:: --=| General Forums |=-- :: -HELP AND SUPPORT-
Share | 
 

 wc3 map dotd 5.2 - code problem

View previous topic View next topic Go down 
AuthorMessage
Leon2Ken



PostSubject: wc3 map dotd 5.2 - code problem   Mon 28 May 2007, 21:36

hi,

i play the map dotd 5.2 for wc3 and all coed i get by typing "-save" work fine, but sometimes new players have the problem, that their code is invalid. after some questions i've found out that they always have a code of 6-7 letters (xxxxxx-xxxxxxx), the code should be 7-7 (xxxxxxx-xxxxxxx). do u have an idea of a solution?
Back to top Go down
LTG
Sunny_D

avatar
Posts : 1655
realm_1
Réputation : 3

Regist Date : 2006-02-04

PostSubject: Re: wc3 map dotd 5.2 - code problem   Mon 28 May 2007, 22:12

no real solution... but we made the experience that very often it has to do with the players names - or with some special characters within their name... some names seem to be susceptible to invalid codes. if they keep getting invalids its recommend that they create a new account with a name as short and easy as possible... afaik, there is no other solution to this bug... =/
Back to top Go down
COL
parad0x

avatar
Posts : 829
realm_3
Réputation : 2

Regist Date : 2006-03-31

PostSubject: Re: wc3 map dotd 5.2 - code problem   Tue 29 May 2007, 07:55

Unless somone cracks the protection, so we(Sunny_D) can have a look...

....................
His quiet words fade into the night's chill, yet they burn into his readers' minds with all the power of a thousand suns.

Play second-dawn.com
Back to top Go down
http://www.star-fury.com
LTG
Sunny_D

avatar
Posts : 1655
realm_1
Réputation : 3

Regist Date : 2006-02-04

PostSubject: Re: wc3 map dotd 5.2 - code problem   Tue 29 May 2007, 15:07

well, i actually CAN see the triggers but i cant do much since they are written in JASS and i dont know JASS... =P
Back to top Go down
COL
parad0x

avatar
Posts : 829
realm_3
Réputation : 2

Regist Date : 2006-03-31

PostSubject: Re: wc3 map dotd 5.2 - code problem   Tue 29 May 2007, 18:39

Oh, that complicates things. Learn JASS?

....................
His quiet words fade into the night's chill, yet they burn into his readers' minds with all the power of a thousand suns.

Play second-dawn.com
Back to top Go down
http://www.star-fury.com
LTG
Sunny_D

avatar
Posts : 1655
realm_1
Réputation : 3

Regist Date : 2006-02-04

PostSubject: Re: wc3 map dotd 5.2 - code problem   Tue 29 May 2007, 20:09

heh, now when DotDS is my last mapping project, im not going to spent time on learning JASS Wink
Back to top Go down
LTG
s3rius

avatar
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-12

PostSubject: Re: wc3 map dotd 5.2 - code problem   Thu 29 Nov 2007, 01:00

I know quite a bit about the save/load of dotd. Yea there is no solution since the parser which checks the name for special characters is crap. I guess it often happens whith certain combinations of special characters, not sure though.
I know that topic is already a few days old, but maybe somebody was interested in that^^ btw the original save system was made in GUI, not in JASS Smile
Back to top Go down
COL
parad0x

avatar
Posts : 829
realm_3
Réputation : 2

Regist Date : 2006-03-31

PostSubject: Re: wc3 map dotd 5.2 - code problem   Thu 29 Nov 2007, 02:30

Few days old? Try 6 months Razz.

....................
His quiet words fade into the night's chill, yet they burn into his readers' minds with all the power of a thousand suns.

