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 New Weapons ect.

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DOOMONYOU

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PostSubject: Re: New Weapons ect.   Mon 07 Dec 2009, 13:27

any chance of adding a chainsaw? use it to cut down trees or massive melee damage with a delayed cast time so the zombies can get in a hit or two.

and
-Molotov cocktail. impact damage then area burn damage for 10-15 secs, spawns 2, stackable to 4 or 6
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Gimli.SoG

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PostSubject: Re: New Weapons ect.   Tue 08 Dec 2009, 09:01

i'm all for an ability to remove trees, I believe I even mentioned it in the Beta 8 Idea's thread a while back. Cocktail seems nifty, you could also make it a usable item that gives the soldier some health attributes but since their drunk reduce their MS by a lot for the next min or so.

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Eulogy

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PostSubject: Re: New Weapons ect.   Thu 10 Dec 2009, 03:36

how about some Trip Flares so as you run if an enemy trips your trap you can see where he's comin from ^.-

Edit: Make them more like Parachute flares but... they must be tripped to go off.. lol
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LTC
Proxy

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PostSubject: Re: New Weapons ect.   Thu 10 Dec 2009, 05:04

lmfao that reminds me of those parachute guys (Fireworks)

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Eulogy

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PostSubject: Re: New Weapons ect.   Thu 10 Dec 2009, 05:25

heheh... but they really do exist x.x

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Gimli.SoG

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PostSubject: Re: New Weapons ect.   Thu 10 Dec 2009, 06:30

lol, now hes not gonna wanna write another post cause it would ruin his devil mark

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Proxy

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PostSubject: Re: New Weapons ect.   Thu 10 Dec 2009, 11:48

Hmm... well I wouldn't either just take a snapshot and forever have it saved...

....................

the_underhand: I went to a beauty contest
the_underhand: bikini 2009
the_underhand: miss bikini
the_underhand: and won
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Gimli.SoG

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PostSubject: Re: New Weapons ect.   Thu 10 Dec 2009, 16:48

guess that works

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