receive orders to pick up survivors. Check your map this will usually be in a green looking ping on your map. Head to the area! After rescuing the 1st group you are given 5 minutes to rescue as much survivors as you can. More survivors= more exp which is what you want. Survivors as you notice will follow whoever rescued them so rescue as much as you can. Also if a zombie gets too close to the survivors the survivors will defend themselves and help you fight the zombies. However they are very poor fighters and can easily die, please don't send these poor men to their doom. After the timer is up regroup with your team and with the NPC.

Tip
Spoiler:

*Pro Tip- On Normal or Nightmare it would be advisable for one of your members(preferably scout) to go round up items and place them near the power plant or the parking lot for your allies to refuel items and etc on*

Follow the NPC onto the parking lot where they will be evacuated along with the NPC. During this time an ambush will attack your team with masses of zombies, prepare to defend yourselves as you encounter the 1st boss which is chosen at random between(Hell Spawn/Monstrosity).Your all on your own now! Collect your rewarded exp and head north!!!

Part 2 Midnight City

After completion of saving the survivors you are now headed to learn about how the city zombies came about, start with heading north(It will be ping on your mini map) There will lay your next cut scene. It will begin with the professor asking who you are and demanding the safety before he hands the data over. You will agree to his terms and escort him, however a power outage will occur and as zombies come about he will run in fear and you lose complete track of him.

Funny Stuff
Spoiler:
*This will always happen there is no way he will stay with you and will always run, the lines maybe a bit different each time. See if you can locate the funny words that s3rius has put in ^^ lol.*

After this your screen will be a slightly dark color and your vision is completely obstructed and lowered. You must head west (thats left fyi) and head to the power plant(this will be pinged) make sure to stay as a team and progress. Also this is the beginning of the new monsters that await you.

Enemy Analysis
Spoiler:

*Hunters- Hunters are spawned during this time in great numbers(they look like ghouls with blood on them) if these attack you there is a very high chance you will be pinned and you can not do anything except take damage, you must have an ally come and help you.*

Tips
Spoiler:

Pro Tip- when you hit near the highway's narrow path be sure to FLARE THE AREA, you can easily get mobbed by zombies and gargoyles. Stay together is very important! When you reach near the narrow end zombies will always appear on you and you better get ready to have someone use an AOE attack gun(like Ingram or Shotgun, Nades are probably a bad idea.)
Pro Tip- since the city is dark you will have a hard time seeing, to help this a bit go to your menu>options>video> and turn up the Gamma bar making the entire screen brighter. Just remember to turn this back down when your done with this mission.

When you reach the power plant you will receive a message that there is no such parts in the city, and they need to be flown in. You must defend until the spare parts arrive and will remain in the dark until so. After a good ~7mins or so you will get a message that the spare parts have arrived. BUT WAIT ITS A TRAP!!! When the spare parts dropped it also spawns your very next boss(which is another hell spawn or monstrosity). You can probably defend against this monster at the power plant.
*If your team is very good you can go for the part and take the boss on the streets using hit and run tactics*

The spare part takes up one slot of your inventory and it an item so after you pick it up head back to the power plant. Right Click the piece and place it into the power plant(it looks like a factory from Tinker). After a few moments the power of the city will come back on yay! You will then receive exp for your hard work.

*SKIP TO 3 PLEASE*

Part 2B Plant Disorder
*Only available in Beta 6*

After completion of saving the citizens you are now heading towards the professor's lab to collect data. This doesn't always goes as plan as the professor has died die to a whacked virus mutation of the plants. After the scene you will notice a huge plant has erupted from the ground and is invulnerable. Its time to destroy the plant by watering it. Head to the sewers now.

Tips
Spoiler:

-The boss has the entangle ability and can summon small plants anywhere it desires, be careful as this plant may wipe you HP very quickly. You can use a Uzi(Ingram Mac 10) or shotgun to quickly destroy these.
-As suggested by the man himself s3irus will advise for engineers to EMP the plants as this will work wonders against them.