Play second-dawn.com
Back to top Go down
http://www.star-fury.com
LTG
Sunny_D

avatar
Posts : 1655
realm_1
Réputation : 3

Regist Date : 2006-02-04

PostSubject: Re: wc3 map dotd 5.2 - code problem   Thu 20 Dec 2007, 02:37

still interesting though. i thought it was written in JASS...

oh dear, meanwhile i've learned JASS but with a gap of 6 month in between i hope i didnt forget too mucho again... =P
Back to top Go down
SSG
DotdNigel


Posts : 41
realm_1
Réputation : 0
Regist Date : 2007-11-17

PostSubject: Re: wc3 map dotd 5.2 - code problem   Thu 13 Mar 2008, 07:12

Regarding this problem, my friend has tried many differrent names, such as Daniel, Danny, danz, [Daniel], but the same old problem keeps bugging him and he can't save, and its pissing him off, so is there any names that can surely save a valid code?
Back to top Go down
COL
Lisianthus

avatar
Posts : 979
realm_3
Réputation : 5

Regist Date : 2006-11-03

PostSubject: Re: wc3 map dotd 5.2 - code problem   Thu 13 Mar 2008, 11:35

Hmm.. the only thing that is similar is the combination "Dan" Try something diffrent. If the problem still consists, I recomend getting 5.3

....................
Quote :
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

Back to top Go down
http://www.dotd-stars.com
LTG
s3rius

avatar
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-12

PostSubject: Re: wc3 map dotd 5.2 - code problem   Thu 13 Mar 2008, 16:03

Hell, you asked in 3 posts and at the shoutbox.
Please only post once next time. You won't be overlooked.

The code engine in 5.3 is the same as in 5.2, so that won't change anything.
Is your friend using a name spoofer? Or does he use a colorized name? Both could cause an invalid code.

Also, you said he can't save. Do you mean he doesn't get a code, or he get's a code, but it doesn't load?

EDIT: I've tested saving/loading with the name "Danny" and it worked without any problems.
If you're using a very old version of WC3 it might cause that problem, also.
Back to top Go down
SSG
DotdNigel


Posts : 41
realm_1
Réputation : 0
Regist Date : 2007-11-17

PostSubject: Re: wc3 map dotd 5.2 - code problem   Fri 14 Mar 2008, 09:33

Nope, he uses 1.21b warcraft, no name spoofer, no coloured names and he has tried many other names as well, like numbers etc..., and sorry about the posts as well. His can save, just that his code always fails to load.
Back to top Go down
LTG
s3rius

avatar
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-12

PostSubject: Re: wc3 map dotd 5.2 - code problem   Fri 14 Mar 2008, 16:33

Could you ask him to give me one of that codes, that don't work?
I can try to disassemble it and check what is wrong.
Back to top Go down
RC
ooohyoutouchmy_


Posts : 3
realm_1
Réputation : 0
Regist Date : 2008-04-14

PostSubject: Re: wc3 map dotd 5.2 - code problem   Mon 14 Apr 2008, 15:42

hi guys

I experiment this problem of invalid code too. I tried with differents aka, on 5.3 beta and 5.2F

here is one code, as it was shown on the screen after typing -save in a 5.3 beta game:
DDZTTC5ZPWQ8Z

i tried in 5.2, this was the code:
LPD33K-SVD7IND

hope it'll help you!
Back to top Go down
COL
Asgard_Ragna

avatar
Posts : 756
realm_3
Réputation : 7

Regist Date : 2006-01-21

PostSubject: Re: wc3 map dotd 5.2 - code problem   Mon 14 Apr 2008, 17:02

we know about that, its a bug with the display which doesn't show the "-". Will be fixed in further versions.

....................



