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 Post-Raccoon Game-play

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Gimli.SoG

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PostSubject: Post-Raccoon Game-play   Sun 27 Sep 2009, 10:09

Well it has happened, I finally defeated the raccoons and got to see game-play afterwords. I only played for about 20 mins afterwords, but I heard that certain bosses come later. Does anyone have replays of post-raccoon game-play?? I wanna see what you guys have found out about enemies after the seemingly invincible raccoons.

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PiscisKnight

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PostSubject: Re: Post-Raccoon Game-play   Sun 27 Sep 2009, 23:34

I think they are all lies and that nothing happens -_-...
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PostSubject: Re: Post-Raccoon Game-play   Tue 29 Sep 2009, 17:41

Wow, has no one beaten raccoons before? Surely you have, maybe saving the replay just wasn't seen as important to you...

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Mishotaki

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PostSubject: Re: Post-Raccoon Game-play   Tue 29 Sep 2009, 17:49

racoons are not made to be beaten... like rabbits and chickens, they are supposed to be game finishers....

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PostSubject: Re: Post-Raccoon Game-play   Tue 29 Sep 2009, 18:37

... and you have just given me a justification to make them even harder.
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PostSubject: Re: Post-Raccoon Game-play   Tue 29 Sep 2009, 19:37

hahahha... in BETA 8 just make a new finisher.....like archimonde or someting hahah xD
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PostSubject: Re: Post-Raccoon Game-play   Wed 30 Sep 2009, 00:09

Well, I would think a good *ending* would be a pick-up for evac and the spawn level is increased to the highest it's been at any point in the game and if you get there, wewt/kudos and +exP for you. Maybe?
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PostSubject: Re: Post-Raccoon Game-play   Wed 30 Sep 2009, 01:28

yea it would be nice to get completely overwhelmed by zombs etc ...and u firing grenades non stop before u die ahah
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PostSubject: Re: Post-Raccoon Game-play   Wed 30 Sep 2009, 01:31

LordJhredmo wrote:
Well, I would think a good *ending* would be a pick-up for evac and the spawn level is increased to the highest it's been at any point in the game and if you get there, wewt/kudos and +exP for you. Maybe?
lol that was the chickens... the highest number of enemies you've seen before... with a bunch of 500hp chickens and 3 or 4 armored beetles...

a good defensive position took care of them... and could let you survive until you run out of ammo...

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PostSubject: Re: Post-Raccoon Game-play   Wed 30 Sep 2009, 04:15

well... i think its more realistic to get killed because of running out of ammo (besides that...chickens attacked u).... than uber-ownage racoons with incredible regen and splash attack hahahaha

and s3rius... kimbley still blows himself up and the whole team if a fatty gets to close to him when he turns around in that corner pre-coons. <___< it happened to me like 3 times in 2 weeks haha.
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PostSubject: Re: Post-Raccoon Game-play   Wed 30 Sep 2009, 05:58

that's because Kimberley's(love her Razz) is a bitch that never checks if allies are there when she shoots her rocket! (really, the check is broken for her(was told by s3rius))

girls always have their time of the month where you shouldn't cross their path.... you can guess that it's that exact moment when they decided to retake San Francisco!

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PostSubject: Re: Post-Raccoon Game-play   Wed 30 Sep 2009, 11:53

First of all there are no girls in the manliest army of mankind: The Army!

Apart from that he's pretty much correct. Kimbley doesn't care about collateral damage at the moment. I forgot to include a check for friendlies for him. Same goes for COL. White when he gets a rocket launcher.
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PostSubject: Re: Post-Raccoon Game-play   Wed 30 Sep 2009, 21:31

Hopefully those checks somehow find themselves present in the next version =P

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Mishotaki

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PostSubject: Re: Post-Raccoon Game-play   Wed 30 Sep 2009, 23:19

Gimli.SoG wrote:
Hopefully those checks somehow find themselves present in the next version =P
i bet they'll be present.... but it's gonna be a check that makes them fire only if there is allied troops at the location....
s3rius style!

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PostSubject: Re: Post-Raccoon Game-play   Thu 01 Oct 2009, 00:32

hahahhaha, and in B9 serius make it easier and they just turn to zombs and chew our heads <_<
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PostSubject: Re: Post-Raccoon Game-play   Thu 01 Oct 2009, 22:59

Kimbley should run the check and then just choose to ignore it. lol
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PostSubject: Re: Post-Raccoon Game-play   Fri 02 Oct 2009, 06:05

a 50% chance to ignore check xD. Also to end it just have a message from command saying sorry your expendable.. *nuke takes out the city*

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PostSubject: Re: Post-Raccoon Game-play   Fri 02 Oct 2009, 20:11

haahahahaha excellent idea xD
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s3rius

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PostSubject: Re: Post-Raccoon Game-play   Fri 02 Oct 2009, 23:10

Well, now that I'm MIA for a week I have muuuuch time thinking about stuff like that Razz
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PostSubject: Re: Post-Raccoon Game-play   Sat 03 Oct 2009, 01:51

why u will be MIA? : ( .... keep developing! no free time for u!

hahahaha
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PostSubject: Re: Post-Raccoon Game-play   Sat 03 Oct 2009, 20:19

LOL quick chain him up before he gets away xP. Enjoy your trip man

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PostSubject: Re: Post-Raccoon Game-play   Sat 03 Oct 2009, 21:14

We lost him <_<
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PostSubject: Re: Post-Raccoon Game-play   Sun 04 Oct 2009, 02:59

man, still no replays for post-raccoon games =(

Can't say i didn't try

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