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 [MAP] DawnOfTheDead 5.00 F

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MG
Sath

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PostSubject: [MAP] DawnOfTheDead 5.00 F   Sun 26 Mar 2006, 22:42


Map Name: Dawn Of The Dead 5 F
File Name: DawnOfTheDead5.00F.w3x
Map Author: UN-Aquarius / PreViO
Last modified: March 2006
Suggested Players: 10
Tileset: Dalaran Ruins
Playable Map Size: 148 x 148
Map Size: 160 x 160
Regions: 46
Cameras: 9
Sounds: 7
Units: 36
Items: 0
Doodads: 931
Variables: 46
Triggers: 135


Download this Map: DawnOfTheDead 5.0.w3x (2.4 megabytes)

http://www.savefile.com/files.php?fid=4065206



edit admin: link down


Last edited by on Mon 30 Oct 2006, 02:30; edited 5 times in total
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Asgard_Ragna

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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Mon 27 Mar 2006, 14:25

Ahh nice didnt have this version now do the old codes work?

I hope so.

....................



You know, zombies can be stopped with axe blows to the head, chainsaw attacks to the neck, shotgun blasts to the face, and stakes driven through their chests.
The interesting thing is that all of these methods work on normal people, so there`s no need to learn a new set of skills.
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MG
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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Mon 27 Mar 2006, 16:09

Smile hi
this is the new version of dotd.

Old code works , yeah max level is 250 maybe...
but code system dont work after level 125 ( as EX version)
Map authors is not UN_Aquarius , so i dont know if its an official release.

IMPORTANT RENAME YOUR FILE AFTER DL .

the file host use custom names .... as [savefile]646854354dfg-gkjd....
so rename it to
DawnOfTheDead5.00F.w3x exactly
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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Tue 28 Mar 2006, 14:08

Ok i played it one time now and i must say i dont think that it is the officel version cause the changed things are not very importend.

1.The Sentry wards looks like MG´s

2.Some spells changed duno all cause i just played engi till now. He changed Napalm to Air support what really looks shit cause the bomb models are Inferno balls Shocked (also imported so it blows up the map size)

3.Some new Ways were opened specially i realised that he opend a second way to the base.Like this you can run away after Waves but thats buggy because creeps can enter this way too so they come from 2 sites whats nearly impossible to alive with low level.

4.He changed some icons.

So my result is 5.00 Suxx cause the new models just let the map size grew up and it is more difficult than it was before what still was enough difficult.

It´s Very hard for noobs to handle it now i think its a pro version.

So thats my Opinion sorry for my freaking bad english.

....................



You know, zombies can be stopped with axe blows to the head, chainsaw attacks to the neck, shotgun blasts to the face, and stakes driven through their chests.
The interesting thing is that all of these methods work on normal people, so there`s no need to learn a new set of skills.
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MG
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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Sat 01 Apr 2006, 21:59

Yep i agree , And sentries are ONLY ANTI AIR
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Asgard_Ragna

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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Sat 01 Apr 2006, 22:03

Ye and that is one of the most sucky thing i think.

I mean if a new player wanne play this game he wont/cant play it cause its much to difficult i think.

....................



You know, zombies can be stopped with axe blows to the head, chainsaw attacks to the neck, shotgun blasts to the face, and stakes driven through their chests.
The interesting thing is that all of these methods work on normal people, so there`s no need to learn a new set of skills.
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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Tue 04 Apr 2006, 13:47

probably a new challenge for clan D0s? Rolling Eyes

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"Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Tue 04 Apr 2006, 15:31

Mhh i think if you are over lvl 30 you can handle it if your mates know how to handle the game but who wanne start a game which is impossible to play without pros?

I dont think that that is a "+" for a game

....................



You know, zombies can be stopped with axe blows to the head, chainsaw attacks to the neck, shotgun blasts to the face, and stakes driven through their chests.
The interesting thing is that all of these methods work on normal people, so there`s no need to learn a new set of skills.


Last edited by on Tue 04 Apr 2006, 18:12; edited 1 time in total
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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Tue 04 Apr 2006, 16:50

Yeah the best games can be enjoyed by both newbies and pros.

....................
His quiet words fade into the night's chill, yet they burn into his readers' minds with all the power of a thousand suns.

Play second-dawn.com
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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Tue 04 Apr 2006, 19:47

Ey i found a new 5.XX version on B.net

....................



You know, zombies can be stopped with axe blows to the head, chainsaw attacks to the neck, shotgun blasts to the face, and stakes driven through their chests.
The interesting thing is that all of these methods work on normal people, so there`s no need to learn a new set of skills.
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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Tue 04 Apr 2006, 21:57

can you upload it at www.uploaded.at and post it here?
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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Tue 04 Apr 2006, 22:14


....................



You know, zombies can be stopped with axe blows to the head, chainsaw attacks to the neck, shotgun blasts to the face, and stakes driven through their chests.
The interesting thing is that all of these methods work on normal people, so there`s no need to learn a new set of skills.
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PVT
ceyKo

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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Wed 05 Apr 2006, 17:03

thx Smile Mr.Red
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PostSubject: Re: [MAP] DawnOfTheDead 5.00 F   Thu 14 Sep 2006, 23:11

didnt like that version xD
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