(10/2009 - 09/2010 ) General Discussions [Closed]

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Wed 21 Oct 2009, 11:07
the beetle boss spawning little beetles is a good idea...it would be better if they explode though Twisted Evil

nice recap Terrible. this topic needed a summary of the ideas


SATH = New ideas topic. Archived old one.
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Wed 21 Oct 2009, 17:38
I dont know if this has been posted before but what about the scout or medic having a "medical supplies" scan like the ammo/enemy one the scout already has? To find FAKs, Medkits, Antidotes, and CPRs.
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Wed 21 Oct 2009, 23:06
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if the scan could find cpr's, that would be very useful.

Has anyone wished that bfcontrol be returned to normal mode? I love impressing newbies with medivac. Let me know what you think
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Wed 21 Oct 2009, 23:26
dingdong23 wrote:I dont know if this has been posted before but what about the scout or medic having a "medical supplies" scan like the ammo/enemy one the scout already has? To find FAKs, Medkits, Antidotes, and CPRs.

Of course...who else could ve said it Razz?

I proposed that idea long time ago, when i was doing my "Field Surgeon Medic" unit idea.

But i remember that i got some feedback (cant remember if it was from s3rius, or just from players) that it wasnt useful "enough" to do it...

I think that its REALLY usefull :p..not only for cprs...first aid kits are really important for a medic...i think that a medic should always have a first aid kit on his inventory... noob stupid medics who want ammo-dmg shit instead of healing supplies never have one -_-
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Thu 22 Oct 2009, 16:26
I'd also like the hot-key for officer abilities changed to something more in the qwer, asdf area where every other hot-key is located. Since they all have hot-keys already something like Z or C should be good.
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Thu 22 Oct 2009, 16:26
Yeah haha i shoulda known piscis... Smile I was about to add that it should be an ability for your "Field Surgeon Medic" you had posted. But you beat me to it.. Yeah it would really only be useful for faks and cprs. Since medic can already heal infection and bleeding with abilities.
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Thu 22 Oct 2009, 17:23
- Hotkey for Officer's abilities changed from I to Z.

- Scout's Ammunition Sweep will now also ping weapons loaded with ammunition (empty weapons will not be pinged).

- Added two abilities to a soldier's corpse to killl himself.

- Attribute Modules improved.

More to come.
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Thu 22 Oct 2009, 18:02
OOOOO 2 ways to kill ourselves!! Very Happy intriguing!
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Thu 22 Oct 2009, 21:36
Why not add an option to random a class to play? For randoming, you get 3 extra mags or maybe a stack of 5 First Aid kits. And, a versus mode, you know.. Team Deathmatch. Oh yeah, I still want my fricking ship and a giant sea monster!
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Thu 22 Oct 2009, 22:18
if a soldier can kill himself when incaped he should be able to use any meds they have to keep alive till rescue comes.
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Thu 22 Oct 2009, 22:22
DOOMONYOU wrote:if a soldier can kill himself when incaped he should be able to use any meds they have to keep alive till rescue comes.
cutting your wrists is much easier than bandaging your wounds...
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Thu 22 Oct 2009, 23:26
Indeed it is Misho.

Pesti are you talking about my Ghostship? and uh a Kracken isn't exactly in the Sanfran. Bay area the water is much too shallow

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Fri 23 Oct 2009, 00:02
No Proxy, I meant my Cruiser that gets destroyed by some kid's turtle turned gigantic sea monster.
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Fri 23 Oct 2009, 01:22
Ah ok Just Clearing that up Pesti

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Fri 23 Oct 2009, 17:38
^^ love to see when s3rius actually feedback us xD

More to come :O!! cant wait ^^
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Sat 24 Oct 2009, 13:21
I'm aiming for a beta test today evening (in about 7 hours, which makes it 19 PM GMT+0) and I could use some assistance.
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Sat 24 Oct 2009, 16:33
: O hope im there =)
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Sat 24 Oct 2009, 19:32
me to, i haven't seen you online in forever piscis. Perhaps we will get to see those attack helicopters
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Sat 24 Oct 2009, 19:49
Tch, I'd be there but I've got some Reaper-ing to attend to.... Neutral


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Sat 24 Oct 2009, 23:32
And this I'm noticing now?!

Well if you need some more members I got a bunch in clan VFR and clan ESGN that would love to help out in the testing, or a bunch is maybe to say to many, but 3-4 people anyway.
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Sun 25 Oct 2009, 11:15
do claymores blow up explosives planted near them? or explosive barrels?
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Sun 25 Oct 2009, 11:31
ok. they blow up explosives. But don't blow explosive barrels up. can this be changed so they blow barrels and trees up on detonation?
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Sun 25 Oct 2009, 13:12
Just tried it out. Clays do kill trees. Maybe you didn't place them close enough. Clays deals less damage to targets further away, that also applies to trees.
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Sun 25 Oct 2009, 20:59
yeah just tried them on trees. but they don't blow explosive barrels even though i plant the clays next to them.
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Mon 26 Oct 2009, 00:26
Gimli.SoG wrote:me to, i haven't seen you online in forever piscis. Perhaps we will get to see those attack helicopters

I'm still with lots of ISP problems. Just 2 mins ago i fixed it again, but its a pain in the ass, every week. I guess that on december i will change of ISP :/

now I wont to play dotd because of u ^^ Razz
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