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 [DOTD-B9] Ideas Topic

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Fluffysaur

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PostSubject: Re: [DOTD-B9] Ideas Topic   Fri 22 Oct 2010, 00:27

For it to be realistic, the AI would have to be different and that is just to much work for one person. I had the newbies in mind. xD
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PostSubject: Re: [DOTD-B9] Ideas Topic   Fri 22 Oct 2010, 13:10

I initially thought about fully scripting my own AI for those undead buggers. But with the sheer numbers of units on the map it just eats too much performance to do so.

So I stuck with the normal WC3 AI and tried to adjust it to my needs as much as possible.

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PostSubject: Re: [DOTD-B9] Ideas Topic   Sat 23 Oct 2010, 10:21

How about we have some civies armed with guns protecting themselves from zombies when the SRT arrives to rescue them?that would look more realistic in a zombie apocalyse
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PostSubject: Re: [DOTD-B9] Ideas Topic   Sat 23 Oct 2010, 12:30

i like rookies idea. leave mission 1 as it is, but implement some little groups of civs with gunz (Range 600, dmg ~30) that spawn from time to time in front of those doors. Dunno, let em try to move to the parking lot where many cars are and if they do they drive away. i think this would look HOT, but wont change really much.

no shared vision, no mission exp if they are succesful

Ps: some civs for mission 1 could also wear pistols or even really bad rifles from time to time, i think it is more realistic to have a gun at home that an axe in san francisco

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PostSubject: Re: [DOTD-B9] Ideas Topic   Sat 23 Oct 2010, 14:16

Btw,i just thought of it,how about we have some cars abandoned along the streets of San Fransico?the drivers might have seen some "ppl"(zombies)on the road and sswerve aside to avoid running into the "ppl"and crash somewhere by accident.
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PostSubject: Re: [DOTD-B9] Ideas Topic   Sat 23 Oct 2010, 21:19

HorstRabe wrote:
Ps: some civs for mission 1 could also wear pistols or even really bad rifles from time to time, i think it is more realistic to have a gun at home that an axe in san francisco
I dunno, we are talking about San Francisco here lol! Mission one is already changed, so that part is out the door. I am actively thinking of "side quests" that do not directly effect the main quest line. Most ideas are like a "secret mission" that you just have to pay attention to the words to figure out how to complete the mission and reap the benefits

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PostSubject: Re: [DOTD-B9] Ideas Topic   Sun 24 Oct 2010, 06:29

does this mean that some civies armed with guns defending themselves idea is scrapped? Exclamation Question Sad
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PostSubject: Re: [DOTD-B9] Ideas Topic   Sun 24 Oct 2010, 11:29

gimli has own ideas... SUCKZ! ;P

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PostSubject: Re: [DOTD-B9] Ideas Topic   Sun 24 Oct 2010, 19:43

Do these suits black*and make some improvements to some classes these

Sniper : change sniper shot with something more useful than just a little more dmg skill with such mp cost , like a pistol as i have already seen in a post by hmmm (not eagle like medic , but a different one with a larger clip in it and better rate of fire so that he has a secondary weapon and survive because right now he cant even deal with creeps on his own)

technician : reduce VERY MUCH the drones cooldown so you are able to play with them all the time and make them last less time than the already do because he is only good enough at 20 level*

vanguard : monomenacular blade or whatever it is called would be better if it costs less mp , this class is supposed to be played in close combat , just a short range is nothing as he does the same dmg like a medic or an engineer and other NON-fighter classes
maybe you could do this ability a passive with high chance of triggering but less damage

* as for the suits i dont think its so much problem to change and i dont care to much its just an idea , as for the improvements i know its a survival game and my suggestions would make it more like a "demi-god" mode game so you could also make zombies a little tougher and from what i have noticed its more fun when many of them come so you could also make more of them (well just balance it). my point is that classes should have more use of their UNIQUE abilities so they dont just shoot as everyone do but play more with their skills which would need more experience as a gamer too
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PostSubject: Re: [DOTD-B9] Ideas Topic   Sun 24 Oct 2010, 19:59

