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 [DOTD-B9] Ideas Topic

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FitalityX

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PostSubject: Re: [DOTD-B9] Ideas Topic   Mon 01 Nov 2010, 05:01

Haha, good idea there. Esp works well when you find a pancor and you have a full sg
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PostSubject: Re: [DOTD-B9] Ideas Topic   Mon 01 Nov 2010, 14:15

Korox, yes. That is what I was referring to. I actually wrote that while we were in that game. Very Happy

Horst, I think I love you for that suggestion. :tard:
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PostSubject: Re: [DOTD-B9] Ideas Topic   Mon 01 Nov 2010, 16:19

make the mutated animals have slower mutations and removing sheep-o-copter
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PostSubject: Re: [DOTD-B9] Ideas Topic   Mon 01 Nov 2010, 21:16

the sheep are already out of the map

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PostSubject: Re: [DOTD-B9] Ideas Topic   Tue 02 Nov 2010, 05:23

Gimli.SoG wrote:
the sheep are already out of the map

those sheep got catch-ed and ate Twisted Evil
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PostSubject: Re: [DOTD-B9] Ideas Topic   Tue 02 Nov 2010, 06:56

Finally the sheep go bye bye... At least now can try kill those 2 other bosses. A giant turtle and Abomination. Assuming you are still adding them to b9 that is Razz
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PostSubject: Re: [DOTD-B9] Ideas Topic   Tue 02 Nov 2010, 06:58

oooo,the sheep-o-copters are gone already?!! zombie This is awesome man.looking forward to beta 9 Very Happy Wink
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PostSubject: Re: [DOTD-B9] Ideas Topic   Tue 02 Nov 2010, 13:11

I think Abomination is already in the map, but I haven't seen the big guy a lot.
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PostSubject: Re: [DOTD-B9] Ideas Topic   Tue 02 Nov 2010, 16:36

hmmm,about the medic... ...
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PostSubject: Re: [DOTD-B9] Ideas Topic   Tue 02 Nov 2010, 17:07

Fluffysaur wrote:
I think Abomination is already in the map, but I haven't seen the big guy a lot.

They kinda spawn after sheep so you wouldn't get to see them normally
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PostSubject: Re: [DOTD-B9] Ideas Topic   Wed 03 Nov 2010, 05:31

Ya, if u were to heal a near-to-death guy, n ur game is fogless, u cud c those 2 bosses. imba hp n atk...
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PostSubject: Re: [DOTD-B9] Ideas Topic   Wed 03 Nov 2010, 08:42

just run around using the invis from bfc and hide in some corner, might get a chance to survive till they spawn Very Happy
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PostSubject: Re: [DOTD-B9] Ideas Topic   Thu 04 Nov 2010, 05:08

woah Shocked there are some bosses after the retarded sheep-o-copters? i didnt know that!!! Embarassed
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PostSubject: Re: [DOTD-B9] Ideas Topic   Thu 04 Nov 2010, 14:10

In the far south west of the map, there is a harbour. it isnt used for anything. Maybe you could add some little boats there, some of them are burning. You could implement them to civilians mission, but if i remember right, you already have changed the first mission... Well, you could do something different with that harbour to make it more attractive.

Or the South and East in general, because most of the game is in the North, West or Center (Civilians, Plant Mission, White Mission, Landing Points)

Maybe use the train again (like back in Beta 5) just that not we come from there, but Colonel Whites, or Kimberlys team, or just some guys, that dont want to come with helicopter in the 5th mission Smile

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PostSubject: Re: [DOTD-B9] Ideas Topic   Thu 04 Nov 2010, 14:12

HorstRabe wrote:

Maybe use the train again (like back in Beta 5) just that not we come from there, but Colonel Whites, or Kimberlys team, or just some guys, that dont want to come with helicopter in the 5th mission Smile

maybe we take train to leave the city,since they say the city swarmed by zombie so copter won't be able to land Embarassed
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PostSubject: Re: [DOTD-B9] Ideas Topic   Thu 04 Nov 2010, 18:33

The use of the train station has already been added to the map. Just speak with someone who has beta tested and he/she can let you know what it is ^^

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PostSubject: Re: [DOTD-B9] Ideas Topic   Thu 04 Nov 2010, 18:49

@Horst: I like the idea of discharging secondary ammunition. With space constraints it will need to be added as an officer ability (soldiers like the scout are plain out of room). I just have to find a spell ID that won't conflict with other abilities and comparing target ID's so I know what ammo to drop =D

Thanks for the awesome idea, keep em coming.

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PostSubject: Re: [DOTD-B9] Ideas Topic   Thu 04 Nov 2010, 20:24

@Gim

Copy-paste the Engi's refil ability. I think it's based on Channel, so you won't have trouble after you changed the base id.

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PostSubject: Re: [DOTD-B9] Ideas Topic   Fri 05 Nov 2010, 03:00

when can we download this?
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PostSubject: Re: [DOTD-B9] Ideas Topic   Fri 05 Nov 2010, 05:01

http://www.dotd-stars.com/dotd-6-download-updates-f8/download-dawn-of-the-dead-v6x-t644.htm

There you go, good sir.

How about another item that increases melee damage? Perhaps, a crowbar?
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PostSubject: Re: [DOTD-B9] Ideas Topic   Fri 05 Nov 2010, 12:46

more sniper and advance marksmans weapons Razz
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PostSubject: Re: [DOTD-B9] Ideas Topic   Fri 05 Nov 2010, 13:58

Maybe a specialized M4 w/ M203? Very Happy

Also, how about coming up with some new, original weapons? I forget what year the game says it is set at, but I know it isn't now!
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PostSubject: Re: [DOTD-B9] Ideas Topic   Fri 05 Nov 2010, 14:20

adding new lvl5 item for sniper and adv marksman, BORS (barrett optical ranging system) not like the eletrical rifle scope that sniper/advmm scope reveal for teammate,it increase extra critl chance and scope duration when scope.
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PostSubject: Re: [DOTD-B9] Ideas Topic   Fri 05 Nov 2010, 14:44

...and here I thought DotD already had a ton of guns Smile ..

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PostSubject: Re: [DOTD-B9] Ideas Topic   Fri 05 Nov 2010, 14:45

Ya. More den enuf guns. Assuming you're able to acquire them in the game dat is...
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