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 (06/2009 - 08/2009 ) General Discussions [Closed]

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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Sun 10 May 2009, 08:50

So, to expand on Col.White vs Col.Black, this is the TOTALLY EPIC mission that has only a very low percent chance of happening. You must assist Col.White in eliminating Col.Black's Black-Ops forces. After Col.Black is elimated, SOMEONE SET UP US THE BOMB! A nuke has been planted somewhere in the heart of San Francisco, and the SRT & all remaining personnel other than the NEST(Nuclear Emergency Support Teams) & their Special Forces bodyguards. The SRT and all other military personnel board helicopters to evacuate the city. On their way out of the city, a Cobra Gunship has an engine failure & goes down. The SRT's helicopter lands to rescue the downed pilot(s). Unfortunately, in the time it takes to rescue the downed pilots, the SRT could have been out of the range of the nuke already & they were informed of this by Gen.Thorn, but they insisted on helping their downed comrades(leave no man OR woman behind). At the crash site, the co-pilot is found to be dead but at least the pilot is still alive, albeit badly injured. The SRT fights through a zombie ambush & hordes of them on their way to the downed chopper & back to their own chopper. Success and safety seems to be within reach as the SRT board their chopper with the rescued pilot, they are flying away from San Francisco, leaving their troubles behind them. However, this moment of relaxation and rest is too brief, as the nuke GOES OFF and the SRT are caught in the blast. The chopper carrying the SRT goes down, & those who survived the initial crash later died of radiation, as they did not make it out of the blast zone.
Thousands die in the blast, and thousands more die of the radiation. After the credits roll, there is a cut-scene.
Cut Scene: At the White House in Washington D.C.
A mysterious man walks out with a briefcase, while the president is sitting at his desk in his chair. The man greets the president & the president turns around. The president asks how the San Francisco Test went, & the man replies great, the experiments performed admirably. The president then asks about the number of casualties, to which the mysterious man replies: Enough. After this, the mysterious man opens the briefcase & hands the president a sample of the zombie virus.
Now, two things could happen:
1. The president accidently drops the vial containing the zombie virus, infecting himself & the mysterious man, thus starting an outbreak in D.C. with an outbreak in D.C., the U.S. is thrown into disarray & chaos, as the government crumbles under the zombie attack.
OR
2. The president examines the sample before giving it back & saying excellent.(This president is a maniac hell-bent on conquering the world! & he was responsible for the zombie outbreak, including the nuke to cover it up that was supposedly planted by the "Rogue" Col.Black & his Black-Ops Unit. One more thing, this zombie-virus is an improved version of what was seen in San Francisco. It is deadlier in every aspect, it is more infectious & harder to cure, & makes those who are infected & go without treatment even STRONGER, & FASTER than the last virus. Those who are infected start to change ALOT faster, also.
So, what do you guys think?
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Sun 10 May 2009, 14:37

i think its abit over expansive for a war3 map, and it resembles the resident evil story line with a few minor changes
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Sun 10 May 2009, 15:31

Yea, I've also noticed how close that is to Resident Evil ^^
That idea might become a nice movie, but for a game it's too detailed and too complicated.
Also this kind of cut scenes with the President can hardly be made in WC3.

....................
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Way to go, America!
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Sun 10 May 2009, 22:56

I just realized that the 4th Army Division is located at Fort Carson, Colorado. Perhaps Marines from Camp Pendleton in Southern California would be able to react faster? Maybe the Marines should arrive first, OR we could see a joint Marine-Army Task Force retake the city of San Francisco. I noticed at the north of map is a bridge, is this the famed Golden Gate bridge? Reinforcements could arrive through there, or if the situation goes out of hand perhaps the bridge could be blown to prevent the infection from spreading to other areas.
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Mon 11 May 2009, 00:51

lol they have set up us the bomb xD

I like the Golden Gate Bridge deal... perhaps 2 riflemen and an engi come from the bridge and begin to set up a sequence of explosives on the bridge, guard them, helicopter comes in to evac them, get the fuck off the bridge and fast, BOOM lol
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 01:02

thre should be a tank mission Very Happy
btw wats teh helicopted pad for?
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 03:09

