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Tue 04 Nov 2008, 23:46
acualy no, I was camping on the npc 1st camp. but dint get draged...probly once a timme bugg as the multi armor.
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Wed 05 Nov 2008, 13:56
The plant will (should) not drag any player as long as there is at least one soldier in its forest. Though I'm not sure if that works properly ^^" But that could be a reason why you did not get dragged - maybe someone died close to the plant? Thinking about that.. it might cause a bug.
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Wed 05 Nov 2008, 15:04
if u mean that I dint summon the plant by going too the park. no I was there and it came, and I ran away. other times when Ive counter it and not used bombs it draged me even at the unfinished forth or what your creating.but I stick whit your answear
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Wed 05 Nov 2008, 17:15
What I mean is, after you've summoned it, it is programmed to drag a random player IF no player is close to him. As long as at least one player is close to it, the plant concentrates in him and does not attack or drag others.
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Thu 06 Nov 2008, 05:52
Well it's not a suggestion, but a bug report.. but since we're using the idead thead for about everything, i'll submit here:

we got a script bug last game i played.. where the NPCs just stopped walking at the first corner they have to turn... we saved most of the NPCs fo the first mission... and we were in the process of making them evac.. but after they started walking, they stopped at the first corner, when they need to get out of the "highway".... we never got them to move... the -debug command never did anything... even after killing most of them, it didn'T even change anything.. we left out of boredom as enemies weren't really guetting stonger and there wan't anything to do, we were at 30 mins when we left...
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Thu 06 Nov 2008, 10:54
Again, a replay would be useful, but I think I know the cause of that.
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Thu 06 Nov 2008, 10:57
ask and you will receive... i got no idea why i didn't put a replay with it... i guess i was tired...

http://www.megaupload.com/?d=KO27R5RP
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Thu 06 Nov 2008, 19:21
hey serius

when i was speaking about plasma soldier's i was thinking to have a soldier more powerfull needing xp it just to replace soldier when u have xp (u can choose soldier but the class is unlocked) and i think it will be good to have all class like this (for be more easyer plasmas soldier's = Elite soldier's) and i the power i was saying it just a base the principe of it

P.s i'm playing b3 and i have 2300 xp i will never have the veteran medals no ?
i rly love your map it my favorite you do a great jobs +gg
and a last one thing medals do what ? O_o
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Thu 06 Nov 2008, 19:39
Veterancy can only be gained by getting the XP in beta1/2 and loading it in beta3. Veterancy is supposed to be awarded to players who already play for some time.

And I don't want let the rifleman become useless through the addition of a plasma soldier. As soon as he serves a different purpose or has a different goal, it's ok.

Medals don't do anything. They'll soon (mainly) give bonuses.
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Fri 07 Nov 2008, 01:58
oh yeah i was forguetting to report this: the ammo that give stun once in a while is said not to give anything to the firebat... well if you're having it in your inventory you don't get the bonus dmg, but you get the stun....
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Fri 07 Nov 2008, 09:51
oh today i tried nightmare difficulty with a couple of guys i've played a bunch of times since you released Beta 3... DAMNED it was nice! lots of more powerful stuff.. enemies were much more powerful.. less ammo... a bigger challenge can be fun... if only we could gather good players and try hell sometime, i'm sure i would have a blast ^_^

those red small fatties were nice, and the crawlers that stuns you surprised me ^_^

our record is 55 mins at normal, we get our asses kicked by the lack of ammo and the multi-dragons... but we didn't get to get the power back on at nightmare, having more enemies with more health and power like that makes the game much more harder and interesting ^_^

is there much changes to the core gameplay in nightmare/hell? like being able to have more ammo on you so that you can survive longer or something like that? the ammo seemed more scarse, but there was much more powerful stuff.... we even got by 2 of the sniper's 50 cal gun and i saw 6 piercing ammo in under 5 mins... also firebat with full-body armor and his shield move = a real tank Smile
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Fri 07 Nov 2008, 14:09
Nightmare gives you access to lvl2 equipment right from the start. Hell provides you with lvl3 equipment. It is an appeal to play higher difficulties once you have the required rank to survive.

