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Sath
MG
MG
Posts : 1584
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Regist Date : 2005-07-15
http://dotd6.net

DOTD 5.2f cheating . . .

on Thu 11 Jan 2007, 21:11
Well , i dunt like cheat things and illegitim account lvls .. but

a cheat which is working :
examle if u have a account lvl 140 ....


1 create a game with your lvl 140
2 load level and save the game
3 open the game saved with another name
4 save your new character .. he is now lvl 140 -.-

damned cheat ... i think i know how to counter that in dotd stars...



i decided to try

PLAYER name and code

SBS-Operative
-load RURLQUX-OOOOOTR

....................
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Sunny_D
LTG
LTG
Posts : 1655
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Regist Date : 2006-02-04

Re: DOTD 5.2f cheating . . .

on Thu 11 Jan 2007, 21:44
you can include the savers player in the code of course. i made on my old map that i dropped - resident evil kind - a save system that detects if the saver was the same as the current loaders name muhaha!!

but i duno if the rest of the save/load system is well secured... although the code length that was given to the player was also like xxxxxx-xxxxxxx

i think i have the code somewhere saved... i can send you if you need some inspiration Wink

....................

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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Sath
MG
MG
Posts : 1584
realm_3
Réputation : 62

Regist Date : 2005-07-15
http://dotd6.net

Re: DOTD 5.2f cheating . . .

on Thu 11 Jan 2007, 22:52
at map initialization i store player name in vars "original name"
and i will use it for saving.

so i think that if u load a savedgame it cant work for saving another account ;as value were stored at init. it will return the code for "original name" and no for current player name

I think that can blok this issue..


anyway ,do you know a way to make saved game crashing ?
as this , no more cheat from that security hole Smile

....................
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Sunny_D
LTG
LTG
Posts : 1655
realm_1
Réputation : 3

Regist Date : 2006-02-04

Re: DOTD 5.2f cheating . . .

on Thu 11 Jan 2007, 23:35
well, saving isnt possible at multiplayer games? is that right?

if yes, then i have already a cheat-block against that cheat. i just dont allow a game on single-player. if there is only one player playing, it will defeat you (although, remember me that i make it check if someone entered just some computer players...) ;)

and the name has to be in the code anyway. otherwise you could just enter a random code and you will get a value... ^^

....................

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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Sath
MG
MG
Posts : 1584
realm_3
Réputation : 62

Regist Date : 2005-07-15
http://dotd6.net

Re: DOTD 5.2f cheating . . .

on Fri 12 Jan 2007, 00:04
its possible to savegame in multiplayer and load it with/out players.

ex: if u save a game with 3 guys and load it alone , u can start and it said : player left , player left , player left ... and then u are alone and can save your new name account.

....................
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Sunny_D
LTG
LTG
Posts : 1655
realm_1
Réputation : 3

Regist Date : 2006-02-04

Re: DOTD 5.2f cheating . . .

on Fri 12 Jan 2007, 20:03
hm... thats bad... then we need a good way go code the players name...

....................

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."
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Re: DOTD 5.2f cheating . . .

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