*an even better idea for snipers abillity suggestion with secondary weapon
make that pistol abillity as an attack modifier if its possible
like the ones which you right click for autocasting (have you played dota Razz? "traxex" for example)
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PostSubject: Re: [DOTD-B9] Ideas Topic   Mon 25 Oct 2010, 00:29

HorstRabe wrote:
gimli has own ideas... SUCKZ! ;P
i do have my own ideas from time to time

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PostSubject: Re: [DOTD-B9] Ideas Topic   Mon 25 Oct 2010, 04:00

H_A_Z_E wrote:
Do these suits black*and make some improvements to some classes these

( with a larger clip in it and better rate of fire )

A larger clip , better fire rate like 0.15 and lower dmg that would be good
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PostSubject: Re: [DOTD-B9] Ideas Topic   Tue 26 Oct 2010, 00:26

I got an idea for the Boomer. How about after it explodes, the goo on the ground burns you if you step in it? Maybe a different variation of the Boomer that instead of burning you, slows you down?
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PostSubject: Re: [DOTD-B9] Ideas Topic   Tue 26 Oct 2010, 02:23

by boomer you mean the green zombie right?

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PostSubject: Re: [DOTD-B9] Ideas Topic   Tue 26 Oct 2010, 03:19

Yes, sir. The oen that splodes and spawns during civs mission.

Edit: Could we change the barrels of explosives to cars with more health and more damage per splosion?
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PostSubject: Re: [DOTD-B9] Ideas Topic   Tue 26 Oct 2010, 22:33

add a primary weapon: chainsaw (i know this was discussed years ago in a thread where s3r said it isn´t possible) like that thing in Dota that gives the "Free Chop" ability to chop trees - increases damage same as Wood Axe and also gives a chance to slow the enemy with combat knife (last thing sounds strange, leave it if you cant find anything better)

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PostSubject: Re: [DOTD-B9] Ideas Topic   Wed 27 Oct 2010, 15:41

how about a crossbow or longbow as a weapon?(sarcastically speaking) Twisted Evil Laughing
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PostSubject: Re: [DOTD-B9] Ideas Topic   Wed 27 Oct 2010, 16:46

are ya makin´ fun of meh kid? pha! go go buy sc2 ;P

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PostSubject: Re: [DOTD-B9] Ideas Topic   Thu 28 Oct 2010, 09:01

will do dude...if i have da money :p Mr. Green
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PostSubject: Re: [DOTD-B9] Ideas Topic   Sat 30 Oct 2010, 04:28

How about miniatures allowed to trigger missions?
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PostSubject: Re: [DOTD-B9] Ideas Topic   Sat 30 Oct 2010, 05:58

@Fluffy: can you be more specific?

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PostSubject: Re: [DOTD-B9] Ideas Topic   Sat 30 Oct 2010, 07:11

Wow? i dont think i that i can think that far...just enjoying the games.
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PostSubject: Re: [DOTD-B9] Ideas Topic   Sun 31 Oct 2010, 16:22

I think his suggestion came from a game in which the minature was carrying agent orange, and once he had killed all of the roots inside of the sewers, he stepped onto the control panel circle of power, and nothing happened. As far as I know, he wants the miniatures to be able to trigger the missions just like the regular heroes.
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PostSubject: Re: [DOTD-B9] Ideas Topic   Sun 31 Oct 2010, 17:45

IMPORTANT: If i haven´t wrote it before then I will do it now:

Special Ability: [D+U for example] Discharge: Discharges a secondary weapon for the remaining ammunition in it.


(I hate having a full shotty and then find an Lss with 7 shots)

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PostSubject: Re: [DOTD-B9] Ideas Topic   Sun 31 Oct 2010, 18:41

great idea horst! i never think about it before but its awsome expecialy in later nm/hell game when u find muchos weapons
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