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s3rius
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Change Log - DotD 6.0 Beta 6

on Thu 19 Mar 2009, 14:56
//=========================== Dawn Of The Dead 6.0 Beta 6 ===========================//

Changes/Fixes done until now (new updates are in bold)

- More typos fixed.
- Fixed a display error when mission xp was rewarded.
- Fixed some tooltip errors.
- Landing helicopters can now not be shot down anymore.
- Multiboard now properly shows whether a player is "Dying" or "Dead".
- Added a interface for global abilities for the highest ranked players in a game.
- Fixed even more tooltips.
- Experience reward for the Scientist mission increased by 15 XP.
- The -tl command now shows leavers as grey pings.
- Fixed an errror where the screen would turn black even though Player Pink is still alive.
- Multiboard should now be more accurate about which player is in-game and which has left.
- Removed some graphic bugs that occur when certain units (esp. Plant's tentacles) die too fast.
- Fixed even more typos and tooltips.
- Fixed an error where heroes would use up ammunition during cinematics.
- Added a new mission.
- Players will now also lose ammunition when firing at allies.
- Code improvements for often used functions.
- The lag when selecting a hero is now shorter, especially for players ranked Captain or higher.
- Removed vision of the train tracks.
- Zombies now spill blood when being attacked.
- Cinematics cannot be triggered by a road flare (or similar) anymore.
- Drastically increased the spill damage that hero attacks deal to enemies behind the main target.
- Reduced the spill damage that sentry gun dealt to enemies behind the main target from 100% to 70%.


- NPC soldiers will now stay together more closely.
- Colonel White's team will now retreat behind the fort's gates after they opened.
- Colonel White's team is now stronger on higher difficulties.
- Reduced the number of supplies inside the fort.
- Mission 2 can now not be triggered too early.
- Units are now unable to sprint with a broken leg.
- The player rank will now have much more impact on the zombie strength.
- Machine Gun damage of helicopters increased from 40 to 75.
- Civilians' hitpoints increased by 10, damage increased by 3, attackspeed slightly increased.
- Civilians now get stronger on higher difficulties.
- NPC soldiers are now a little stronger in Nightmare and Hell games.
- NPC soldiers are now using their grenades again.
- NPC soldiers are now a little more considerate when using their grenades.
- Renamed AH-1W Cobra to UH-60 Blackhawk.


- Locust can now not spawn during cinematics anymore.
- Locust's announcement is now longer visible.
- Locust's damage aura range reduced by 150.
- Locust Swarm's duation reduced by 60 seconds.
- Locust's damage aura damage per second reduced by 5.
- Hunter's and Stalker's chance to pin reduced by ~5% (is now 16%).
- Hunter's and Stalker's pin duration slightly reduced.
- Hunter's and Stalker's pin damage increased by ~30%.
- Reaper is now considerably stronger.
- Undead air units strengthened.
- HP Bonus for bosses for each difficulty level increased by 13%.
- Armor of most bosses reduced.
- Exploding zombies now deal more damage on higher difficulties.
- Exploding zombies' base hp reduced by 100.
- Bone Crusher's hp reduced by 175.
- Bone Crushers and some other big monsters will now break bones more often.
- After the cinematic, the plant will now not initiate an attack before the players can move again.
- Man-eating Plant's tentacles now deal less damage and have slightly reduced attack speed.
- New monster: Ravener.
- New monster: Ravener Alpha.
- Reaper's armor greatly improved, hitpoints slightly reduced.
- Number of spawning enemies increased, but overall hitpoints reduced.