Ok ok, I want to expand upon the usage of the docks. There should be a Research Station located down at the docks, which of course the SRT has to go to in order to obtain research results about the tests that were down on marine creatures. When the SRT arrives at the docks, outside of the Research Station is a mutilated corpse with the research results next to it, something apparently killed the scientist, but you're not sure what exactly killed him. Gen.Thorn next informs you that a Joint Marine-Navy Task Force is en route to reinforce you, you & the rest of the SRT must keep the dock that the Task Force is using as an LZ(Landing Zone) clear. To assist you, the Navy Destroyer ship w/ its dual helipads sent two Blackhawk helicopters carrying Marines & supplies to the LZ, this is the Forward Task Force, you must help them hold out until the Navy Destroyer Escort(the uhh.... U.S.S. Pestilence? XD) & the Navy Troop Carrier Ship(the U.S.S. Excelsior). Sadly, one of the Marine Creatures that was experimented on rises out of the water and pardon the pun, destroys the Destroyer & maybe the Troop Carrier too.(This Marine Creature is GIGANTIC, it's a Sea Leviathan. Perhaps the model for this creature could be a big Naga Myrmidon or Sea Giant, something along those lines. There are also smaller marine creatures though, and even flying ones. The models for these should be the Couatl, Dragon Turtles, Mur'Guls/Murlocs, & Snap Dragons, etc. After the Boss Sea Creature is dead, the mission is complete and all players receive XP.


Last edited by 4.H-Pestilence- on Tue 12 May 2009, 22:50; edited 2 times in total
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 03:49

this is Uncharted territory in terms of zombie's which is why I believe the idea is fine, s3r you should be a trail blazer and create a new type of Zombie mutant! The water creatures would surely be tainted.

Consider the Crows in RE: Apocalypse, in this sence the fish might have been eating the remains of the dead as they float in the river... also.. as for the boss... couldnt you litterally USE the Liviathan creature? the Naga Workers would make excelent zombies as they look almost like ghouls just maybe a bit more evolved/tainted.

It would be nice for an alternate mission for dogs perhaps?
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 04:39

Fish that eat zombies, VERY interesting... zombie corpses floating in the ocean too, quite the imagination you have.
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 08:30

Well it would be nice to have some split up missions like 2 groups of 4 doing multi- missions. Forcing the group to spread apart, and to ensure they are forced to split(hence this would also force 2 medics on a team) a time limit could easily be placed and exp is reward based on how fast the team did it or if failed under time limit the mission could be put as FAIL. IMO what i really like is new classes right now, and not much for new zombies.

But in just in case idea for zombies:

Stealth Zombie- Uber weak zombie that can score a poison shot, that has perma invisibility and only breaks invis while attacking. 3 second re cloak time.

Smoker- L4D idea of a smoker pretty simple, just have it cast the Aerial Shackle(Humans/Dragon Rider dude)(except allow it to target ground units as well)

Crypt Lord- possible boss that should come with 200~300 Range as distance attack. Render it small(damage) fast attacks with huge armor and huge HP. Give it the skill spell immunity so it makes it harder to kill ^_^

Remake Monstrosity- This is prob never gonna happen but how sick/scary would it be if it had Pudge's Meat Hook, its like your camping then BAM you get hooked and your really screwed.


New Possible Allied Machines?

If someone could steal the model from Starcraft Zone Control's Goliath be pretty sick to have an ally who could ues it =P

Well i go zzzzz now
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 08:50

There needs to be Special Forces Classes for each nation that is represented by clan ZKS.
U.S.:Delta force, Navy Seals, Marine Force Recon, Air Force Pararescue( SO damn many!)
Canada:JTF-2
Germany:KSK
France:GIGN
U.K.: SAS
For their skills & stats I'm gonna need more time to figure this out.. help would be appreciated!
Marine Force Recon would be like a better version of the scout.. & the Air Force Pararescue would be a pwnage medic
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 09:24

S.A.S would be a specialized class as they are a very tactical group. I've only heard rumors (due to the fact that it was ww1/ww2) That they trained all the Snipers in Camp X here in Canada before they sent them to help Tito for god knows what reason lol...

