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 -= Starcraft II - Q and A Archive =-

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LTG
Sunny_D

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PostSubject: -= Starcraft II - Q and A Archive =-   Thu 03 Jan 2008, 17:22

This link below covers all current releases of the official Q and A's from blizzard. Many Answers are given - mainly related to the current state of the gameplay.

Starcraft II Q&A Archive

If you search for a specific question, use the index below to find it (or use Ctrl+F to find your link). Thanks to Kukident at this point.

[Q&A Batch #1 to #5]

[Q&A Batch #6 to #13]

[Q&A Batch #14 to #19]

[Q&A Batch #20 to #27]

...
[Q&A Batch #30]




....................

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."


Last edited by Sunny_D on Sun 24 Feb 2008, 08:24; edited 3 times in total
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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Mon 07 Jan 2008, 02:55

Wouldn't it be better if you copy pasted it in here?

....................
Quote :
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Mon 07 Jan 2008, 18:39

i could copy the plain text but without the index. as far as i know, i would have to insert the anchor points manually again, and that would be too much work...

....................

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Fri 11 Jan 2008, 23:49

When is SC2 suposed to be released?
Btw: I know this is offtopic but does Crysis have ANY support for multiplayer?

....................
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Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Fri 11 Jan 2008, 23:59

I heared something about 2nd quarter of 2008 as a possible release date. But those estimations aren't that damn accurately anyway.
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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Sat 12 Jan 2008, 00:07

as usually, blizzard tends to give comments like: "its done when its done". Wink

but 2nd quarter could be quite possible indeed...

....................

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Sat 12 Jan 2008, 00:18

Well, they better take their time and finish the game rather than releasing it to early and patching it ten times each week. Also I want them to spare enough time on the world editor .... drunken
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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Sat 12 Jan 2008, 01:36

yes, but i'm very sure they realize that a good editor is a must if they want to be successfull on b.net again. i reckon they will make it at least as powerful as the wcIII editor. Wink

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"Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Sat 12 Jan 2008, 03:06

If I know blizzard right they tend to do the the editor more powerfull for each game released.

....................
Quote :
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Sat 12 Jan 2008, 04:44

s3rius wrote:
I heared something about 2nd quarter of 2008 as a possible release date. But those estimations aren't that damn accurately anyway.
I seriously doubt those extimations... based on Blizzard's usual release after showing the first parts of a game.. it's still easily 2 to 3 years away...

If you guys are interested, they started doing some podcasts
http://us.blizzard.com/blizzcast/archive/episode1.xml
there is some interesting stuff about the art of Starcraft 2, but nothign really new in therms of gameplay or real story...
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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Sat 12 Jan 2008, 21:02

nice one! im gonna read some tomorrow, im badly in a hurry today...

....................

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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PostSubject: Re: -= Starcraft II - Q and A Archive =-   Wed 30 Jan 2008, 02:30

Sunny_D wrote:
i could copy the plain text but without the index. as
far as i know, i would have to insert the anchor points manually again,
and that would be too much work...
nope
not at all


I
did it, i will post, wasnt much work principially, but i also deleted
everything that wasnt needed anymore and reformatted it, so here it is:


1 Starcraft II Q & A Batch 1
  • 2 Starcraft II Q & A Batch 2


  • 3 Starcraft II Q & A Batch 3

  • 4 Starcraft II Q & A Batch 4

  • 5 Starcraft II Q & A Batch 5

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    CPL
    Kukident


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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Wed 30 Jan 2008, 02:30

  • 6 Starcraft II Q & A Batch 6


  • 7 Starcraft II Q & A Batch 7


  • 8 Starcraft II Q & A Batch 8

  • 9 Starcraft II Q & A Batch 9

  • 10 Starcraft II Q & A Batch 10

  • 11 Starcraft II Q & A Batch 11

  • 12 Starcraft II Q & A Batch 12


  • 13 Starcraft II Q & A Batch 13
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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Wed 30 Jan 2008, 02:32

  • 14 Starcraft II Q & A Batch 14


  • 15 Starcraft II Q & A Batch 15

  • 16 Starcraft II Q & A Batch 16
  • 17 Starcraft II Q & A Batch 17

  • 18 Starcraft II Q & A Batch 18: Map Maker Series 1

  • 19 Starcraft II Q & A Batch 19


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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Wed 30 Jan 2008, 02:32

  • 20 Starcraft II Q & A Batch 20


  • 21 Starcraft II Q & A Batch 21


  • 22 StarCraft II Q&A - Batch 22: Map Maker Series


  • 23 StarCraft II Q&A - Batch 23

  • 24 StarCraft II Q&A - Batch 24


  • 25 StarCraft II Q&A - Batch 25

  • 26 StarCraft II Q&A - Batch 26

  • 27 Starcraft II Q & A Batch 27
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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Wed 30 Jan 2008, 03:42

    cnp works, sure, but i wanted it not redirecting to an external site. Wink

    but thx for formatting the list, its better that way!