After heading towards the sewer you will activate another scene the plants have infested all the way to the sewers as well its time for a new design of a weapon, say hello to agent orange. Unfortunately it may not be shipped in by air, it must be shipped in by the pier at the bottom so head towards the peer. However be careful as this may lay to a trap now that a hell spawn or monstrosity has spawned to wipe out your team! And as you head down secure the area and defend the area, ground flares and flares will be useful.

After obtaining agent orange head back to the sewers and carefully walk up and use agent orange. It works like an unlimited Ingram against plants and slowly kills them despite their invulnerability status their HP will slowly drain away and kill them. Afterwords head onto the Circle and doing so filling the gauge up and killing the plant.

*SKIP TO 3B PLEASE*


Part 3 Holy Cow That A What Now?

Great job if you are this far your probably doing a good job. Continuing the mission the lights should be back on. Wait for a few moments to get a new message stating they have found the professor, head southwards into the park and make sure you stay as a team. Hunters are still out there and willing to pray on noobs. Make sure to regroup near the top of the park *DO NOT ENTER* or you might regret trying the boss without your team mates. Once you enter you will enter a cutscene with the professor. YAY HES SAVED, O JOY all your hard work is done!!! NOT you will soon encounter an earth quake where the plant boss is upon you and he sickens and rips apart the professor and his body is dead. Its time for the next boss the plant boss


Info and Tips
Spoiler:

*In Nightmare and Hell a Cerberus/or another Hell Spawn/Monstroisty(god i just wanna call them pudges lol) might spawn and head to attack your team. This is a very fast boss that can acutally out run your ass very easily have the boss disabled through disable shots and nets*

*Pro Tip- If you took my advice earlier during part 1 the boss should be pretty simple. Have a character grab those items and start the cut scene, what you want to do is quickly know the number pad to establish them completely spam satchels and explosive charges onto near the plant. You will take damage for this so do this very quickly after just run your ass off and say KABOOM!*
*Pro Tip- Scouts/Snipers can do this part very easily with little risk by going near the boss and cloaking themselves you get 15 complete seconds of easily bombing. If you do not have any of these 2 classes a firebat with matrix works fine as well.
*Pro Tip- On Nightmare and Hell if you notice the attack rate of the plant completely goes a lot faster so there is a huge difference people be careful
*Pro Tip- When you start to bomb the boss it REALLY helps if your medics can steroid and heal the person going in, despite they may have full health they will start to take heavy damage, and since your Transfusion is combat consumable it heals during the damage process which honestly i have seen it save people from death.

After the plant boss has been killed the data will be placed onto the ground collect and click it to send it away. Your mission is one step closer to being done, but this is just the beginning...

You will receive mission XP for this so congratulations so far to the remaining survivors.

Part 3B Reckonings of the Hydra
*This is only available in Beta 6*

After completion of the water, it is now time to head to the professor's lab in which the plant infesting the area has been gone you will enter the cut scene were the hydralisk with poisonous attacks. This is a very powerful beast which is no joke to your team, be reckless and die.

Tips
Spoiler:

-2ndLT or higher ranks may summon the medvac to take it out, on normal mode this is enough. On Nightmare it is maybe enough depends if your lucky or not. On Hell this will not be enough. Artillery will be useful if there is someone to use it.
-This is the most effective strategy when playing without a 2nd LT rank or higher. The most useful one I've seen is someone just runs around and have everyone else shoot at the boss.
-Pay attention to your surroundings so you don't get killed by a gargoyle or hunter during this time, its easy to be just "focused" on the boss.

After defeat of this creature collect the data disk and send it in for your XP


Part 4 Hungry Felhounds Say FEED ME

With your progress so far, its time to take the offensive, after sending the data to head quarters you will be given a brief moment to collect new weapons and materials while you wait. However just because your allowed to doesn't mean its an easy job. Zombies still roam the night and will attack your team.