So maybe the SAS would be marksman or Sniper? or another specialist class that I dunno bout yet =p
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 10:37

Unit Name: Marine Force Recon Operator(MOS 0321 Recon Man)
Required Rank:SFC(Sergeant First Class)
Role: Advanced Recon
Base Armor: 2
Base Damage: 54-57
HP: 415
Energy:220
Skills:
Advanced Reconnaissance(Class Specific Skillset):
Level 1: SRTSS-1(Special Reactions Team Support Satellite-1) Reveals the entire minimap's fog of war instantly, making all the black spots go away, but this isn't like map hacks, after everything is revealed you can only still see what you are standing near & Plus movement speed, & Recon Skills(Permanent invisiblity that activates when the Operator is outside of combat, meaning that as long as he's not attacking then it is active) w/ 10 second fade time.
Level 2:Plus Movementspeed, Enhanced Sprint(Lower cooldown, longer duration & faster runspeed) & Recon Skills w/9 second fade time.
Level 3:Enhanced Sprint, Recon Skills w/8 second fade time, & UAV(Unmanned Aerial Vehicle) support. The UAV is an advanced remote controlled & armed tilt-rotor aircraft, meaning it is basically an airplane that can hover around like a helicopter & has VTOL(Vertical Take Off & Landing Capabilities. It combines the capabilities of a helicopter with the speed & range of a propeller driven aircraft. The UAV stays in the area for a short period of time, firing its 20mm chaingun.
Level 4:Recon skills w/7 second fade time, & Improved UAV support.(The UAV stays longer, & has a lower cooldown)
Level 5:Recon Skills w/6 second fade time, & AC-130H Spectre Gunship support(Designates an area in which the Gunship will circle strafe with its chainguns and cannons, the AOE will constantly be attacked, dealing heavy damage to ALL units within the area.
C4:
Class Skill 3 :
Class Skill 3 :
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 11:48

i like this adv recon though class 1 skill is always crit, and ur last skill cna be perhaps can be minor aspd and movespeed aura?
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 14:51

4.H-Pestilence- wrote:
Unit Name: Marine Force Recon Operator(MOS 0321 Recon Man)
Required Rank:SFC(Sergeant First Class)
Role: Advanced Recon
Base Armor: 2
Base Damage: 54-57
HP: 415
Energy:220
Skills:
Advanced Reconnaissance(Class Specific Skillset):
Level 1: SRTSS-1(Special Reactions Team Support Satellite-1) Reveals the entire minimap's fog of war instantly, making all the black spots go away, but this isn't like map hacks, after everything is revealed you can only still see what you are standing near & Plus movement speed, & Recon Skills(Permanent invisiblity that activates when the Operator is outside of combat, meaning that as long as he's not attacking then it is active) w/ 10 second fade time.
Level 2:Plus Movementspeed, Enhanced Sprint(Lower cooldown, longer duration & faster runspeed) & Recon Skills w/9 second fade time.
Level 3:Enhanced Sprint, Recon Skills w/8 second fade time, & UAV(Unmanned Aerial Vehicle) support. The UAV is an advanced remote controlled & armed tilt-rotor aircraft, meaning it is basically an airplane that can hover around like a helicopter & has VTOL(Vertical Take Off & Landing Capabilities. It combines the capabilities of a helicopter with the speed & range of a propeller driven aircraft. The UAV stays in the area for a short period of time, firing its 20mm chaingun.
Level 4:Recon skills w/7 second fade time, & Improved UAV support.(The UAV stays longer, & has a lower cooldown)
Level 5:Recon Skills w/6 second fade time, & AC-130H Spectre Gunship support(Designates an area in which the Gunship will circle strafe with its chainguns and cannons, the AOE will constantly be attacked, dealing heavy damage to ALL units within the area.
C4:
Class Skill 3 :
Class Skill 3 :
NotD:AM anyone? Razz