- Medic's Antidote can now be used against zombies.
- Medic's Antidote mana cost increased by 5.
- Medic's Heal now uses the correct hotkey.
- Medic's Nano Surgery Mana cost increased by 15.
- Medic's Battlefield Medicine level 5 improved.
- Adv. Marksman's base damage increased by 10.
- Machine Gunner's base damage reduced by 3.
- Machine Gunner's damage modifier against heavy armored reduced by 15%.
- Machine Gunner's damage modifier against medium armored reduced by 5%.
- Machine Gunner's damage modifier against light armored increased by 5%.
- Machine Gunner's Aerial Frag damage increased by 100.
- Machine Gunner's Aerial Frag cooldown reduced by 15 seconds.
- Engineer's EMP Grenade cooldown reduced by 15 seconds.
- Engineer's Create Ammo cooldown reduced by 10 seconds.
- Engineer's Create Ammo mana cost increased by 20.
- Engineer's Refill cooldown reduced by 20 seconds.
- Assaultman's Rapid Fire mana cost reduced, but increases with each level.
- Sniper's claymore cooldown reduced.
- Sniper's claymore mana cost increased.
- Sniper now has a minimum attack range of 200.
- Sniper's crit damage multiplier reduced. This also slightly reduces the effect of Scope and Sniper Shot.
- Sniper's Camouflage movement speed reduction reduced from 35% to 20%.
- Sniper's Sniper Shot damage increased by 15%.
- Sniper's clip capacity reduced from 18 to 16.

- Rifleman's Stim Pack cooldown reduced by 2 seconds.
- Demolition's rockets mana cost now increases with each level.
- Demolition's Anti Infantry rocket now costs less mana than Anti Tank rocket.
- Scout's Orbital Cannon AoE corrected (it dealt damage in 250 AoE, but the target image showed 300).


- Chance to receive Heavy Bleeding slightly increased.

- Personal Medkit does not heal infections/diseases anymore.
- Personal Medkit renamed to Emergency Treatment.
- Emergency Treatment can now not be used on oneself.
- Emergency Treatment now heals fractured bones.
- Emergency Treatment regenerates broken limbs 2 minutes after being used.
- During this 2 minutes, the target slowly loses mana (total of 120 mana).
- Infrared sensor's true sight radius reduced from 900 to 250.
- Infrared sensor's cooldown increased by 30 seconds.

- High-level items drop more frequently in late game.
- Updated the tooltips of some items.
- Ripper Gun now works properly.
- Targeting Assistant can now be picked up by Assaultman.
- The AA-12 can now only be used by the Assaultman.
- Damage of Burst Fire weapons (Ingram, H&K,..) increased by 50.
- Damage of Shotguns increaed by 70.
- Number of spawning C-Mags and Shotgun Shells reduced.
- Number of spawning ammo boxes slightly reduced.
- New item: Portable rocket launcher (RPG-32).
- Reduced the number of armors that spawn (especially ballistic armors).
- Reduced the number of primary weapons and ammunition modifiers that spawn, but made them more potent.
- Explosive Charges can now be stacked to 24.
- Satchels can now be stacked to 24.
- Ripper Gun's damage increased by 350.
- Ripper Gun's special effects now display properly.
- Revive's cooldown reduced by 20 seconds.
- New item: Pancor Jackhammer.
- New item: Adaptive Combat Rifle (Marksman only).
- New item: Long Range Rifle (Sniper only).
- New item: Perdition Flamethrower (Firebat only).
- CPR Kits can now be stacked to 6.
- Antidote (item) is not self-cast anymore, but can be used on any person.
- Antidote (item) recovers 25 hp per usage.
- Stimulants now increase attack speed and movement speed when used.
- Added a note that Sprint, Stimulants, Stim Pack and Anabolic Steroids do not stack with each other.
- Nutritious food will now be dropped when the carrier dies.
- M26-LSS now has a short cooldown on it's shotgun.


Last edited by s3rius on Wed 24 Jun 2009, 22:58; edited 2 times in total

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
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s3rius
LTG
LTG
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-11

Re: Change Log - DotD 6.0 Beta 6

on Sat 18 Apr 2009, 18:41
Moar updates.

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
avatar
s3rius
LTG
LTG
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-11

Re: Change Log - DotD 6.0 Beta 6

on Fri 01 May 2009, 12:13
Updated a last time.

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
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Re: Change Log - DotD 6.0 Beta 6

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