In a few minutes you will receive message that they figured out how this zombie infection became and need you to prevent some lab test results before they get out of hand. So your next mission so hunt down a number of hell hounds before they get too strong and end up eating you alive.

Info and Tips
Spoiler:

*The number of players you currently have dictate the number of hell hounds to be spawned. This number ranges from 3-5 Fel Hounds that can be spawned*
*Fel Hounds start off at level 1 meaning they are very weak, but as time progresses they get fattier and stronger and start to hunt down you at level 10*
*Pro Tip- A good way to manage these hounds is to hunt a few of them down and play defense later there are many viable bases lying around that you can use to defend your selves. Such as if there are five hounds kill off two or three of them and play defensive. Sure they come at you when they are level 10 but you have the base advantage and no street fighting.
*Pro Tip- This works only if your 2LT and in Beta 6

After slaying these beasts, the zombies are real mad now your job is now done and its time to be rescue the city and purge the zombies but first we need some reinforcements...

After mission is complete your team will now receive XP. The end is near for you...


Last edited by FanofFear on Thu 02 Jul 2009, 18:06; edited 1 time in total
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Wed 01 Jul 2009, 05:11
Part 5 Colonel White and the Iron Wall

If you have gotten this far, pat yourself on the back since most noob groups would have been dead by now. Here is where the fun really starts. After the competition of the hounds, you are given approximately 3~4 minutes to search for new items. However just because your allowed to search for items doesn't mean its easy pickings. There are still zombies roaming about and here come the BONE CRUSHERS. Other than that it isn't too hard, zombies will still come at you in great numbers so stick together!

Info and Tips
Spoiler:

Pro Tip- Unless you really need to get supplies, head to the iron wall which will be displayed on your map *Screen Shot will be provided later*

After a your small duration you will receive a message that we have reinforcements coming yay! So wait for reinforcements to come and eventually you will want to join up with him. He will then request for a base for you to stay at, it is the iron wall. As you approach you will see supplies, unfortunately you can not grab these amazing supplies(# of Supplies will be reduced in Beta 6) just yet. Colonel White will then ask for the gates to be unlocked. After playing defense, for a long duration the gates will open HAVE EVERYONE GO INSIDE. Colonel White will try to be a man and defend outside(Beta 6 will have him and his team inside) while you can buy time and set up your defense.

Info and Tips
Spoiler:

Pro Tip- before barricading yourselves in, grab the ground flares and shoot them out first THEN barricade yourselves this allows greater vision
Pro Tip- set up your sentry guns to the edge so you can maximize the usage of them
Pro Tip- Use your smoke grenades carefully (Unless your given an Assultman) the slowing effect is very useful
Info- At this last section of the game zombies will come in the wtf format you will see what i mean at how many bosses and zombies are sent
Pro Tip- Napalm from Demo and Orbital Cannon from Scout should be used for only bosses and make sure you predict the path of the bosses
Pro Tip- In beta 6 Colonel White will move into the fort, barricade him inside before he runs out
Pro Tip- it would be advisable to buff Colonel White by giving him extra guns or ammo mods since NPC do not follow the rules of limitations.(Perhaps a bug)

Changes from Beta 5->6
*Ammo is reduced
*Sentry Gun has moved from 2 to 1

After your hard defending the 2nd gate will now open grab the supplies and repeat this process. After all the zombies are dead YOU WIN!!! Or did you... its time for the TRUE FINAL BOSS!

Exp is now given to you + If colonel white remains alive, bonus exp will be given to you and your team.

Part 6 WTF are those?
*TOP SECRET*- This section will remain unclosed to the public, you must beat the game to see what s3irus has in store for you.

Extra Mission-

Necronmon Mission- I have not figured how to do this so this will remain a mystery.

Death of the Soldiers- This will be updated once i figure out exactly how this is done, i've only done this once and not fully aware of what is done.