You know, zombies can be stopped with axe blows to the head, chainsaw attacks to the neck, shotgun blasts to the face, and stakes driven through their chests.
The interesting thing is that all of these methods work on normal people, so there`s no need to learn a new set of skills.
Back to top Go down
RC
ooohyoutouchmy_


Posts : 3
realm_1
Réputation : 0
Regist Date : 2008-04-14

PostSubject: Re: wc3 map dotd 5.2 - code problem   Mon 14 Apr 2008, 18:20

hi,

the problem is not the "-", but the fact that i always obtain a code with 6-7 letters/numbers instead of 7-7 +sad
so, as s3rius asked, i give some codes... ^^
Back to top Go down
LTG
s3rius

avatar
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-12

PostSubject: Re: wc3 map dotd 5.2 - code problem   Mon 14 Apr 2008, 21:58

What is the name you used? Is it "ooohyoutouchmy_"?
Back to top Go down
PVT
Luka


Posts : 5
realm_1
Réputation : 0
Regist Date : 2008-04-12

PostSubject: New version   Tue 15 Apr 2008, 07:38

Hi Leon2Ken,
try new version, codes work fine in that, but dl link isnt in this forum.
Back to top Go down
LTG
s3rius

avatar
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-12

PostSubject: Re: wc3 map dotd 5.2 - code problem   Tue 15 Apr 2008, 13:49

Luka wrote:
but dl link isnt in this forum.
http://board.sc2-mod.org/wciii-dawn-of-the-dead-53-f6/download-centre-t505.htm
If you mean that.
Back to top Go down
PFC
0ldsk00L

avatar
Posts : 11
realm_1
Réputation : 0
Regist Date : 2008-04-18

PostSubject: Re: wc3 map dotd 5.2 - code problem   Fri 18 Apr 2008, 21:36

This may sound silly but it goes with all code save games on WARCRAFT lll

People cant tell the Difference between there 'I' 'i' or I and l. The font in the game can be quite confusing but this is a real problem.

Stupid but true.
Back to top Go down
LTG
s3rius

avatar
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-12

PostSubject: Re: wc3 map dotd 5.2 - code problem   Fri 18 Apr 2008, 22:23

Indeed. But people who use a little brain power will easily uncover their real code.

First, numbers and letters are colored differently.

Second, the code isn't case-sensitive, that means all letters will be upper case. That makes the discrimination of l (lower L) and I (upper i) and similar futile.

I sometimes can't believe that people are too stupid to notice a few simply rules, even if they're even lvl 40+. And in games like NotD:AM it's even easier (there is lower/upper case, but everything is colored in a different color and the save system works 100%)
Back to top Go down
RC
ooohyoutouchmy_


Posts : 3
realm_1
Réputation : 0
Regist Date : 2008-04-14

PostSubject: Re: wc3 map dotd 5.2 - code problem   Fri 25 Apr 2008, 18:12

s3rius wrote:
What is the name you used? Is it "ooohyoutouchmy_"?
yeah
Back to top Go down
COL
parad0x

avatar
Posts : 829
realm_3
Réputation : 2

Regist Date : 2006-03-31

PostSubject: Re: wc3 map dotd 5.2 - code problem   Sun 27 Apr 2008, 15:52

That is where the problem lies then, the _ in your name will give you an invalid code.

....................
His quiet words fade into the night's chill, yet they burn into his readers' minds with all the power of a thousand suns.

Play second-dawn.com
Back to top Go down
http://www.star-fury.com
LTG
s3rius

avatar
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-12

PostSubject: Re: wc3 map dotd 5.2 - code problem   Sun 27 Apr 2008, 16:17

After some testing I noticed that codes will not work if the user's name starts or ends with a sign (like _ or -). It is ok to have a sign somewhere in the middle of the name.
Furthermore, names need at least 3 letters in them. So "A_A" or similar names won't work, too.
Back to top Go down
Sponsored content



PostSubject: Re: wc3 map dotd 5.2 - code problem   

Back to top Go down
 
wc3 map dotd 5.2 - code problem
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» problem with the game : no control over the moves of the pc
» Stat RP Battlefield Problem
» Original SoD Lost Episode 2 broken secret door puzzle
» Emoticon Code from Neopets!
» JOIN THE MOST BEASTLY DOJO WITH THE CODE: AFAEAHGE

Permissions in this forum:You cannot reply to topics in this forum
dotd6.net :: --=| General Forums |=-- :: -HELP AND SUPPORT--