(06/2009 - 08/2009 ) General Discussions [Closed]

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Mon 15 Jun 2009, 22:45
s3rius wrote:- Units with Heavy Carapace now take a little more damage from explosives and special weapons like Orbital Cannon.

I might add another armor type later-on.


GJ Serius, that's the step in right direction!
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Tue 16 Jun 2009, 21:37
Issue with the Monster thread pesti is that their damage isnt stable.. they dont all do the same amount and they dont all have the same hp. so those two things could be difficult.. mind you maybe a Brief name, attack type, armor type, description would be good...
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Tue 16 Jun 2009, 22:02
Their hp heavily depends on difficuly and the number of players. So does their speed and damage.
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Tue 16 Jun 2009, 22:30
s3rius wrote:Their hp heavily depends on difficuly and the number of players. So does their speed and damage.
Does it scale with higher ranked players too?
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Tue 16 Jun 2009, 23:49
Yes, not as much as with the other factors, though.
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Thu 18 Jun 2009, 13:16
so i guess demo is getting buffed a bit?
I like explosions
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Thu 18 Jun 2009, 15:34
Demolition receives at least 1 new skill in B7. So do Firebat and Medic, by the way.
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Thu 18 Jun 2009, 21:03
Any other updates you could add to the list s3r? or is your main focus trying to make the map work again? and I still think tranquility would be a good skill for the medic ^^ OR ok maybe give his antidote a passive ability that when you use it on somebody their immunity goes up to like 80% for 1 minute or something... otherwise that antidote doesnt really do very much lol I mean in terms of fighting the virus.. in the game it does a lot ^^ lol
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Fri 19 Jun 2009, 00:48
aww wat about sniper and marksman XD ? they need a new skills
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Fri 19 Jun 2009, 01:29
Whats new for the firebat? Please don't let him lose his mana shield thingy.
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Fri 19 Jun 2009, 02:08
hehe he wont grim =)
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Fri 19 Jun 2009, 10:15
you can also remove the AA12 from normal mode where its useless as no assman can play there and put it in Hell mode where its needed Smile
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Fri 19 Jun 2009, 10:15
The Firebat gained a skill, he didn't lose one Wink
I have thought about something for the Sniper, but I need to test whether it is actually possible.
The Marksman got a new passive Reload reduction and improved Scope.

@Sath: Done, same goes for Sniper.
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Fri 19 Jun 2009, 12:12
WOOO NEW SKILLS
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Fri 19 Jun 2009, 19:42
yeah it was so annoying using marksman and finding a 50 cal instead of the colt... lol also s3r do you think its possible to add an ability the the medics anti that gives the unit he uses it on like 80% for 1 minute to not get infected? cause the antidote is still in the blood stream or something..
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Sat 20 Jun 2009, 06:07
Yeah i've have plenty of instances when i gave someone an antidote, barely moved away from him and he got infected again. Plus the antidote cooldown is that fast you know..
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Sat 20 Jun 2009, 06:31
Yeah! see!!! I'm not the only one who thinks it should happen Very Happy woot ^^ lol but if its not possible then Sad oh well I'll go back to bugging you about giving the Medic Tranquility lol
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Sat 20 Jun 2009, 21:55
that wud be nice . 80% not getting anti
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Sun 21 Jun 2009, 07:48
I have an idea. Maybe after a medic casts antidote on a person, he receives an "anti-infection" buff that would say reduce ailment chance by a percentage for a certain duration of time. It could also be added that nutritious food gives that same buff too, but not on antidote (item) since the item cooldown is fairly fast. I really dont see how useful nutritious food is in the game >.>
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Sun 21 Jun 2009, 08:26
well nutricious food already gives poison resistance... it's a permanent one too... but it seems it's pretty small...
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Sun 21 Jun 2009, 08:38
can we add nutritious food additional attributes?
like more resistance to fractures like it give some calcium nutrients
and please buff the percentage of resistance of the N-Food
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Sun 21 Jun 2009, 09:28
Mishotaki wrote:well nutricious food already gives poison resistance... it's a permanent one too...

add a counter in -mystats then ?


(btw i eat a lots of cheese ingame ) ^^
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Sun 21 Jun 2009, 10:18
dragoon88 wrote:can we add nutritious food additional attributes?
like more resistance to fractures like it give some calcium nutrients
and please buff the percentage of resistance of the N-Food
come on... the food is a weak heal... the added resistance is only a reason to keep some to heal yourself a bit... it was never meant to be a really powerful healer...
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Sun 21 Jun 2009, 12:48
dragoon88 wrote:
and please buff the percentage of resistance of the N-Food
You don't even know how much it is.

It's goddamn cheese, not God's holy water. Mish is correct. I meant to add some items with limited usefulness.
I'll do something with antidote's infection resistance later, then.
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Sun 21 Jun 2009, 13:42
you should add milk and cookies, if you find both and combine gives full replinishment
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