Extra Bonus
Global Army-

Illumination-
-Required Rank: none
-Effect: Lights an area up
-Duration: ?
-Cooldown: ?
-My Notes: A very useless skill it costs too much mana, this should only be used in the night power plant mission when you have no gun flares and no scouts or if the Global Army is at 500 Mana

Cloaking
-Required Rank: none
-Effect: Cloaks an allied unit making them invisible to enemy units as well as allies
-Duration: ?
-Cooldown: ?
-My Notes: Useful for medics when they need to save people note cloaking does not save against flying enemies since they are grated True Sight

Medvac-
-Required Rank: 2nd LT- 14000 EXP
-Effect summons a medvac in 4-6 seconds at a given location providing cover fire for the team. Desposit corpse into medvac to give characters what Misho calls Chibi-Riflemen
-Duration- ?
-Cooldown-?
-My Notes: The most useful effect since it can be used to take out bosses. Useful for killing hell hounds

Artillery Cannon
-Required Rank-Major- ????? exp
-Effect- Nukes an area in an AOE of ??? dealing great damage to both allies and enemies alike
-Duration-??
-Cooldown-??
-My Notes: i'm not a Major yet so i dont know about this much.

Credits- FanofFear- Creation of this guide
s3rius for creation of this awesome map that we all love
???- For reworking this guide and adding headings to it. (Please type your name in so you are given credit)
Clan ZKS for letting me play with them and learning the joys of Hell Mode as we get eaten up.(Until me and mark and the team beat hell ^^)


Notes- I will be updating this as much as I can in my free spare time so please do wait until my completed guide! I would also like to know the info on the exp rates help. Please notify me if you see a mistake.
**I can be found on US WEST commonly playing DotA or this or some RPG usually i can not host on US WEST so sorry for that but if you have any question comments etc i'll be glad to help or anything.**
**I also play with Clan ZKS on weekend for weekend fun**
**I play DotD with Clan ZDC and the bot( many thanks to s3irus and misho)

Flaming/Anything bad in this guide will not be tolerated, if you have anything bad to say please just save it to your self, if you don't like this guide. I don't give a crap this guide is meant for people who want to see this game in help. If you wish to post this guide in another forum or something please credit me in some means its really annoying when i type up guides and people steal them.


History Version Updates wrote:
1.0 (March 10 2009)- Started the 1st draft of this with having part 1
1.1 (March 11 2009)- Part 2 has now been added!
1.2 (March 13 2009)- Part 3 has now been added!
1.3 (March 14 2009)- Code and Spoilers code added to reduce the length and keep it clean.
1.4 (March 22 2009)- Part 4 has now been added!
1.5 (April 26 2009)- Part 5 and Part 6 now been added!
1.6 (June 30 2009)- Changed to Beta 6 and added new missions in. Fixed a few spelling errors.


Goals:
*1.7 Will try to introduce game play pictures and fixes.
*1.8 Will try to offer replays. If possible if groups could send me replays of Hell Mode beating Beaten on Beta 6 and 5 would be very nice. ( I think with the new patch my replay of hell beating beaten doesn't work anymore and i don't have the program to watch it.
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Wed 01 Jul 2009, 05:11
This post is reserved if in case i ever need to expand my posts.
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Wed 01 Jul 2009, 10:26
Modified the topic titles.

The new sections are still a little short. Guess more will come when people finally find out how you can pwn the Hydra Razz

'nothing tip: Engineer's grenade works wonders against the small summoned plants. It slows their attackspeed down to almost 0.

....................
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Way to go, America!
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Wed 01 Jul 2009, 14:35
well any AOE weapon works well against the small plants...
mac-10 almost kills it, making it like 1 shot per tentacle
shotgun kills it in 1 shot as long as you're close enough
grenades obliterates it...
RPG kills the teammates that killed it already and are back to moving around...

....................
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FanofFear
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Wed 01 Jul 2009, 18:01
Huh well i never knew that EMP could slow down attacks, i'm sorry bout the new sections i'm just really tired and just kinda died out...

s3rius wrote:Modified the topic titles.

