Share
Go down
avatar
Sath
MG
MG
Posts : 1584
realm_3
Réputation : 62

Regist Date : 2005-07-15
http://dotd6.net

[SC2] Models Import

on Sun 20 Jun 2010, 03:58
it seem import from 3dMax is getting better with anim support , even models from war3 o_O , etc .. so i decided to make a model :p

here a screenshot .. now i need anims for it , i think its not that bad for a test .. except that i made mistake with the scale i had to reduce to 0.0015 coz i made a giant titan soldier that covered all the map )8



ahh... btw the model takes only 430k for like 6000 polygons and 100k for the texture Smile


....................
avatar
s3rius
LTG
LTG
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-11

Re: [SC2] Models Import

on Sun 20 Jun 2010, 13:53
I've also decided to make a model with 3ds:



I think yours is a little bit better, still :/

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
avatar
Sath
MG
MG
Posts : 1584
realm_3
Réputation : 62

Regist Date : 2005-07-15
http://dotd6.net

Re: [SC2] Models Import

on Sun 20 Jun 2010, 15:18
Ohh yummi ... I leik teh izcreem !!

in fact i used 3dmax only at the end to export . i made the mesh with Zbrush

....................
avatar
s3rius
LTG
LTG
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-11

Re: [SC2] Models Import

on Sun 20 Jun 2010, 17:43
Do you think zbrush is better / easier to work with than 3ds max?
(That is, if you have some expierence with 3ds)

I find 3ds ... confusing to say the least. The huge amount of tools and functions are overwhelming - even if I know what I am want I have a hard time searching for it. And even if I find it.. so many tools have certain rules of usage or things you have to keep in mind >.>

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
avatar
Sath
MG
MG
Posts : 1584
realm_3
Réputation : 62

Regist Date : 2005-07-15
http://dotd6.net

Re: [SC2] Models Import

on Sun 20 Jun 2010, 18:18
yeah i always have been amazed to see all those boutons in 3dmax so i never done much 3Dstuff once i tried Zbrush with a few tuto i was like 'omgwtf its so easy' and specially to textures models . but zbrush is more oriented on organic shape . But i think its a good start to make a mesh to get the global shape with Zpheres tools and then export to 3dMax for square/edges parts .. this is one object i made with the help of zbrush last year


....................
avatar
Sath
MG
MG
Posts : 1584
realm_3
Réputation : 62

Regist Date : 2005-07-15
http://dotd6.net

Re: [SC2] Models Import

on Mon 21 Jun 2010, 12:54
Optimized polygon counts and better skin Smile

model 8000poly 606kb (compressed 250kb)
texture 1024px/1024px 1Mb (compressed 354Kb)

I think a complete decent model with anims and some specular map could cost 800Kb
and half for lower resolution.

I cruely need to learn how to animate that stuff :/


....................
avatar
s3rius
LTG
LTG
Posts : 1931
realm_3
Réputation : 55

Regist Date : 2006-02-11

Re: [SC2] Models Import

on Mon 21 Jun 2010, 14:15
Hm nice. Then have fun making some animations lol.

And always keep the 10mb limit in mind :/

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
avatar
Gimli.SoG
BG
BG
Posts : 1043
realm_1
Réputation : 30

Regist Date : 2009-07-29
http://www.dotd-stars.com

Re: [SC2] Models Import

on Tue 22 Jun 2010, 00:51
s3rius wrote:And always keep the 10mb limit in mind :/
rules are meant to be broken s3rius ^^

....................


"Wheres my axe?"
Sponsored content

Re: [SC2] Models Import

Back to top
Permissions in this forum:
You cannot reply to topics in this forum