The core gameplay is the same for each difficulty. I can't remember having less ammunition in nightmare/hell than in normal. I am not sure, though.
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Fri 07 Nov 2008, 21:22
s3rius wrote:@ecko
Do you really want people to play without medic until reaching corporal?^^ DotD is not very popular, in many games there is few to no experienced players. And no one guarantees that the corporals+ even chose medic.
Such a important class should be available all the time, I believe

erm. i was just telling you the actual ranking of a combat medic, shoot could be any rank other then private. ( ANY other rank.... private 1st class even... lol Very Happy). you are the game creator tho. your call.
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Sat 08 Nov 2008, 21:20
Hey s3rius, can I suggest smthing? when u release the next beta (i hope soon Smile Can u keep "the last mission?" I mean.. inserting it somewhere , so we can keep shooting and having some fun Very Happy maybe dropping some barricades? and a few supplies of ammo? (like in the old dotd, but.. in the 6.0 Very Happy ) +smile
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Tue 11 Nov 2008, 22:45
I was thinking you could possibly implement a latent ability called "Head Shot" which would instantly kill a normal zombie. obviously making the larger, more difficult zombies immune. because of the high rate of fire for most classes, it would have to have a very low % chance to activate. 1% maybe.

i'm not sure whether it would be best to give it only to higher ranking players, or maybe all classes could have it, improving its activation rate for the higher ranks.

just a thought.
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Wed 12 Nov 2008, 03:00
well about every character got critical hit.. so it's about the same thing...
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Wed 12 Nov 2008, 23:27
@RainBird: there won't be any other game modes for now. I first want to finish that darn campaign Smile

@Twille: We've thought of something like this as a sniper ability, or maybe the ability of a certain item. But because of technical reasons I'd rather not have the other soldiers have this ability.
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Thu 13 Nov 2008, 13:41
Maybe U can put the old skill of the.. ice archer from DotA , the one who silences and throw ice arrows, she had an skill to kill 1 creep randomly
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Thu 13 Nov 2008, 16:06
My knowledge of DotA is rather limited. Making the skill itself is no problem, but having up to 8 soldiers firing with they rapid-fire weapons where every bullet has chance to kill (I also have to distinguish between bullets and ability damage - that's not as easy as it sounds) would mean too much trigger execution.
Usually you could just base it on bash or critical strike, make it do 999% damage and make it work for normal units only. That ain't working with dotd, though -
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Sat 15 Nov 2008, 19:09
Btw s3rius, I was wondering if u can add a few special effects from AM (Since the open source is already released)

Like the awesome thing when u shoot the rocked launcher and If u hit a boss or something with more hp than the damage received,The impact knocks back the boss , remember that thing?
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Sun 16 Nov 2008, 12:27
Ye, I remember. Though I have never really seen it doing any good^^
I guess I'll add some features such as the camera shacking when you're near an explosion.
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Sun 16 Nov 2008, 23:05
Well it does if you wana push a boss down or up a cliff zombie
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Tue 18 Nov 2008, 00:18
soo... out of curiosity. Did you try coding spider mines? if so how did it work out? I know mines can be coded to move because of the pokemon rpgs ,Staryu is always a land mine >_<
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Tue 18 Nov 2008, 05:08
will there be more new characters to choose from, since there are still unfilled slots.
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Tue 18 Nov 2008, 07:08
make more bosses spawn after a hour or something... cuz the chickens are easy to kill if you got a good spot... we survived 2 hours and 9 minutes by having a good spot and only defending... with an engineer making ammo, a scout gathering ammo and myself as a firebat using his fuel cells...

challenges are fun ^_^
dieing cuz you run out of ammo with no real challenge isn't.... Sad
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