    EDIT: updated OT with links to your posts...

    ....................

    "Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Wed 30 Jan 2008, 23:30

    Sunny_D wrote:
    cnp works, sure, but i wanted it not redirecting to an external site. Wink

    but thx for formatting the list, its better that way!

    EDIT: updated OT with links to your posts...
    its impossible not to direct to an external site without getting all the information from that site and inserting it here..
    and then, I would have needed 20 posts at least,..
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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Sun 24 Feb 2008, 08:22

    btw, there was an interesting new batch released a week ago or something and it provides us with some nice information about mapping. In case you haven't read it yet, here you go:


    StarCraft II Q&A - Batch 30: Map Maker Series

    "Chat with Devs: Brett Woods is back with us to answer our community map making questions. We cant stress enough that StarCraft II is going to have immense potential in the UMS (User Map Settings) area, where we hope to seriously empower the community with the tools you need, to create some awesome gaming additions to StarCraft II."


    [Q] Will it be possible to code the game so map makers can make maps where people can stop incoming spell/missile?

    - This should be possible through customized ability data and/or triggers.

    [Q] Will we have selectable male/female of every unit?

    - No, we don't have plans to include male and female versions of each unit.

    [Q] Will we have the option to give players the option to change weapons in-game?

    - While we don't have any plans for a specialized interface for this, it would be possible using the highly flexible ability system.

    [Q] Will you guys link multiplayer maps? So mapmakers can make multiplayer campaigns?

    - Yes, we do plan to support multiplayer campaigns and linked maps.

    [Q] Will all buildings stand alone and also can we have the ability to disable tech trees?

    - The tech tree will be fully configurable through customized data and/or triggers.

    [Q] Will research or firing a skill in a certain location be part of the tech tree enabling, for example Stim Packs could be researched to enable a Factory?

    - Yes, the tech tree and upgrade system will be fully configurable from the editor.

    [Q] Will it be possible for AI to be commanded to research a skill, perform an upgrade, build a building at a location, build a unit at a location, retreat from a location?

    - Yes, there will be extensive AI scripting support.

    [Q]Will mapmakers have the ability to set weather that can change the terrain and interrupt gameplay for players? Is this for anywhere or in a specific location?

    - Weather effect technology has not yet been finalized. However, even if weather effects do not affect gameplay normally, it would be possible to drive both the desired weather effects and associated gameplay effects through triggers.

    ....................

    "Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Sun 24 Feb 2008, 11:02

    Yes, this kind of Q&A is most interesting. Especially the multiplayer campaigns could turn out beatuifilly useful!
    Flexible ability system, fully configurable, customization, extensive AI scipt.... cheers Blizz is freakin' godlike when they keep what they promise!
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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Sun 24 Feb 2008, 15:14

    Bah too bad the people over at Blizzard is assholes then.

    ....................
    Quote :
    Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Sun 24 Feb 2008, 16:23

    Imo the Blizzard people need quite some time to get finished, but always when they're release a new game it's gonna be t3h hit. Cant think of any Blizz games since '94 that weren't great. And I guess I've played most of them. (Lost Vikings ftw Sunny(_D) )
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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Wed 11 Jun 2008, 15:11

    http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=15&p=1&#post15
    Up to Q&A batch 34. And new always get added. I'm really looking forward to that editor *drool*
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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Fri 20 Jun 2008, 14:56

    I duno if you already know them but here are some more screens: http://eu.starcraft2.com/screenshots.xml

    ....................



    You know, zombies can be stopped with axe blows to the head, chainsaw attacks to the neck, shotgun blasts to the face, and stakes driven through their chests.
    The interesting thing is that all of these methods work on normal people, so there`s no need to learn a new set of skills.
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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Fri 20 Jun 2008, 18:16

    Nice info and screenies! One interesting fact for our DotD:STARS is an ability that makes it possible for units to move underground! Mr. Green

    ....................

    "Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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    PostSubject: Re: -= Starcraft II - Q and A Archive =-   Fri 20 Jun 2008, 20:48

    And the fact that upgrades can be downgrades :=)
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