The new sections are still a little short. Guess more will come when people finally find out how you can pwn the Hydra Razz

'nothing tip: Engineer's grenade works wonders against the small summoned plants. It slows their attackspeed down to almost 0.

Well i dont think a person running around would be the smartest thing.. sure it works but still =P i'll be testing a few things mainly trying w/o the use of medvac. I'll be increaseing the lenght of those posts when i can

Mishotaki wrote:well any AOE weapon works well against the small plants...
mac-10 almost kills it, making it like 1 shot per tentacle
shotgun kills it in 1 shot as long as you're close enough
grenades obliterates it...
RPG kills the teammates that killed it already and are back to moving around...

Nades have a huge tendency to kill ppl from what i've seen in pubs, i'd rather play it safe than sry cuz i've been killed off by this idiot who just wanted to "test" the nades. Of course this resulted in me cloaking myself laying a satchel to test on him.
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Wed 01 Jul 2009, 18:20
Mishotaki wrote:well any AOE weapon works well against the small plants...
Ok, let me rephrase: It works wonders against small plants on hell. These nasty little buggers grow very strong on higher diffs.

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
schattenkrieger
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Mon 23 Nov 2009, 06:25
question for that little suprise how many are there because it took me forever to knock their hp down i killed one but in the end i got swarmed by an extra 3 T_T any particular number?
and after you kill them then does the game finally end?
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Mon 23 Nov 2009, 14:06
schattenkrieger wrote:any particular number??
Not really. A lot at least.

schattenkrieger wrote:and after you kill them then does the game finally end?
Yep.

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Mon 23 Nov 2009, 16:19
schattenkrieger wrote:and after you kill them then does the game finally end?
Are you talking about the racoons?

....................


"Wheres my axe?"
schattenkrieger
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Tue 24 Nov 2009, 06:21
erm... i thought we werent meant to talk about them publicly?

either way theyre a bish
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Tue 24 Nov 2009, 06:50
nah, but they are not actually supposed to be part of the map. It is just a way to end the game until s3rius decides how he actually wants to finish the map.

....................


"Wheres my axe?"
FireBat220
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Tue 07 Sep 2010, 06:22
Good job FanofFear...thanks alot..u help me alot...ALOT! serious.. ...But how light up the city u dun tell that part... [img][/img]
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Tue 07 Sep 2010, 06:28
When you reach the power plant you will receive a message that there is no such parts in the city, and they need to be flown in. You must defend until the spare parts arrive and will remain in the dark until so. After a good ~7mins or so you will get a message that the spare parts have arrived. BUT WAIT ITS A TRAP!!! When the spare parts dropped it also spawns your very next boss(which is another hell spawn or monstrosity). You can probably defend against this monster at the power plant.
*If your team is very good you can go for the part and take the boss on the streets using hit and run tactics*

The spare part takes up one slot of your inventory and it an item so after you pick it up head back to the power plant. Right Click the piece and place it into the power plant(it looks like a factory from Tinker). After a few moments the power of the city will come back on yay! You will then receive exp for your hard work.


....................
FireBat220
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Tue 07 Sep 2010, 12:23
Thanks Sath u all very experience people
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Tue 07 Sep 2010, 12:33
they are pioneers of this game dude, veri experienced is an understatement lol
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Tue 07 Sep 2010, 14:44
well we pretty much have made every mistake you can make so we know what to do right now lolz

....................


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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Tue 07 Sep 2010, 17:51
FireBat220 wrote:Thanks Sath u all very experience people


no problems , i just quoted the awesome tutorial of FanofFear.

concerning plant you can read this

( click here )

and


( clicke here )

....................
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

on Tue 07 Sep 2010, 18:06
Sath wrote:
FireBat220 wrote:Thanks Sath u all very experience people


no problems , i just quoted the awesome tutorial of FanofFear.

concerning plant you can read this

( click here )

and


( clicke here )

really useful for me but the beta 4 map abit different
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Re: [Beta 6] Dawn of the Dead WALKTHROUGH

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