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 (10/2009 - 09/2010 ) General Discussions [Closed]

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alimoe

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Thu 25 Feb 2010, 20:40

need to fix the descriptions of the heals like FAKS to say what it really can do and not trick us. and is there someway we can get one of those transports up and running and use one of them
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Seasoner

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Thu 25 Feb 2010, 21:17

Relax, no more racoons means a nice ending i guess, rather than "we r all sent here to die" as per now...
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Mishotaki

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Thu 25 Feb 2010, 22:09

it can also mean it's a new animal.. like every version Razz

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Proxy

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Thu 25 Feb 2010, 23:55

So which animal do you think it is this time? Razz

....................

the_underhand: I went to a beauty contest
the_underhand: bikini 2009
the_underhand: miss bikini
the_underhand: and won
[Bnet 3:13 pm 10/9/2009]
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Gimli.SoG

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Fri 26 Feb 2010, 04:36

personally I would like to see a finish to the game, but if was another animal I would make it something flying. Any other animal has been able to pass right through everything anyways, might as well make them killer dragons or vultures or teradactyls

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delanov

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Fri 26 Feb 2010, 14:44

i have never seen piggys...
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Biberkrieger84

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Fri 26 Feb 2010, 15:58

killer crabs
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Seasoner

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Fri 26 Feb 2010, 17:00

lol, hope the players can just go back in peace (maybe return home in train?), happy ending...
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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Fri 26 Feb 2010, 17:45

Seasoner wrote:
lol, hope the players can just go back in peace (maybe return home in train?), happy ending...
then their families could see them again. that would seem to be the happy ending

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s3rius

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Fri 26 Feb 2010, 18:02

I'd also like to see a fin to DotD somewhen soon, so that's why I finally sat down, kicked some music in and put meself to work on the missions again.. I hope to get some things done before I run out of power again.

Whether it will be a good or a bad ending.. this fate will lie in your hands.

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
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SenteiKasei

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Fri 26 Feb 2010, 20:09

s3rius wrote:
Whether it will be a good or a bad ending.. this fate will lie in your hands.
Sounds interesting...
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Gimli.SoG

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Fri 26 Feb 2010, 23:42

sooo, would a good ending mean we purify the city of zombies and a "bad" ending mean we turn into flesh eating zombies and help kill every human in the world??? ^^

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Mishotaki

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Sat 27 Feb 2010, 06:16

a good ending is that we purify the city
a bad ending is that we die while purifying the city

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Sat 27 Feb 2010, 10:49

lmfao I do believe Misho has got it right... The City is getting purified one way or another..

....................

the_underhand: I went to a beauty contest
the_underhand: bikini 2009
the_underhand: miss bikini
the_underhand: and won
[Bnet 3:13 pm 10/9/2009]
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Safer)Sephiroth

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Sat 27 Feb 2010, 19:20

well in my opinion. we all know if colonel white dies early it says easter bunnies released right? well theres a easter bunny map, s3rius can you just jack the skin if you do add another animal?
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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Sat 27 Feb 2010, 21:32

there has already been a bunny animal

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Safer)Sephiroth

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Sun 28 Feb 2010, 21:03

has there? it says bunnies, but coons just pop out... or was that a earlier version?
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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Sun 28 Feb 2010, 21:37

the bunnies were in beta 6 i believe. Back when the radar tower was the last mission.

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Safer)Sephiroth

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Sun 28 Feb 2010, 22:28

oh ok.
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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Sun 28 Feb 2010, 22:50

Safer)Sephiroth wrote:
oh ok.

You suck. Prepare to die.
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Safer)Sephiroth

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Mon 01 Mar 2010, 00:06

wow. once again. ur 1/2 of my power lvl
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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Mon 01 Mar 2010, 10:09

Br0, I practically invented teh Sephiroth. My level is unobtainable.

Twisted Evil
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alimoe

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Mon 01 Mar 2010, 19:13

what about an item like the molotiv or something similar to a hand thrown mini napalm bomb, or an item that can be placed on the ground to attract and tank zombies to escape.
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HorstRabe

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PostSubject: gargoyles in stun and CRITBAM!   Mon 01 Mar 2010, 21:48

*)have u ever seen gargoyles in jhp ammo stun? i have, and it looks terrible in my opinion. I know, theese are the little things, but they make a map a lot more unique!
so my idea would be... when gargoyles are hit by jhp and the stun proccs, they could turn in the stone form for about 3-5 secs and gain an extra fall-down damage of 50% or what ever.

*) maybe it would be possible that the zombs movement speed is reduced for one second after a critical hit. movement speed reduce depends on critical damage... 1k crits for one sec 33% FOR EXAMPLE. it seems more real. imagine: you get a MOTHAF****** ROUNDHOUSE KICK in your ass and go ahead as if nothing has happened? sounds unrealistic... HEY! zombs are realistic^^

so what do you say to these two ideas?
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Gimli.SoG

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PostSubject: Re: (10/2009 - 09/2010 ) General Discussions [Closed]   Thu 04 Mar 2010, 00:02

Warrant Officer

In response to what you put in the shout box, perhaps making a completely separate "officer" rank for generals to partake in. There are still the warrant officer ranks 1 - 5. Perhaps once someone reaches the officer rank they have the ability to load a completely separate code for a Warrant officer ranking system.

This code would have to be given to them in some way, or build into the map the ability for an officer to type a command (-warrantofficer) and it would give the person the appropriate starting code. Anyone using a warrant officer code could have completely different officer abilities then the usual ones we have (combat knife, infrared, pickup charge, etc...) and the highest ranked warrant officer could even have a different battlefield control.

This could add a whole new aspect of balancing between warrant officers and the current ranking system. Perhaps only one warrant officer per match?? Either way, here is a link to a picture of the ranking system:
http://www.freewebs.com/airbornerangercommandos/joker.bmp

I imagine the WO (warrant officer) would start at 0, just like any other and would progress like this for example:

0 - 2,999Warrent Officer 1
3,000 - 6,999Chief Warrant Officer 2
7,000 - 11,999Chief Warrant Officer 3
12,000 - 17,999Chief Warrant Officer 4
18,000 - 25,000Chief Warrant Officer 5

When I read a bit about these ranks, it seems like they are designed to be leaders in nearly every branch in a nations army. So perhaps this soldier should have abilities that benefit the normal ranks. As the warrant officer ranks higher, his/her bonuses affect higher ranked officers, and it is not until level 5 that his bonuses affect ranks like BG through GEN.

....................


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