Some very interesting ideas, though. I like the one with the naval vessels. I'll design the map in a way that will leave me that opportunity.
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 19:30

its a very interesting idea pesti.. I just think it should have BASICALLY the same abilities as the scout but maybe larger flare radius, better move speed improvement every level. ect. ect. ect. instead of trying to create a completely new class... ofcourse add a few new abilities but for the most part keep the old aspects of the scout we all know and trust Smile
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 19:43

Eulogy wrote:
its a very interesting idea pesti.. I just think it should have BASICALLY the same abilities as the scout but maybe larger flare radius, better move speed improvement every level. ect. ect. ect. instead of trying to create a completely new class... ofcourse add a few new abilities but for the most part keep the old aspects of the scout we all know and trust Smile
...which would render the old Scout totally useless.
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 20:08

Exactly. Make it a Officer Rank like 1st LT to use it. because essentially the Sniper makes the Marksman obsolete. if the whole purpose is for long range targets being taken out there is no point for the marksman if you have the sniper. Disable is great but when the sniper pulls off his crits for like 1200 well.. I'd rather have that. So I'm saying make slight modifications and make it so only high ranking players can use him and there you go... Makes scouting a little bit easier if you have a good team.
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 20:17

I don't regard the Marksman as useless - much more it's the Sniper who is too powerful ^^

The Scout could use a revamp of some of his abilities, though.

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 21:21

s3r my point is that if you have one you dont need the other.

Sniper > Marksman in many ways both have a style of scouting buildings without much mana loss and quick cd, both can take out enemies very quickly, just the Sniper has a Crit and the Marksman has Disable... its basically the same thing as my idea but this time the scout is the one getting the upgraded unit.

Plus I never said useless.. if you have no sniper the marksman is golden Smile but when you do have him marksman becomes much less important. as would be the same with a new Scout unit.
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Tue 12 May 2009, 22:48

During the Blackout mission when the Power Generator is offline, there should be a night boss who drags people away & who can burrow, possibly a crypt lord. Whenever somehow gets dragged away by the boss, the game should say RANK USERNAME is missing! If not, we could utilize the other park in the far right of the map. For this mission, there is a distress signal coming from the park. A few police officers are holding out in the park, however they face an untimely death when the cut scene is triggered whenever someone reaches the outer-most perimeter of the park. In the cut scene, the boss, who is a giant spider, along with his spider minions, nets all of the police officers rendering them unable to flee & unable to fire. What happens when they are netted, is of course, they are killed in a gruesome manner. Also, instead of hunting dogs, the SRT could hunt 4 cocoons or eggs before they hatch that would eventually hatch into bosses or that would hatch large numbers of spiders/sea monsters/other creatures.
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Wed 13 May 2009, 01:38

assisting a police barricade would be pretty cool storming in with our machine guns and grenade launchers +smile
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Wed 13 May 2009, 08:16

yeah I agree ^^ but the alternate mission for dogs sounds kinda cool ^^ still the same basic idea but the targets are stationary lol
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Wed 13 May 2009, 08:31

Eulogy wrote:
yeah I agree ^^ but the alternate mission for dogs sounds kinda cool ^^ still the same basic idea but the targets are stationary lol
Until the eggs hatch, which makes them mobile targets that MIGHT rape your face. ^^
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PostSubject: Re: (06/2009 - 08/2009 ) General Discussions [Closed]   Wed 13 May 2009, 14:41

perhaps create improved class versions for higher ranks for all classes like
rifleman = specialist
machine gunner = heavy support Razz
medic = Medic division leader
engineer = advanced engineer
firebat = adv firebat
demolition = counter terrorist??
assaultman = commando

note adv marks = sniper Very Happy
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